Further work on the new VBO support
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@@ -224,7 +224,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Drawable)
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"Return OpenGL display list for specified contextID. ",
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"");
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I_Method1(void, setUseVertexBufferObjects, IN, bool, flag,
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Properties::NON_VIRTUAL,
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Properties::VIRTUAL,
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__void__setUseVertexBufferObjects__bool,
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"When set to true, ignore the setUseDisplayList() settings, and hints to the drawImplementation method to use OpenGL vertex buffer objects for rendering. ",
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"");
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@@ -234,7 +234,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Drawable)
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"Return whether OpenGL vertex buffer objects should be used when supported by OpenGL driver. ",
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"");
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I_Method0(void, dirtyDisplayList,
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Properties::NON_VIRTUAL,
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Properties::VIRTUAL,
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__void__dirtyDisplayList,
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"Force a recompile on next draw() of any OpenGL display list associated with this geoset. ",
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"");
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