Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.

Moved the #defines into new include/osg/GLDefines
Converted all GL2Extensions usage to GLExtensions usage


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2014-12-10 10:38:12 +00:00
parent 09205544b7
commit 485709f708
66 changed files with 1355 additions and 155 deletions

View File

@@ -42,7 +42,7 @@ int PointSprite::compare(const StateAttribute& sa) const
bool PointSprite::checkValidityOfAssociatedModes(osg::State& state) const
{
const GL2Extensions* extensions = state.get<GL2Extensions>();
const GLExtensions* extensions = state.get<GLExtensions>();
bool modeValid = extensions->isPointSpriteSupported;
#if defined( OSG_GLES1_AVAILABLE ) //point sprites don't exist on es 2.0
@@ -56,7 +56,7 @@ bool PointSprite::checkValidityOfAssociatedModes(osg::State& state) const
void PointSprite::apply(osg::State& state) const
{
const GL2Extensions* extensions = state.get<GL2Extensions>();
const GLExtensions* extensions = state.get<GLExtensions>();
#if defined( OSG_GL3_AVAILABLE )
extensions->glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, _coordOriginMode);