Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
Moved the #defines into new include/osg/GLDefines Converted all GL2Extensions usage to GLExtensions usage git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
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@@ -86,7 +86,7 @@ void Texture2DMultisample::apply(State& state) const
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{
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// current OpenGL context.
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const unsigned int contextID = state.getContextID();
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const GL2Extensions* extensions = state.get<GL2Extensions>();
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const GLExtensions* extensions = state.get<GLExtensions>();
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if (!extensions->isTextureMultisampledSupported)
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{
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OSG_INFO<<"Texture2DMultisample not supoorted."<<std::endl;
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