Moved static for local to global scope in Uniform.cpp and removed the local static usage in Registry.cpp
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@@ -967,13 +967,12 @@ GLenum Uniform::getInternalArrayType( Type t )
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}
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}
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typedef std::map<std::string, unsigned int> UniformNameIDMap;
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static OpenThreads::Mutex s_mutex_uniformNameIDMap;
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static UniformNameIDMap s_uniformNameIDMap;
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unsigned int Uniform::getNameID(const std::string& name)
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{
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typedef std::map<std::string, unsigned int> UniformNameIDMap;
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static OpenThreads::Mutex s_mutex_uniformNameIDMap;
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static UniformNameIDMap s_uniformNameIDMap;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_uniformNameIDMap);
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UniformNameIDMap::iterator it = s_uniformNameIDMap.find(name);
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if (it != s_uniformNameIDMap.end())
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