Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted.
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@@ -549,6 +549,9 @@ class OSG_EXPORT State : public Referenced
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/** Set the getCurrentVertexArrayState to the GlobalVertexArrayState.*/
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void setCurrentToGlobalVertexArrayState() { _vas = _globalVertexArrayState.get(); }
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/** Reset the CurrentVertexArrayObject if it's value equals the specificied vas - use when deleting a vas.*/
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void resetCurrentVertexArrayStateOnMatch(VertexArrayState* vas) { if (_vas==vas) _vas = 0; }
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/** disable the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.*/
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void disableAllVertexArrays();
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@@ -182,10 +182,12 @@ class OSG_EXPORT VertexArrayState : public osg::Referenced
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public:
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virtual ~VertexArrayState();
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// osg::GLBufferObject* getGLBufferObject(osg::Array* array);
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osg::State* _state;
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osg::ref_ptr<ObserverSet> _stateObserverSet;
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osg::ref_ptr<osg::GLExtensions> _ext;
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bool _isVertexBufferObjectSupported;
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