Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted.
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@@ -182,10 +182,12 @@ class OSG_EXPORT VertexArrayState : public osg::Referenced
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public:
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virtual ~VertexArrayState();
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// osg::GLBufferObject* getGLBufferObject(osg::Array* array);
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osg::State* _state;
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osg::ref_ptr<ObserverSet> _stateObserverSet;
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osg::ref_ptr<osg::GLExtensions> _ext;
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bool _isVertexBufferObjectSupported;
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