Fixed VisualStudio .NET warnings in TXP plugin.

This commit is contained in:
Robert Osfield
2002-04-18 10:38:58 +00:00
parent ab64566b61
commit 4b5e4904ac
4 changed files with 20 additions and 20 deletions

View File

@@ -144,9 +144,9 @@ void trpgGeometry::SetVertices(int num,const float64 *data)
void trpgGeometry::AddVertex(DataType type,trpg3dPoint &pt)
{
if (type == FloatData) {
vertDataFloat.push_back(pt.x);
vertDataFloat.push_back(pt.y);
vertDataFloat.push_back(pt.z);
vertDataFloat.push_back(static_cast<float>(pt.x));
vertDataFloat.push_back(static_cast<float>(pt.y));
vertDataFloat.push_back(static_cast<float>(pt.z));
} else {
vertDataDouble.push_back(pt.x);
vertDataDouble.push_back(pt.y);
@@ -178,9 +178,9 @@ void trpgGeometry::SetNormals(int num,BindType bind,const float64 *data)
void trpgGeometry::AddNormal(DataType type,trpg3dPoint &pt)
{
if (type == FloatData) {
normDataFloat.push_back(pt.x);
normDataFloat.push_back(pt.y);
normDataFloat.push_back(pt.z);
normDataFloat.push_back(static_cast<float>(pt.x));
normDataFloat.push_back(static_cast<float>(pt.y));
normDataFloat.push_back(static_cast<float>(pt.z));
} else {
normDataDouble.push_back(pt.x);
normDataDouble.push_back(pt.y);
@@ -270,8 +270,8 @@ void trpgGeometry::AddTexCoord(DataType type,trpg2dPoint &pt)
trpgTexData *td = &texData[0];
if (type == FloatData) {
td->floatData.push_back(pt.x);
td->floatData.push_back(pt.y);
td->floatData.push_back(static_cast<float>(pt.x));
td->floatData.push_back(static_cast<float>(pt.y));
} else {
td->doubleData.push_back(pt.x);
td->doubleData.push_back(pt.y);
@@ -349,7 +349,7 @@ bool trpgGeometry::GetVertices(float32 *v) const
v[i] = vertDataFloat[i];
else
for (i=0;i<vertDataDouble.size();i++)
v[i] = vertDataDouble[i];
v[i] = static_cast<float>(vertDataDouble[i]);
return true;
}
bool trpgGeometry::GetVertices(float64 *v) const
@@ -383,9 +383,9 @@ bool trpgGeometry::GetVertices(osg::Vec3* v) const
{
for (i=0;i<vertDataDouble.size()/3;i++ )
{
v[i].x() = vertDataDouble[3*i+0];
v[i].y() = vertDataDouble[3*i+1];
v[i].z() = vertDataDouble[3*i+2];
v[i].x() = static_cast<float>(vertDataDouble[3*i+0]);
v[i].y() = static_cast<float>(vertDataDouble[3*i+1]);
v[i].z() = static_cast<float>(vertDataDouble[3*i+2]);
}
}
return true;
@@ -427,7 +427,7 @@ bool trpgGeometry::GetNormals(float32 *v) const
v[i] = normDataFloat[i];
else
for (i=0;i<normDataDouble.size();i++)
v[i] = normDataDouble[i];
v[i] = static_cast<float>(normDataDouble[i]);
return true;
}
bool trpgGeometry::GetNormals(float64 *v) const
@@ -462,9 +462,9 @@ bool trpgGeometry::GetNormals(osg::Vec3* v) const
{
for (i=0;i<normDataDouble.size()/3;i++)
{
v[i].x() = normDataDouble[3*i+0];
v[i].y() = normDataDouble[3*i+1];
v[i].z() = normDataDouble[3*i+2];
v[i].x() = static_cast<float>(normDataDouble[3*i+0]);
v[i].y() = static_cast<float>(normDataDouble[3*i+1]);
v[i].z() = static_cast<float>(normDataDouble[3*i+2]);
}
}
return true;