Added new osggeometry demo to test the work on the new osg::Geometry Drawable.

This commit is contained in:
Robert Osfield
2002-06-21 16:45:45 +00:00
parent 53b6d0c92e
commit 49ab8f4706
8 changed files with 956 additions and 248 deletions

View File

@@ -12,16 +12,51 @@
namespace osg {
enum ArrayType
{
AttributeArrayType = 0,
ByteArrayType = 1,
ShortArrayType = 2,
IntArrayType = 3,
UByteArrayType = 4,
UShortArrayType = 5,
UIntArrayType = 6,
UByte4ArrayType = 7,
FloatArrayType = 8,
Vec2ArrayType = 9,
Vec3ArrayType = 10,
Vec4ArrayType = 11
};
static char* s_classNames[] =
{
"AttributeArray" // 0
"ByteArray", // 1
"ShortArray", // 2
"IntArray", // 3
"UByteArray", // 4
"UShortArray", // 5
"UIntArray", // 6
"UByte4Array", // 7
"FloatArray", // 8
"Vec2Array", // 9
"Vec3Array", // 10
"Vec4Array" // 11
};
class AttributeArray : public Object
{
public:
AttributeArray(GLint dataSize=0,GLenum dataType=0):_dataSize(dataSize),_dataType(dataType) {}
AttributeArray(ArrayType arrayType=AttributeArrayType,GLint dataSize=0,GLenum dataType=0):
_arrayType(arrayType),
_dataSize(dataSize),
_dataType(dataType) {}
AttributeArray(const AttributeArray& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(array,copyop),
_arrayType(array._arrayType),
_dataSize(array._dataSize),
_dataType(array._dataType) {}
@@ -30,6 +65,7 @@ class AttributeArray : public Object
virtual const char* className() const { return "AttributeArray"; }
ArrayType arrayType() const { return _arrayType; }
GLint dataSize() const { return _dataSize; }
GLenum dataType() const { return _dataType; }
virtual const GLvoid* dataPointer() const = 0;
@@ -38,71 +74,67 @@ class AttributeArray : public Object
virtual ~AttributeArray() {}
GLint _dataSize;
GLenum _dataType;
ArrayType _arrayType;
GLint _dataSize;
GLenum _dataType;
};
static char* s_classNames[] = {
"ByteArray", // 0
"ShortArray", // 1
"IntArray", // 2
"UByteArray", // 3
"UShortArray", // 4
"UIntArray", // 5
"FloatArray", // 6
"Vec2Array", // 7
"Vec3Array", // 8
"Vec4Array" // 9
};
template<typename T,int DataSize,int DataType,unsigned int ClassName>
template<typename T, ArrayType ARRAYTYPE, int DataSize, int DataType>
class TemplateArray : public AttributeArray, public std::vector<T>
{
public:
TemplateArray() : TemplateArray(DataSize,DataType) {}
TemplateArray() : AttributeArray(ARRAYTYPE,DataSize,DataType) {}
TemplateArray(const TemplateArray& t,const CopyOp& copyop=CopyOp::SHALLOW_COPY) : AttributeArray(t,copyop), std::vector<T>(t) {}
TemplateArray(const TemplateArray& ta,const CopyOp& copyop=CopyOp::SHALLOW_COPY) : AttributeArray(ta,copyop), std::vector<T>(ta) {}
virtual Object* cloneType() const { return osgNew TemplateArray(); }
virtual Object* clone(const CopyOp& copyop) const { return osgNew TemplateArray(*this,copyop); }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return s_classNames[ClassName]; }
virtual const char* className() const { return s_classNames[ARRAYTYPE]; }
virtual const GLvoid* dataPointer() const { if (!empty()) return &(*begin()); else return 0; }
virtual const GLvoid* dataPointer() const { if (!empty()) return &front(); else return 0; }
};
typedef TemplateArray<char,1,GL_BYTE,0> ByteArray;
typedef TemplateArray<short,1,GL_SHORT,1> ShortArray;
typedef TemplateArray<int,1,GL_INT,2> IntArray;
typedef TemplateArray<unsigned char,1,GL_UNSIGNED_BYTE,3> UByteArray;
typedef TemplateArray<unsigned short,1,GL_UNSIGNED_SHORT,4> UShortArray;
typedef TemplateArray<unsigned int,1,GL_UNSIGNED_INT,5> UIntArray;
typedef TemplateArray<float,1,GL_FLOAT,6> FloatArray;
typedef TemplateArray<Vec2,2,GL_FLOAT,7> Vec2Array;
typedef TemplateArray<Vec3,3,GL_FLOAT,8> Vec3Array;
typedef TemplateArray<Vec4,4,GL_FLOAT,9> Vec4Array;
typedef TemplateArray<char,ByteArrayType,1,GL_BYTE> ByteArray;
typedef TemplateArray<short,ShortArrayType,1,GL_SHORT> ShortArray;
typedef TemplateArray<int,IntArrayType,1,GL_INT> IntArray;
typedef TemplateArray<unsigned char,UByteArrayType,1,GL_UNSIGNED_BYTE> UByteArray;
typedef TemplateArray<unsigned short,UShortArrayType,1,GL_UNSIGNED_SHORT> UShortArray;
typedef TemplateArray<unsigned int,UIntArrayType,1,GL_UNSIGNED_INT> UIntArray;
typedef TemplateArray<unsigned int,UByte4ArrayType,4,GL_UNSIGNED_BYTE> UByte4Array;
typedef TemplateArray<float,FloatArrayType,1,GL_FLOAT> FloatArray;
typedef TemplateArray<Vec2,Vec2ArrayType,2,GL_FLOAT> Vec2Array;
typedef TemplateArray<Vec3,Vec3ArrayType,3,GL_FLOAT> Vec3Array;
typedef TemplateArray<Vec4,Vec4ArrayType,4,GL_FLOAT> Vec4Array;
/* ******************************************************************************************************************* */
/** Experiemntal replacement for GeoSet.
*/
class SG_EXPORT Geometry : public Drawable
enum PrimitiveType
{
PrimitivePrimitiveType = 0,
DrawArrayPrimitiveType = 1,
UByteDrawElementsPrimitiveType = 2,
UShortDrawElementsPrimitiveType = 3,
UIntDrawElementsPrimitiveType = 4,
};
static char* s_PrimitiveNames[] =
{
"Primitive", // 0
"DrawArray", // 1
"UByteDrawElements", // 2
"UShortDrawElements", // 3
"UIntDrawElements" // 4
};
class Primitive : public Object
{
public:
Geometry();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Geometry(const Geometry& Geometry,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual Object* cloneType() const { return osgNew Geometry(); }
virtual Object* clone(const CopyOp& copyop) const { return osgNew Geometry(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Geometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "Geometry"; }
enum PrimitiveType
enum PrimitiveMode
{
POINTS = GL_POINTS,
LINES = GL_LINES,
@@ -115,33 +147,153 @@ class SG_EXPORT Geometry : public Drawable
QUAD_STRIP = GL_QUAD_STRIP,
POLYGON = GL_POLYGON
};
Primitive(PrimitiveType primType=PrimitivePrimitiveType):_primitiveType(primType) {}
Primitive(const Primitive& prim,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(prim,copyop) {}
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Primitive*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "Primitive"; }
enum AttributeType
PrimitiveType primitiveType;
virtual void draw() const = 0;
PrimitiveType _primitiveType;
};
class DrawArray : public Primitive
{
public:
DrawArray():
Primitive(DrawArrayPrimitiveType)
{}
DrawArray(GLenum mode, GLint first, GLsizei count):
Primitive(DrawArrayPrimitiveType),
_mode(mode),
_first(first),
_count(count) {}
DrawArray(const DrawArray& da,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Primitive(da,copyop),
_mode(da._mode),
_first(da._first),
_count(da._count) {}
virtual Object* cloneType() const { return osgNew DrawArray(); }
virtual Object* clone(const CopyOp& copyop) const { return osgNew DrawArray(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawArray*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawArray"; }
virtual void draw() const
{
PRIMITIVES,
COORDS,
NORMALS,
COLORS,
TEX_COORDS,
TEX_COORDS_0 = TEX_COORDS,
TEX_COORDS_1,
TEX_COORDS_2,
TEX_COORDS_3,
TEX_COORDS_4,
TEX_COORDS_5,
TEX_COORDS_6,
TEX_COORDS_7
glDrawArrays(_mode,_first,_count);
}
GLenum _mode;
GLint _first;
GLsizei _count;
};
template<typename T, int PRIMTYPE, int DataType>
class DrawElements : public Primitive, public std::vector<T>
{
public:
DrawElements():Primitive(PRIMTYPE),_dataType(_dataType) {}
DrawElements(const DrawElements& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Primitive(array,copyop) {}
virtual Object* cloneType() const { return osgNew DrawElements(); }
virtual Object* clone(const CopyOp& copyop) const { return osgNew DrawElements(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const DrawElements*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return s_PrimitiveNames[PRIMTYPE]; }
virtual void draw() const
{
glDrawElements(_mode,size(),_dataType,&front());
}
GLenum _mode;
GLenum _dataType;
};
typedef DrawElements<unsigned char,UByteDrawElementsPrimitiveType,GL_UNSIGNED_BYTE> UByteDrawElements;
typedef DrawElements<unsigned short,UShortDrawElementsPrimitiveType,GL_UNSIGNED_SHORT> UShortDrawElements;
typedef DrawElements<unsigned int,UIntDrawElementsPrimitiveType,GL_UNSIGNED_INT> UIntDrawElements;
/* ******************************************************************************************************************* */
/** Experiemntal replacement for GeoSet.
*/
class SG_EXPORT Geometry : public Drawable
{
public:
Geometry();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Geometry(const Geometry& Geometry,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual Object* cloneType() const { return osgNew Geometry(); }
virtual Object* clone(const CopyOp& copyop) const { return osgNew Geometry(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Geometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "Geometry"; }
enum AttributeBinding
{
OFF=0,
OVERALL,
PER_PRIMITIVE,
PER_VERTEX,
};
void setAttribute(AttributeType type,AttributeArray* array);
void setAttribute(AttributeType type,AttributeArray* array,AttributeArray* indices);
void setVertexArray(Vec3Array* array) { _vertexArray = array; }
Vec3Array* getVertexArray() { return _vertexArray.get(); }
const Vec3Array* getVertexArray() const { return _vertexArray.get(); }
AttributeArray* getAttribute(AttributeType type);
void setIndices(AttributeType type,AttributeArray* indices);
AttributeArray* getIndices(AttributeType type);
void setNormalBinding(AttributeBinding ab) { _normalBinding = ab; }
AttributeBinding getNormalBinding() const { return _normalBinding; }
void setNormalArray(Vec3Array* array) { _normalArray = array; if (!_normalArray.valid()) _normalBinding=OFF; }
Vec3Array* getNormalArray() { return _normalArray.get(); }
const Vec3Array* getNormalArray() const { return _normalArray.get(); }
void setColorBinding(AttributeBinding ab) { _colorBinding = ab; }
AttributeBinding getColorBinding() const { return _colorBinding; }
void setColorArray(AttributeArray* array) { _colorArray = array; if (!_colorArray.valid()) _colorBinding=OFF; }
AttributeArray* getColorArray() { return _colorArray.get(); }
const AttributeArray* getColorArray() const { return _colorArray.get(); }
typedef std::vector< ref_ptr<AttributeArray> > TexCoordList;
void setTexCoordArray(unsigned int unit,AttributeArray*);
AttributeArray* getTexCoordArray(unsigned int unit);
const AttributeArray* getTexCoordArray(unsigned int unit) const;
typedef std::vector< ref_ptr<Primitive> > PrimitiveList;
void setPrimitiveList(const PrimitiveList& primitives) { _primitives = primitives; }
PrimitiveList& getPrimitiveList() { return _primitives; }
const PrimitiveList& getPrimitiveList() const { return _primitives; }
void addPrimtive(Primitive* primitive) { if (primitive) _primitives.push_back(primitive); }
/** draw Geometry directly ignoring an OpenGL display list which could be attached.
@@ -170,27 +322,19 @@ class SG_EXPORT Geometry : public Drawable
virtual const bool computeBound() const;
void setTexCoordArray(unsigned int pos,AttributeArray*);
AttributeArray* getTexCoordArray(unsigned int pos);
void setTexCoordIndicesArray(unsigned int pos,AttributeArray*);
AttributeArray* getTexCoordIndicesArray(unsigned int pos);
typedef std::vector< ref_ptr<AttributeArray> > TexCoordList;
PrimitiveList _primitives;
ref_ptr<AttributeArray> _primitives;
ref_ptr<AttributeArray> _coords;
ref_ptr<AttributeArray> _coordIndices;
ref_ptr<AttributeArray> _normals;
ref_ptr<AttributeArray> _normalIndices;
ref_ptr<AttributeArray> _colors;
ref_ptr<AttributeArray> _colorIndices;
ref_ptr<Vec3Array> _vertexArray;
AttributeBinding _normalBinding;
ref_ptr<Vec3Array> _normalArray;
AttributeBinding _colorBinding;
ref_ptr<AttributeArray> _colorArray;
TexCoordList _texCoordList;
TexCoordList _texCoordIndicesList;
};