Replaced deprecated osg::Geometry::set*Binding() usage.
This commit is contained in:
@@ -56,11 +56,11 @@ public:
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_minFilterList.push_back(osg::Texture2D::NEAREST);
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_magFilterList.push_back(osg::Texture2D::NEAREST);
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_textList.push_back("Nearest filtering\nsetFilter(MIN_FILTER,NEAREST)\nsetFilter(MAG_FILTER,NEAREST)");
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_minFilterList.push_back(osg::Texture2D::LINEAR);
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_magFilterList.push_back(osg::Texture2D::LINEAR);
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_textList.push_back("Linear filtering\nsetFilter(MIN_FILTER,LINEAR)\nsetFilter(MAG_FILTER,LINEAR)");
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_minFilterList.push_back(osg::Texture2D::NEAREST_MIPMAP_NEAREST);
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_magFilterList.push_back(osg::Texture2D::LINEAR);
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_textList.push_back("nearest mip mapping (default filtering)\nsetFilter(MIN_FILTER,)\nsetFilter(MAG_FILTER,LINEAR)");
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@@ -73,7 +73,7 @@ public:
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_magFilterList.push_back(osg::Texture2D::LINEAR);
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_textList.push_back("bi-linear mip mapping\nsetFilter(MIN_FILTER,NEAREST_MIPMAP_LINEAR)\nsetFilter(MAG_FILTER,LINEAR)");
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setValues();
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}
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@@ -82,21 +82,21 @@ public:
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if (nv->getFrameStamp())
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{
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double currTime = nv->getFrameStamp()->getSimulationTime();
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if (currTime-_prevTime>_delay)
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if (currTime-_prevTime>_delay)
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{
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// update filter modes and text.
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setValues();
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// advance the current positon, wrap round if required.
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_currPos++;
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if (_currPos>=_minFilterList.size()) _currPos=0;
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if (_currPos>=_minFilterList.size()) _currPos=0;
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// record time
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_prevTime = currTime;
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}
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}
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}
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void setValues()
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{
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_texture->setFilter(osg::Texture2D::MIN_FILTER,_minFilterList[_currPos]);
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@@ -113,38 +113,38 @@ protected:
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osg::ref_ptr<osg::Texture2D> _texture;
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osg::ref_ptr<osgText::Text> _text;
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double _delay;
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FilterList _minFilterList;
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FilterList _magFilterList;
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TextList _textList;
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unsigned int _currPos;
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double _prevTime;
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};
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osg::Node* createFilterWall(osg::BoundingBox& bb,const std::string& filename)
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{
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osg::Group* group = new osg::Group;
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// left hand side of bounding box.
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osg::Vec3 top_left(bb.xMin(),bb.yMin(),bb.zMax());
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osg::Vec3 bottom_left(bb.xMin(),bb.yMin(),bb.zMin());
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osg::Vec3 bottom_right(bb.xMin(),bb.yMax(),bb.zMin());
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osg::Vec3 top_right(bb.xMin(),bb.yMax(),bb.zMax());
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osg::Vec3 center(bb.xMin(),(bb.yMin()+bb.yMax())*0.5f,(bb.zMin()+bb.zMax())*0.5f);
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osg::Vec3 center(bb.xMin(),(bb.yMin()+bb.yMax())*0.5f,(bb.zMin()+bb.zMax())*0.5f);
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float height = bb.zMax()-bb.zMin();
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// create the geometry for the wall.
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osg::Geometry* geom = new osg::Geometry;
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osg::Vec3Array* vertices = new osg::Vec3Array(4);
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(*vertices)[0] = top_left;
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(*vertices)[1] = bottom_left;
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(*vertices)[2] = bottom_right;
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(*vertices)[3] = top_right;
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geom->setVertexArray(vertices);
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osg::Vec2Array* texcoords = new osg::Vec2Array(4);
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(*texcoords)[0].set(0.0f,1.0f);
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(*texcoords)[1].set(0.0f,0.0f);
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@@ -154,31 +154,29 @@ osg::Node* createFilterWall(osg::BoundingBox& bb,const std::string& filename)
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osg::Vec3Array* normals = new osg::Vec3Array(1);
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(*normals)[0].set(1.0f,0.0f,0.0f);
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geom->setNormalArray(normals);
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geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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geom->setNormalArray(normals, osg::Array::BIND_OVERALL);
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osg::Vec4Array* colors = new osg::Vec4Array(1);
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(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
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geom->setColorArray(colors);
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geom->setColorBinding(osg::Geometry::BIND_OVERALL);
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geom->setColorArray(colors, osg::Array::BIND_OVERALL);
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geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS,0,4));
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osg::Geode* geom_geode = new osg::Geode;
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geom_geode->addDrawable(geom);
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group->addChild(geom_geode);
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// set up the texture state.
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// set up the texture state.
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state.
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texture->setImage(osgDB::readImageFile(filename));
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osg::StateSet* stateset = geom->getOrCreateStateSet();
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stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
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// create the text label.
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osgText::Text* text = new osgText::Text;
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text->setDataVariance(osg::Object::DYNAMIC);
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@@ -187,20 +185,20 @@ osg::Node* createFilterWall(osg::BoundingBox& bb,const std::string& filename)
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text->setCharacterSize(height*0.03f);
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text->setAlignment(osgText::Text::CENTER_CENTER);
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text->setAxisAlignment(osgText::Text::YZ_PLANE);
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osg::Geode* text_geode = new osg::Geode;
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text_geode->addDrawable(text);
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osg::StateSet* text_stateset = text_geode->getOrCreateStateSet();
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text_stateset->setAttributeAndModes(new osg::PolygonOffset(-1.0f,-1.0f),osg::StateAttribute::ON);
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group->addChild(text_geode);
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// set the update callback to cycle through the various min and mag filter modes.
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group->setUpdateCallback(new FilterCallback(texture,text));
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return group;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -222,16 +220,16 @@ public:
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_maxAnisotropyList.push_back(1.0f);
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_textList.push_back("No anisotropic filtering (default)\nsetMaxAnisotropy(1.0f)");
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_maxAnisotropyList.push_back(2.0f);
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_textList.push_back("Anisotropic filtering\nsetMaxAnisotropy(2.0f)");
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_maxAnisotropyList.push_back(4.0f);
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_textList.push_back("Anisotropic filtering\nsetMaxAnisotropy(4.0f)");
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_maxAnisotropyList.push_back(8.0f);
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_textList.push_back("Anisotropic filtering\nsetMaxAnisotropy(8.0f)");
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_maxAnisotropyList.push_back(16.0f);
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_textList.push_back("Higest quality anisotropic filtering\nsetMaxAnisotropy(16.0f)");
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@@ -243,21 +241,21 @@ public:
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if (nv->getFrameStamp())
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{
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double currTime = nv->getFrameStamp()->getSimulationTime();
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if (currTime-_prevTime>_delay)
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if (currTime-_prevTime>_delay)
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{
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// update filter modes and text.
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setValues();
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// advance the current positon, wrap round if required.
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_currPos++;
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if (_currPos>=_maxAnisotropyList.size()) _currPos=0;
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if (_currPos>=_maxAnisotropyList.size()) _currPos=0;
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// record time
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_prevTime = currTime;
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}
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}
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}
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void setValues()
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{
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_texture->setMaxAnisotropy(_maxAnisotropyList[_currPos]);
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@@ -273,37 +271,37 @@ protected:
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osg::ref_ptr<osg::Texture2D> _texture;
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osg::ref_ptr<osgText::Text> _text;
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double _delay;
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AnisotropyList _maxAnisotropyList;
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TextList _textList;
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unsigned int _currPos;
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double _prevTime;
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};
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osg::Node* createAnisotripicWall(osg::BoundingBox& bb,const std::string& filename)
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{
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osg::Group* group = new osg::Group;
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// left hand side of bounding box.
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osg::Vec3 top_left(bb.xMin(),bb.yMax(),bb.zMin());
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osg::Vec3 bottom_left(bb.xMin(),bb.yMin(),bb.zMin());
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osg::Vec3 bottom_right(bb.xMax(),bb.yMin(),bb.zMin());
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osg::Vec3 top_right(bb.xMax(),bb.yMax(),bb.zMin());
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osg::Vec3 center((bb.xMin()+bb.xMax())*0.5f,(bb.yMin()+bb.yMax())*0.5f,bb.zMin());
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osg::Vec3 center((bb.xMin()+bb.xMax())*0.5f,(bb.yMin()+bb.yMax())*0.5f,bb.zMin());
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float height = bb.yMax()-bb.yMin();
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// create the geometry for the wall.
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osg::Geometry* geom = new osg::Geometry;
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osg::Vec3Array* vertices = new osg::Vec3Array(4);
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(*vertices)[0] = top_left;
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(*vertices)[1] = bottom_left;
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(*vertices)[2] = bottom_right;
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(*vertices)[3] = top_right;
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geom->setVertexArray(vertices);
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osg::Vec2Array* texcoords = new osg::Vec2Array(4);
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(*texcoords)[0].set(0.0f,1.0f);
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(*texcoords)[1].set(0.0f,0.0f);
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@@ -313,31 +311,29 @@ osg::Node* createAnisotripicWall(osg::BoundingBox& bb,const std::string& filenam
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osg::Vec3Array* normals = new osg::Vec3Array(1);
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(*normals)[0].set(0.0f,0.0f,1.0f);
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geom->setNormalArray(normals);
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geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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geom->setNormalArray(normals, osg::Array::BIND_OVERALL);
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osg::Vec4Array* colors = new osg::Vec4Array(1);
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(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
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geom->setColorArray(colors);
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geom->setColorBinding(osg::Geometry::BIND_OVERALL);
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geom->setColorArray(colors, osg::Array::BIND_OVERALL);
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geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS,0,4));
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osg::Geode* geom_geode = new osg::Geode;
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geom_geode->addDrawable(geom);
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group->addChild(geom_geode);
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// set up the texture state.
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// set up the texture state.
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state.
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texture->setImage(osgDB::readImageFile(filename));
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osg::StateSet* stateset = geom->getOrCreateStateSet();
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stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
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// create the text label.
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osgText::Text* text = new osgText::Text;
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text->setDataVariance(osg::Object::DYNAMIC);
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text->setFont("fonts/arial.ttf");
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@@ -349,17 +345,17 @@ osg::Node* createAnisotripicWall(osg::BoundingBox& bb,const std::string& filenam
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osg::Geode* text_geode = new osg::Geode;
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text_geode->addDrawable(text);
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osg::StateSet* text_stateset = text_geode->getOrCreateStateSet();
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text_stateset->setAttributeAndModes(new osg::PolygonOffset(-1.0f,-1.0f),osg::StateAttribute::ON);
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group->addChild(text_geode);
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// set the update callback to cycle through the various min and mag filter modes.
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group->setUpdateCallback(new AnisotropicCallback(texture,text));
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return group;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -380,16 +376,16 @@ public:
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_wrapList.push_back(osg::Texture2D::CLAMP);
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_textList.push_back("Default tex coord clamp\nsetWrap(WRAP_S,CLAMP)");
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_wrapList.push_back(osg::Texture2D::CLAMP_TO_EDGE);
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_textList.push_back("Clamp to edge extension\nsetWrap(WRAP_S,CLAMP_TO_EDGE)");
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_wrapList.push_back(osg::Texture2D::CLAMP_TO_BORDER);
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_textList.push_back("Clamp to border color extension\nsetWrap(WRAP_S,CLAMP_TO_BORDER)");
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_wrapList.push_back(osg::Texture2D::REPEAT);
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_textList.push_back("Repeat wrap\nsetWrap(WRAP_S,REPEAT)");
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_wrapList.push_back(osg::Texture2D::MIRROR);
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_textList.push_back("Mirror wrap extension\nsetWrap(WRAP_S,MIRROR)");
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@@ -401,21 +397,21 @@ public:
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if (nv->getFrameStamp())
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{
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double currTime = nv->getFrameStamp()->getSimulationTime();
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if (currTime-_prevTime>_delay)
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if (currTime-_prevTime>_delay)
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{
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// update filter modes and text.
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setValues();
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// advance the current positon, wrap round if required.
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_currPos++;
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if (_currPos>=_wrapList.size()) _currPos=0;
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if (_currPos>=_wrapList.size()) _currPos=0;
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// record time
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_prevTime = currTime;
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}
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}
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}
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void setValues()
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{
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_texture->setWrap(osg::Texture2D::WRAP_S,_wrapList[_currPos]);
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@@ -432,37 +428,37 @@ protected:
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osg::ref_ptr<osg::Texture2D> _texture;
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osg::ref_ptr<osgText::Text> _text;
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double _delay;
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WrapList _wrapList;
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TextList _textList;
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unsigned int _currPos;
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double _prevTime;
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};
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osg::Node* createWrapWall(osg::BoundingBox& bb,const std::string& filename)
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{
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osg::Group* group = new osg::Group;
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// left hand side of bounding box.
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osg::Vec3 top_left(bb.xMax(),bb.yMax(),bb.zMax());
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osg::Vec3 bottom_left(bb.xMax(),bb.yMax(),bb.zMin());
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osg::Vec3 bottom_right(bb.xMax(),bb.yMin(),bb.zMin());
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osg::Vec3 top_right(bb.xMax(),bb.yMin(),bb.zMax());
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osg::Vec3 center(bb.xMax(),(bb.yMin()+bb.yMax())*0.5f,(bb.zMin()+bb.zMax())*0.5f);
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osg::Vec3 center(bb.xMax(),(bb.yMin()+bb.yMax())*0.5f,(bb.zMin()+bb.zMax())*0.5f);
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float height = bb.zMax()-bb.zMin();
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// create the geometry for the wall.
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osg::Geometry* geom = new osg::Geometry;
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osg::Vec3Array* vertices = new osg::Vec3Array(4);
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(*vertices)[0] = top_left;
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(*vertices)[1] = bottom_left;
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(*vertices)[2] = bottom_right;
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(*vertices)[3] = top_right;
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geom->setVertexArray(vertices);
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osg::Vec2Array* texcoords = new osg::Vec2Array(4);
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(*texcoords)[0].set(-1.0f,2.0f);
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(*texcoords)[1].set(-1.0f,-1.0f);
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@@ -472,34 +468,32 @@ osg::Node* createWrapWall(osg::BoundingBox& bb,const std::string& filename)
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osg::Vec3Array* normals = new osg::Vec3Array(1);
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(*normals)[0].set(-1.0f,0.0f,0.0f);
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geom->setNormalArray(normals);
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geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
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geom->setNormalArray(normals, osg::Array::BIND_OVERALL);
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osg::Vec4Array* colors = new osg::Vec4Array(1);
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(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
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geom->setColorArray(colors);
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geom->setColorBinding(osg::Geometry::BIND_OVERALL);
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geom->setColorArray(colors, osg::Array::BIND_OVERALL);
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geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS,0,4));
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osg::Geode* geom_geode = new osg::Geode;
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geom_geode->addDrawable(geom);
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group->addChild(geom_geode);
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// set up the texture state.
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// set up the texture state.
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state.
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texture->setBorderColor(osg::Vec4(1.0f,1.0f,1.0f,0.5f)); // only used when wrap is set to CLAMP_TO_BORDER
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texture->setImage(osgDB::readImageFile(filename));
|
||||
|
||||
|
||||
osg::StateSet* stateset = geom->getOrCreateStateSet();
|
||||
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
|
||||
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
|
||||
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
|
||||
|
||||
// create the text label.
|
||||
|
||||
|
||||
osgText::Text* text = new osgText::Text;
|
||||
text->setDataVariance(osg::Object::DYNAMIC);
|
||||
text->setFont("fonts/arial.ttf");
|
||||
@@ -510,17 +504,17 @@ osg::Node* createWrapWall(osg::BoundingBox& bb,const std::string& filename)
|
||||
|
||||
osg::Geode* text_geode = new osg::Geode;
|
||||
text_geode->addDrawable(text);
|
||||
|
||||
|
||||
osg::StateSet* text_stateset = text_geode->getOrCreateStateSet();
|
||||
text_stateset->setAttributeAndModes(new osg::PolygonOffset(-1.0f,-1.0f),osg::StateAttribute::ON);
|
||||
|
||||
|
||||
group->addChild(text_geode);
|
||||
|
||||
// set the update callback to cycle through the various min and mag filter modes.
|
||||
group->setUpdateCallback(new WrapCallback(texture,text));
|
||||
|
||||
|
||||
return group;
|
||||
|
||||
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -540,7 +534,7 @@ public:
|
||||
_prevTime(0.0)
|
||||
{
|
||||
|
||||
#if 1
|
||||
#if 1
|
||||
osg::ref_ptr<osg::Image> originalImage = osgDB::readImageFile("Images/dog_left_eye.jpg");
|
||||
|
||||
osg::ref_ptr<osg::Image> subImage = new osg::Image;
|
||||
@@ -576,19 +570,19 @@ public:
|
||||
*d = 255-*d;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
_imageList.push_back(subImage.get());
|
||||
|
||||
#else
|
||||
_imageList.push_back(osgDB::readImageFile("Images/dog_left_eye.jpg"));
|
||||
#endif
|
||||
_textList.push_back("Subloaded Image 1 - dog_left_eye.jpg");
|
||||
|
||||
|
||||
_imageList.push_back(osgDB::readImageFile("Images/dog_right_eye.jpg"));
|
||||
_textList.push_back("Subloaded Image 2 - dog_right_eye.jpg");
|
||||
|
||||
|
||||
setValues();
|
||||
}
|
||||
|
||||
@@ -597,21 +591,21 @@ public:
|
||||
if (nv->getFrameStamp())
|
||||
{
|
||||
double currTime = nv->getFrameStamp()->getSimulationTime();
|
||||
if (currTime-_prevTime>_delay)
|
||||
if (currTime-_prevTime>_delay)
|
||||
{
|
||||
// update filter modes and text.
|
||||
setValues();
|
||||
|
||||
|
||||
// advance the current positon, wrap round if required.
|
||||
_currPos++;
|
||||
if (_currPos>=_imageList.size()) _currPos=0;
|
||||
|
||||
if (_currPos>=_imageList.size()) _currPos=0;
|
||||
|
||||
// record time
|
||||
_prevTime = currTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void setValues()
|
||||
{
|
||||
// Note, as long as the images are the same dimensions subloading will be used
|
||||
@@ -622,7 +616,7 @@ public:
|
||||
// the setImage which just updates internal pointers and modifed flags.
|
||||
|
||||
_texture->setImage(_imageList[_currPos].get());
|
||||
|
||||
|
||||
//_texture->dirtyTextureObject();
|
||||
|
||||
_text->setText(_textList[_currPos]);
|
||||
@@ -630,44 +624,44 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
|
||||
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
|
||||
typedef std::vector<std::string> TextList;
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> _texture;
|
||||
osg::ref_ptr<osgText::Text> _text;
|
||||
double _delay;
|
||||
|
||||
|
||||
ImageList _imageList;
|
||||
TextList _textList;
|
||||
|
||||
|
||||
unsigned int _currPos;
|
||||
double _prevTime;
|
||||
|
||||
|
||||
};
|
||||
|
||||
osg::Node* createSubloadWall(osg::BoundingBox& bb)
|
||||
{
|
||||
osg::Group* group = new osg::Group;
|
||||
|
||||
|
||||
// left hand side of bounding box.
|
||||
osg::Vec3 top_left(bb.xMin(),bb.yMax(),bb.zMax());
|
||||
osg::Vec3 bottom_left(bb.xMin(),bb.yMax(),bb.zMin());
|
||||
osg::Vec3 bottom_right(bb.xMax(),bb.yMax(),bb.zMin());
|
||||
osg::Vec3 top_right(bb.xMax(),bb.yMax(),bb.zMax());
|
||||
osg::Vec3 center((bb.xMax()+bb.xMin())*0.5f,bb.yMax(),(bb.zMin()+bb.zMax())*0.5f);
|
||||
osg::Vec3 center((bb.xMax()+bb.xMin())*0.5f,bb.yMax(),(bb.zMin()+bb.zMax())*0.5f);
|
||||
float height = bb.zMax()-bb.zMin();
|
||||
|
||||
|
||||
// create the geometry for the wall.
|
||||
osg::Geometry* geom = new osg::Geometry;
|
||||
|
||||
|
||||
osg::Vec3Array* vertices = new osg::Vec3Array(4);
|
||||
(*vertices)[0] = top_left;
|
||||
(*vertices)[1] = bottom_left;
|
||||
(*vertices)[2] = bottom_right;
|
||||
(*vertices)[3] = top_right;
|
||||
geom->setVertexArray(vertices);
|
||||
|
||||
|
||||
osg::Vec2Array* texcoords = new osg::Vec2Array(4);
|
||||
(*texcoords)[0].set(0.0f,1.0f);
|
||||
(*texcoords)[1].set(0.0f,0.0f);
|
||||
@@ -677,32 +671,30 @@ osg::Node* createSubloadWall(osg::BoundingBox& bb)
|
||||
|
||||
osg::Vec3Array* normals = new osg::Vec3Array(1);
|
||||
(*normals)[0].set(0.0f,-1.0f,0.0f);
|
||||
geom->setNormalArray(normals);
|
||||
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
|
||||
|
||||
geom->setNormalArray(normals, osg::Array::BIND_OVERALL);
|
||||
|
||||
osg::Vec4Array* colors = new osg::Vec4Array(1);
|
||||
(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
|
||||
geom->setColorArray(colors);
|
||||
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
|
||||
geom->setColorArray(colors, osg::Array::BIND_OVERALL);
|
||||
|
||||
geom->addPrimitiveSet(new osg::DrawArrays(GL_QUADS,0,4));
|
||||
|
||||
|
||||
osg::Geode* geom_geode = new osg::Geode;
|
||||
geom_geode->addDrawable(geom);
|
||||
group->addChild(geom_geode);
|
||||
|
||||
|
||||
// set up the texture state.
|
||||
|
||||
|
||||
// set up the texture state.
|
||||
osg::Texture2D* texture = new osg::Texture2D;
|
||||
texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state.
|
||||
texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
|
||||
texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
|
||||
|
||||
|
||||
osg::StateSet* stateset = geom->getOrCreateStateSet();
|
||||
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
|
||||
|
||||
|
||||
// create the text label.
|
||||
|
||||
|
||||
osgText::Text* text = new osgText::Text;
|
||||
text->setDataVariance(osg::Object::DYNAMIC);
|
||||
text->setFont("fonts/arial.ttf");
|
||||
@@ -710,20 +702,20 @@ osg::Node* createSubloadWall(osg::BoundingBox& bb)
|
||||
text->setCharacterSize(height*0.03f);
|
||||
text->setAlignment(osgText::Text::CENTER_CENTER);
|
||||
text->setAxisAlignment(osgText::Text::XZ_PLANE);
|
||||
|
||||
|
||||
osg::Geode* text_geode = new osg::Geode;
|
||||
text_geode->addDrawable(text);
|
||||
|
||||
|
||||
osg::StateSet* text_stateset = text_geode->getOrCreateStateSet();
|
||||
text_stateset->setAttributeAndModes(new osg::PolygonOffset(-1.0f,-1.0f),osg::StateAttribute::ON);
|
||||
|
||||
|
||||
group->addChild(text_geode);
|
||||
|
||||
// set the update callback to cycle through the various min and mag filter modes.
|
||||
group->setUpdateCallback(new ImageUpdateCallback(texture,text));
|
||||
|
||||
|
||||
return group;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -732,8 +724,8 @@ osg::Node* createModel()
|
||||
|
||||
// create the root node which will hold the model.
|
||||
osg::Group* root = new osg::Group();
|
||||
|
||||
// turn off lighting
|
||||
|
||||
// turn off lighting
|
||||
root->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
|
||||
|
||||
osg::BoundingBox bb(0.0f,0.0f,0.0f,1.0f,1.0f,1.0f);
|
||||
@@ -742,7 +734,7 @@ osg::Node* createModel()
|
||||
root->addChild(createAnisotripicWall(bb,"Images/primitives.gif"));
|
||||
root->addChild(createWrapWall(bb,"Images/tree0.rgba"));
|
||||
root->addChild(createSubloadWall(bb));
|
||||
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user