From 4b6593b2115ce3586ead1e58863f7f445f5916a5 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Mon, 12 Sep 2011 11:51:14 +0000 Subject: [PATCH] Fixed typos in the documentation --- include/osgUtil/SceneView | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/osgUtil/SceneView b/include/osgUtil/SceneView index 2598b7ba8..20e672c7f 100644 --- a/include/osgUtil/SceneView +++ b/include/osgUtil/SceneView @@ -248,7 +248,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings /** Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates. */ inline void setViewMatrix(const osg::Matrixd& matrix) { _camera->setViewMatrix(matrix); } - /** Set to the position and orientation of view matrix, using the same convention as gluLookAt. */ + /** Set the position and orientation of view matrix, using the same convention as gluLookAt. */ void setViewMatrixAsLookAt(const osg::Vec3& eye,const osg::Vec3& center,const osg::Vec3& up); /** Get the view matrix. */ @@ -257,7 +257,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings /** Get the const view matrix. */ const osg::Matrixd& getViewMatrix() const { return _camera->getViewMatrix(); } - /** Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. */ + /** Get the position and orientation of a modelview matrix, using the same convention as gluLookAt. */ void getViewMatrixAsLookAt(osg::Vec3& eye,osg::Vec3& center,osg::Vec3& up,float lookDistance=1.0f) const;