From Michael Platings, introduced osg::State::applyModelViewMaitrx(const osg::Matrix& matrix) method and associated osg::State::_modelViewCache to enable osgText::Text3D to be refactored in away that avoids creating/destroying matrices

This commit is contained in:
Robert Osfield
2010-06-01 13:33:58 +00:00
parent 0cb839280f
commit 4a047f2a82
3 changed files with 45 additions and 27 deletions

View File

@@ -45,6 +45,7 @@ State::State():
_initialViewMatrix = _identity;
_projection = _identity;
_modelView = _identity;
_modelViewCache = new osg::RefMatrix;
#if !defined(OSG_GL_FIXED_FUNCTION_AVAILABLE)
_useModelViewAndProjectionUniforms = true;
@@ -1296,6 +1297,19 @@ void State::applyProjectionMatrix(const osg::RefMatrix* matrix)
}
}
void State::loadModelViewMatrix()
{
if (_useModelViewAndProjectionUniforms)
{
if (_modelViewMatrixUniform.valid()) _modelViewMatrixUniform->set(*_modelView);
updateModelViewAndProjectionMatrixUniforms();
}
#ifdef OSG_GL_MATRICES_AVAILABLE
glLoadMatrix(_modelView->ptr());
#endif
}
void State::applyModelViewMatrix(const osg::RefMatrix* matrix)
{
if (_modelView!=matrix)
@@ -1309,18 +1323,18 @@ void State::applyModelViewMatrix(const osg::RefMatrix* matrix)
_modelView=_identity;
}
if (_useModelViewAndProjectionUniforms)
{
if (_modelViewMatrixUniform.valid()) _modelViewMatrixUniform->set(*_modelView);
updateModelViewAndProjectionMatrixUniforms();
}
#ifdef OSG_GL_MATRICES_AVAILABLE
glLoadMatrix(_modelView->ptr());
#endif
loadModelViewMatrix();
}
}
void State::applyModelViewMatrix(const osg::Matrix& matrix)
{
_modelViewCache->set(matrix);
_modelView = _modelViewCache;
loadModelViewMatrix();
}
#include <osg/io_utils>
void State::updateModelViewAndProjectionMatrixUniforms()