Added support for wind.

This commit is contained in:
Robert Osfield
2006-04-24 06:36:26 +00:00
parent e8fa0433b3
commit 49a5ef9ee1
3 changed files with 54 additions and 19 deletions

View File

@@ -110,7 +110,8 @@ PrecipitationParameters::PrecipitationParameters()
void PrecipitationParameters::rain(float intensity)
{
particleVelocity = osg::Vec3(0.0,0.0,-2.0) + osg::Vec3(0.0,0.0,-5.0)*intensity;
wind.set(0.0f,0.0f,0.0f);
particleVelocity = -2.0f + -5.0f*intensity;
particleSize = 0.01 + 0.02*intensity;
particleColour = osg::Vec4(0.6, 0.6, 0.6, 1.0) - osg::Vec4(0.1, 0.1, 0.1, 1.0)* intensity;
particleDensity = intensity * 8.5f;
@@ -129,8 +130,9 @@ void PrecipitationParameters::rain(float intensity)
void PrecipitationParameters::snow(float intensity)
{
particleVelocity = osg::Vec3(0.0,0.0,-0.75) + osg::Vec3(0.0,0.0,-0.25)*intensity;
particleSize = 0.02 + 0.03*intensity;
wind.set(0.0f,0.0f,0.0f);
particleVelocity = -0.75f - 0.25f*intensity;
particleSize = 0.02f + 0.03f*intensity;
particleColour = osg::Vec4(0.85f, 0.85f, 0.85f, 1.0f) - osg::Vec4(0.1f, 0.1f, 0.1f, 1.0f)* intensity;
particleDensity = intensity * 8.2f;
cellSizeX = 5.0f / (0.25f+intensity);
@@ -149,6 +151,7 @@ void PrecipitationParameters::snow(float intensity)
PrecipitationEffect::PrecipitationEffect()
{
setNumChildrenRequiringUpdateTraversal(1);
setParameters(new PrecipitationParameters);
update();
}
@@ -156,14 +159,13 @@ PrecipitationEffect::PrecipitationEffect()
PrecipitationEffect::PrecipitationEffect(const PrecipitationEffect& copy, const osg::CopyOp& copyop):
osg::Group(copy,copyop)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
setParameters(const_cast<PrecipitationParameters*>(copy._parameters.get()));
update();
}
void PrecipitationEffect::compileGLObjects(osg::State& state) const
{
osg::notify(osg::NOTICE)<<"PrecipitationEffect::compileGLObjects()"<<this<<std::endl;
if (_quadGeometry.valid())
{
_quadGeometry->compileGLObjects(state);
@@ -186,6 +188,21 @@ void PrecipitationEffect::compileGLObjects(osg::State& state) const
void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
{
if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
if (nv.getFrameStamp())
{
double currentTime = nv.getFrameStamp()->getReferenceTime();
static double previousTime = currentTime;
double delta = currentTime - previousTime;
_origin += _parameters->wind * delta;
previousTime = currentTime;
}
Group::traverse(nv);
return;
}
if (nv.getVisitorType() == osg::NodeVisitor::NODE_VISITOR)
{
osgUtil::GLObjectsVisitor* globjVisitor = dynamic_cast<osgUtil::GLObjectsVisitor*>(&nv);
@@ -204,6 +221,7 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR)
{
osg::notify(osg::NOTICE)<<"!CUll"<<std::endl;
Group::traverse(nv);
return;
}
@@ -211,6 +229,7 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (!cv)
{
osg::notify(osg::NOTICE)<<"Cull cast failed"<<std::endl;
Group::traverse(nv);
return;
}
@@ -326,7 +345,7 @@ void PrecipitationEffect::update()
float cellVolume = length_u*length_v*length_w;
// time taken to get from start to the end of cycle
_period = fabsf(_parameters->cellSizeZ / _parameters->particleVelocity.z());
_period = fabsf(_parameters->cellSizeZ / _parameters->particleVelocity);
_du.set(length_u, 0.0f, 0.0f);
_dv.set(0.0f, length_v, 0.0f);