Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.

Moved the #defines into new include/osg/GLDefines
Converted all GL2Extensions usage to GLExtensions usage


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2014-12-10 10:38:12 +00:00
parent 09205544b7
commit 485709f708
66 changed files with 1355 additions and 155 deletions

View File

@@ -122,7 +122,7 @@ void TextureBuffer::apply(State& state) const
if( getTextureParameterDirty(contextID) )
{
const GL2Extensions* extensions = state.get<GL2Extensions>();
const GLExtensions* extensions = state.get<GLExtensions>();
if (extensions->isBindImageTextureSupported() && _imageAttachment.access!=0)
{
extensions->glBindImageTexture(
@@ -142,7 +142,7 @@ void TextureBuffer::apply(State& state) const
textureBufferObject = new TextureBufferObject(contextID,_usageHint);
_textureBufferObjects[contextID] = textureBufferObject;
const GL2Extensions* extensions = state.get<GL2Extensions>();
const GLExtensions* extensions = state.get<GLExtensions>();
if (extensions->isBindImageTextureSupported() && _imageAttachment.access!=0)
{
extensions->glBindImageTexture(