From Stephan Huber, "attached you'll find a first implementation of pbuffer-support for os x.
I used osgprerender --pbuffer to test the carbon-implementation, for now it works :) "
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124
include/osgViewer/api/Carbon/PixelBufferCarbon
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124
include/osgViewer/api/Carbon/PixelBufferCarbon
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVIEWER_PIXELBUFFERCARBON
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#define OSGVIEWER_PIXELBUFFERCARBON 1
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#ifdef __APPLE__
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#include <osg/GraphicsContext>
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#include <osgViewer/Export>
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#include <Carbon/Carbon.h>
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#include <AGL/agl.h>
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namespace osgViewer
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{
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class OSGVIEWER_EXPORT PixelBufferCarbon : public osg::GraphicsContext
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{
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public:
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PixelBufferCarbon(osg::GraphicsContext::Traits* traits):
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_valid(false),
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_initialized(false),
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_realized(false),
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_pixelformat(0),
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_pbuffer(0),
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_context(0)
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{
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_traits = traits;
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init();
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if (valid())
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{
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setState( new osg::State );
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getState()->setGraphicsContext(this);
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if (_traits.valid() && _traits->sharedContext)
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{
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getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
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incrementContextIDUsageCount( getState()->getContextID() );
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}
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else
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{
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getState()->setContextID( osg::GraphicsContext::createNewContextID() );
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}
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}
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}
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virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const PixelBufferCarbon*>(object)!=0; }
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virtual const char* libraryName() const { return "osgViewer"; }
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virtual const char* className() const { return "PixelBufferCarbon"; }
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virtual bool valid() const { return _valid; }
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/** Realise the GraphicsContext.*/
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virtual bool realizeImplementation();
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/** Return true if the graphics context has been realised and is ready to use.*/
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virtual bool isRealizedImplementation() const { return _realized; }
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/** Close the graphics context.*/
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virtual void closeImplementation();
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/** Make this graphics context current.*/
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virtual bool makeCurrentImplementation();
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/** Make this graphics context current with specified read context implementation. */
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virtual bool makeContextCurrentImplementation(osg::GraphicsContext* readContext);
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/** Release the graphics context.*/
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virtual bool releaseContextImplementation();
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/** Bind the graphics context to associated texture implementation.*/
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virtual void bindPBufferToTextureImplementation( GLenum buffer );
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/** Swap the front and back buffers.*/
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virtual void swapBuffersImplementation();
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static AGLPixelFormat createPixelFormat(osg::GraphicsContext::Traits* traits);
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AGLContext getAGLContext() { return _context; }
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public:
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protected:
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~PixelBufferCarbon();
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void init();
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bool _valid;
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bool _initialized;
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bool _realized;
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AGLPixelFormat _pixelformat;
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AGLPbuffer _pbuffer;
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AGLContext _context;
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};
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}
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#endif
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#endif
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