From Paul Martz, Introduced osg::OcclusionQueryNode with support for OpenGL occlusion query extension

This commit is contained in:
Robert Osfield
2007-12-21 14:45:16 +00:00
parent 5f7a2968ac
commit 4889342c4a
10 changed files with 1693 additions and 0 deletions

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@@ -91,6 +91,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
virtual void apply(osg::ClearNode& node);
virtual void apply(osg::Camera& node);
virtual void apply(osg::OccluderNode& node);
virtual void apply(osg::OcclusionQueryNode& node);
/** Push state set on the current state group.
* If the state exists in a child state group of the current