Added support for CameraView into NodeVistor, and support for CameraNode and CameraView
into the AnimationPathCallback so you can now animate both via animation paths.
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@@ -39,6 +39,7 @@ class Switch;
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class TexGenNode;
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class Transform;
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class CameraNode;
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class CameraView;
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/** Visitor for type safe operations on osg::Nodes.
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Based on GOF's Visitor pattern. The NodeVisitor
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@@ -234,7 +235,8 @@ class OSG_EXPORT NodeVisitor : public virtual Referenced
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virtual void apply(LightSource& node) { apply((Group&)node); }
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virtual void apply(Transform& node) { apply((Group&)node); }
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virtual void apply(CameraNode& node) { apply((Group&)node); }
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virtual void apply(CameraNode& node) { apply((Transform&)node); }
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virtual void apply(CameraView& node) { apply((Transform&)node); }
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virtual void apply(MatrixTransform& node) { apply((Transform&)node); }
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virtual void apply(PositionAttitudeTransform& node) { apply((Transform&)node); }
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