diff --git a/VisualStudio/examples/osgshaders/osgshaders.dsp b/VisualStudio/examples/osgshaders/osgshaders.dsp index 9386d6adf..857f4403b 100644 --- a/VisualStudio/examples/osgshaders/osgshaders.dsp +++ b/VisualStudio/examples/osgshaders/osgshaders.dsp @@ -87,10 +87,18 @@ LINK32=link.exe # Name "Example osgshaders - Win32 Debug" # Begin Source File +SOURCE=..\..\..\examples\osgshaders\GL2Scene.h +# End Source File +# Begin Source File + SOURCE=..\..\..\examples\osgshaders\GL2Scene.cpp # End Source File # Begin Source File +SOURCE=..\..\..\examples\osgshaders\Noise.h +# End Source File +# Begin Source File + SOURCE=..\..\..\examples\osgshaders\Noise.cpp # End Source File # Begin Source File diff --git a/src/osg/Uniform.cpp b/src/osg/Uniform.cpp index aedf744ae..02cac310f 100644 --- a/src/osg/Uniform.cpp +++ b/src/osg/Uniform.cpp @@ -14,13 +14,6 @@ * author: Mike Weiblen 2005-04-07 */ -// NOTICE: This code is CLOSED during construction and/or renovation! -// It is in active development, so DO NOT yet use in application code. -// This notice will be removed when the code is open for business. -// For development plan and status see: -// http://www.openscenegraph.org/index.php?page=Community.DevelopmentWork - - #include #include #include