Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
Moved the #defines into new include/osg/GLDefines Converted all GL2Extensions usage to GLExtensions usage git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
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@@ -147,7 +147,7 @@ void GlyphTexture::apply(osg::State& state) const
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}
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const osg::GL2Extensions* extensions = state.get<osg::GL2Extensions>();
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const osg::GLExtensions* extensions = state.get<osg::GLExtensions>();
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bool generateMipMapSupported = extensions->isGenerateMipMapSupported;
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// get the texture object for the current contextID.
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