Fixed VisualStudio .NET warnings in TXP plugin.
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@@ -144,9 +144,9 @@ void trpgGeometry::SetVertices(int num,const float64 *data)
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void trpgGeometry::AddVertex(DataType type,trpg3dPoint &pt)
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{
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if (type == FloatData) {
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vertDataFloat.push_back(pt.x);
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vertDataFloat.push_back(pt.y);
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vertDataFloat.push_back(pt.z);
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vertDataFloat.push_back(static_cast<float>(pt.x));
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vertDataFloat.push_back(static_cast<float>(pt.y));
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vertDataFloat.push_back(static_cast<float>(pt.z));
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} else {
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vertDataDouble.push_back(pt.x);
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vertDataDouble.push_back(pt.y);
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@@ -178,9 +178,9 @@ void trpgGeometry::SetNormals(int num,BindType bind,const float64 *data)
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void trpgGeometry::AddNormal(DataType type,trpg3dPoint &pt)
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{
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if (type == FloatData) {
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normDataFloat.push_back(pt.x);
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normDataFloat.push_back(pt.y);
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normDataFloat.push_back(pt.z);
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normDataFloat.push_back(static_cast<float>(pt.x));
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normDataFloat.push_back(static_cast<float>(pt.y));
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normDataFloat.push_back(static_cast<float>(pt.z));
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} else {
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normDataDouble.push_back(pt.x);
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normDataDouble.push_back(pt.y);
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@@ -270,8 +270,8 @@ void trpgGeometry::AddTexCoord(DataType type,trpg2dPoint &pt)
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trpgTexData *td = &texData[0];
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if (type == FloatData) {
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td->floatData.push_back(pt.x);
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td->floatData.push_back(pt.y);
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td->floatData.push_back(static_cast<float>(pt.x));
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td->floatData.push_back(static_cast<float>(pt.y));
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} else {
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td->doubleData.push_back(pt.x);
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td->doubleData.push_back(pt.y);
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@@ -349,7 +349,7 @@ bool trpgGeometry::GetVertices(float32 *v) const
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v[i] = vertDataFloat[i];
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else
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for (i=0;i<vertDataDouble.size();i++)
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v[i] = vertDataDouble[i];
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v[i] = static_cast<float>(vertDataDouble[i]);
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return true;
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}
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bool trpgGeometry::GetVertices(float64 *v) const
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@@ -383,9 +383,9 @@ bool trpgGeometry::GetVertices(osg::Vec3* v) const
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{
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for (i=0;i<vertDataDouble.size()/3;i++ )
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{
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v[i].x() = vertDataDouble[3*i+0];
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v[i].y() = vertDataDouble[3*i+1];
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v[i].z() = vertDataDouble[3*i+2];
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v[i].x() = static_cast<float>(vertDataDouble[3*i+0]);
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v[i].y() = static_cast<float>(vertDataDouble[3*i+1]);
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v[i].z() = static_cast<float>(vertDataDouble[3*i+2]);
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}
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}
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return true;
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@@ -427,7 +427,7 @@ bool trpgGeometry::GetNormals(float32 *v) const
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v[i] = normDataFloat[i];
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else
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for (i=0;i<normDataDouble.size();i++)
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v[i] = normDataDouble[i];
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v[i] = static_cast<float>(normDataDouble[i]);
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return true;
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}
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bool trpgGeometry::GetNormals(float64 *v) const
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@@ -462,9 +462,9 @@ bool trpgGeometry::GetNormals(osg::Vec3* v) const
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{
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for (i=0;i<normDataDouble.size()/3;i++)
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{
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v[i].x() = normDataDouble[3*i+0];
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v[i].y() = normDataDouble[3*i+1];
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v[i].z() = normDataDouble[3*i+2];
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v[i].x() = static_cast<float>(normDataDouble[3*i+0]);
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v[i].y() = static_cast<float>(normDataDouble[3*i+1]);
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v[i].z() = static_cast<float>(normDataDouble[3*i+2]);
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}
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}
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return true;
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