Added ability to initializer GL vertex array object id with Geometry::compileGLObjects().
Improved the handling of buffer object state when not using VAO's
This commit is contained in:
@@ -23,9 +23,14 @@ using namespace osg;
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Geometry::Geometry():
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_containsDeprecatedData(false)
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{
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#if 0
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_supportsVertexBufferObjects = true;
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// temporary test
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// setSupportsDisplayList(false);
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#else
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_supportsVertexBufferObjects = true;
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_useVertexBufferObjects = true;
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#endif
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}
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Geometry::Geometry(const Geometry& geometry,const CopyOp& copyop):
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@@ -660,14 +665,56 @@ void Geometry::releaseGLObjects(State* state) const
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}
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VertexArrayState* Geometry::setUpVertexArrayState(RenderInfo& renderInfo, bool usingVBOs) const
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{
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OSG_NOTICE<<"Creating new osg::VertexArrayState"<<std::endl;
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State& state = *renderInfo.getState();
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const DisplaySettings* ds = state.getDisplaySettings() ? state.getDisplaySettings() : osg::DisplaySettings::instance();
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VertexArrayState* vas = 0;
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_vertexArrayStateList[state.getContextID()] = vas = new osg::VertexArrayState(state.get<GLExtensions>());
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if (_vertexArray.valid()) vas->assignVertexArray(_vertexArray.get());
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if (_colorArray.valid()) vas->assignColorArray(_colorArray.get());
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if (_normalArray.valid()) vas->assignNormalArray(_normalArray.get());
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if (_secondaryColorArray.valid()) vas->assignSecondaryColorArray(_secondaryColorArray.get());
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if (_fogCoordArray.valid()) vas->assignFogCoordArray(_fogCoordArray.get());
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for(unsigned int i=0; i<_texCoordList.size(); ++i)
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{
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if (_texCoordList[i].valid()) vas->assignTexCoordArray(i, _texCoordList[i].get());
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}
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for(unsigned int i=0; i<_vertexAttribList.size(); ++i)
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{
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if (_vertexAttribList[i].valid()) vas->assignVertexAttribArray(i, _vertexAttribList[i].get());
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}
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if (usingVBOs && ds->getGeometryImplementation()==DisplaySettings::VERTEX_ARRAY_OBJECT)
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{
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OSG_NOTICE<<" Setup VertexArrayState to use VAO"<<std::endl;
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vas->generateVretexArrayObject();
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}
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else
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{
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OSG_NOTICE<<" Setup VertexArrayState to without using VAO"<<std::endl;
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}
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return vas;
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}
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void Geometry::compileGLObjects(RenderInfo& renderInfo) const
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{
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State& state = *renderInfo.getState();
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const DisplaySettings* ds = state.getDisplaySettings() ? state.getDisplaySettings() : osg::DisplaySettings::instance();
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bool useVertexArrays = _supportsVertexBufferObjects &&
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_useVertexBufferObjects &&
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renderInfo.getState()->isVertexBufferObjectSupported();
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if (useVertexArrays)
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{
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State& state = *renderInfo.getState();
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unsigned int contextID = state.getContextID();
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GLExtensions* extensions = state.get<GLExtensions>();
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if (!extensions) return;
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@@ -724,9 +771,18 @@ void Geometry::compileGLObjects(RenderInfo& renderInfo) const
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extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
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if (ds->getGeometryImplementation()!=DisplaySettings::OLD_GEOMETRY_IMPLEMENTATION)
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{
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setUpVertexArrayState(renderInfo, !bufferObjects.empty());
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}
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}
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else
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{
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if (ds->getGeometryImplementation()!=DisplaySettings::OLD_GEOMETRY_IMPLEMENTATION)
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{
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setUpVertexArrayState(renderInfo, false);
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}
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Drawable::compileGLObjects(renderInfo);
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}
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}
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@@ -879,12 +935,16 @@ void Geometry::new_drawImplementation(RenderInfo& renderInfo) const
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unsigned int contextID = state.getContextID();
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bool usingVertexBufferObjects = _useVertexBufferObjects && state.isVertexBufferObjectSupported();
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bool usingVertexBufferObjects = _supportsVertexBufferObjects && _useVertexBufferObjects && state.isVertexBufferObjectSupported();
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bool useVAO = usingVertexBufferObjects && (ds->getGeometryImplementation()==DisplaySettings::VERTEX_ARRAY_OBJECT);
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bool dispatchIfDirty = useVAO;
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VertexArrayState* vas = _vertexArrayStateList[contextID].get();
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OSG_NOTICE<<"Geometry::new_drawImplementation() "<<this<<" _vertexArray.get()="<<_vertexArray.get()<<std::endl;
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bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE;
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if (checkForGLErrors) state.checkGLErrors("Geometry::new_drawImplementation() before vertex arrays setup.");
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@@ -896,37 +956,7 @@ void Geometry::new_drawImplementation(RenderInfo& renderInfo) const
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if (!vas)
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{
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OSG_NOTICE<<"Creating new osg::VertexArrayState"<<std::endl;
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_vertexArrayStateList[contextID] = vas = new osg::VertexArrayState(state.get<GLExtensions>());
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if (_vertexArray.valid()) vas->assignVertexArray(_vertexArray.get());
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if (_colorArray.valid()) vas->assignColorArray(_colorArray.get());
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if (_normalArray.valid()) vas->assignNormalArray(_normalArray.get());
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if (_secondaryColorArray.valid()) vas->assignSecondaryColorArray(_secondaryColorArray.get());
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if (_fogCoordArray.valid()) vas->assignFogCoordArray(_fogCoordArray.get());
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for(unsigned int i=0; i<_texCoordList.size(); ++i)
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{
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if (_texCoordList[i].valid()) vas->assignTexCoordArray(i, _texCoordList[i].get());
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}
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for(unsigned int i=0; i<_vertexAttribList.size(); ++i)
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{
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if (_vertexAttribList[i].valid()) vas->assignVertexAttribArray(i, _vertexAttribList[i].get());
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}
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if (useVAO)
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{
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OSG_NOTICE<<" Setup VertexArrayState to use VAO"<<std::endl;
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vas->generateVretexArrayObject();
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dispatchIfDirty = false;
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}
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else
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{
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OSG_NOTICE<<" Setup VertexArrayState to wihtout using VAO"<<std::endl;
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}
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vas = setUpVertexArrayState(renderInfo, usingVertexBufferObjects);
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}
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if (useVAO)
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@@ -973,6 +1003,18 @@ void Geometry::new_drawImplementation(RenderInfo& renderInfo) const
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state.unbindElementBufferObject();
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}
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if (useVAO)
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{
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vas->unbindVertexArrayObject();
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state.setCurrentVertexBufferObject(vas->getCurrentVertexBufferObject());
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state.setCurrentElementBufferObject(vas->getCurrentElementBufferObject());
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// unbind the VBO's if any are used.
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state.unbindVertexBufferObject();
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state.unbindElementBufferObject();
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}
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if (checkForGLErrors) state.checkGLErrors("Geometry::new_drawImplementation() after primitive dispatch.");
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}
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