Added DraggerTransformCallback::HandleCommandMask to DraggerTransformCallback to allow applications to select which
commands they want the dragger callback to respond to why updating the transform.
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@@ -45,7 +45,8 @@ void osgManipulator::computeNodePathToRoot(osg::Node& node, osg::NodePath& np)
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//
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// DraggerTransformCallback
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//
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DraggerTransformCallback::DraggerTransformCallback(osg::MatrixTransform* transform):
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DraggerTransformCallback::DraggerTransformCallback(osg::MatrixTransform* transform,int handleCommandMask):
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_handleCommandMask(handleCommandMask),
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_transform(transform)
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{
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}
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@@ -93,6 +94,42 @@ bool DraggerTransformCallback::receive(const MotionCommand& command)
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}
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}
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bool DraggerTransformCallback::receive(const TranslateInLineCommand& command)
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{
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if ((_handleCommandMask&HANDLE_TRANSLATE_IN_LINE)!=0) return receive(static_cast<const MotionCommand&>(command));
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return false;
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}
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bool DraggerTransformCallback::receive(const TranslateInPlaneCommand& command)
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{
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if ((_handleCommandMask&HANDLE_TRANSLATE_IN_PLANE)!=0) return receive(static_cast<const MotionCommand&>(command));
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return false;
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}
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bool DraggerTransformCallback::receive(const Scale1DCommand& command)
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{
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if ((_handleCommandMask&HANDLE_SCALED_1D)!=0) return receive(static_cast<const MotionCommand&>(command));
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return false;
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}
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bool DraggerTransformCallback::receive(const Scale2DCommand& command)
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{
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if ((_handleCommandMask&HANDLE_SCALED_2D)!=0) return receive(static_cast<const MotionCommand&>(command));
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return false;
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}
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bool DraggerTransformCallback::receive(const ScaleUniformCommand& command)
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{
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if ((_handleCommandMask&HANDLE_SCALED_UNIFORM)!=0) return receive(static_cast<const MotionCommand&>(command));
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return false;
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}
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bool DraggerTransformCallback::receive(const Rotate3DCommand& command)
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{
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if ((_handleCommandMask&HANDLE_ROTATE_3D)!=0) return receive(static_cast<const MotionCommand&>(command));
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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@@ -199,9 +236,9 @@ void Dragger::removeConstraint(Constraint* constraint)
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}
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}
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void Dragger::addTransformUpdating(osg::MatrixTransform* transform)
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void Dragger::addTransformUpdating(osg::MatrixTransform* transform, int handleCommandMask)
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{
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addDraggerCallback(new DraggerTransformCallback(transform));
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addDraggerCallback(new DraggerTransformCallback(transform, handleCommandMask));
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}
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void Dragger::removeTransformUpdating(osg::MatrixTransform* transform)
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