Restructed the way that GlyphTexture is set up to better support control of osgText::ShaderTechnique from osgText::Text
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@@ -153,7 +153,7 @@ osg:: Node* createTextBelow(const osg::BoundingBox& bb, const std::string& label
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if (s_useSDF)
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{
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text->getFont()->setShaderTechnique(osgText::ALL_FEATURES);
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text->setShaderTechnique(osgText::ALL_FEATURES);
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}
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text->setAlignment(osgText::Text::CENTER_CENTER);
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@@ -186,7 +186,7 @@ osg:: Node* createTextLeft(const osg::BoundingBox& bb, const std::string& label,
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if (s_useSDF)
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{
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text->getFont()->setShaderTechnique(osgText::ALL_FEATURES);
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text->setShaderTechnique(osgText::ALL_FEATURES);
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}
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text->setAlignment(osgText::Text::RIGHT_CENTER);
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