Introduce new osgGA::Event and osgGA::EventHandler base classes that the old GUIEventAdapter and GUIEventHandler now subclass from.
The new osgGA::Event is written to support more generic events than the original GUIEventAdapter which are written for keyboard and mouse events.
This commit is contained in:
52
src/osgGA/EventHandler.cpp
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52
src/osgGA/EventHandler.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgGA/GUIEventHandler>
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#include <osgGA/EventVisitor>
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using namespace osgGA;
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void EventHandler::operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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osgGA::EventVisitor* ev = dynamic_cast<osgGA::EventVisitor*>(nv);
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if (ev && ev->getActionAdapter() && !ev->getEvents().empty())
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{
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for(osgGA::EventQueue::Events::iterator itr = ev->getEvents().begin();
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itr != ev->getEvents().end();
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++itr)
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{
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handle(itr->get(), node, nv);
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}
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}
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if (node->getNumChildrenRequiringEventTraversal()>0 || _nestedCallback.valid()) traverse(node,nv);
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}
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void EventHandler::event(osg::NodeVisitor* nv, osg::Drawable* drawable)
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{
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osgGA::EventVisitor* ev = dynamic_cast<osgGA::EventVisitor*>(nv);
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if (ev && ev->getActionAdapter() && !ev->getEvents().empty())
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{
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for(osgGA::EventQueue::Events::iterator itr = ev->getEvents().begin();
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itr != ev->getEvents().end();
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++itr)
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{
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handle(itr->get(), drawable, nv);
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}
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}
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}
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bool EventHandler::handle(osgGA::Event* event, osg::Object* object, osg::NodeVisitor* nv)
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{
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OSG_NOTICE<<"Handle event "<<event<<std::endl;
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return false;
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}
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