Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
Moved the #defines into new include/osg/GLDefines Converted all GL2Extensions usage to GLExtensions usage git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
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@@ -838,7 +838,7 @@ void PrecipitationEffect::PrecipitationDrawable::drawImplementation(osg::RenderI
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if (!_geometry) return;
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const osg::GL2Extensions* extensions = renderInfo.getState()->get<osg::GL2Extensions>();
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const osg::GLExtensions* extensions = renderInfo.getState()->get<osg::GLExtensions>();
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// save OpenGL matrices
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glPushMatrix();
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