From Paul Martz, Introduced osg::OcclusionQueryNode with support for OpenGL occlusion query extension
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@@ -91,6 +91,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
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virtual void apply(osg::ClearNode& node);
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virtual void apply(osg::Camera& node);
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virtual void apply(osg::OccluderNode& node);
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virtual void apply(osg::OcclusionQueryNode& node);
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/** Push state set on the current state group.
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* If the state exists in a child state group of the current
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