Fix handling of in-scenegraph Drawables in ShaderGenVisitor

This commit is contained in:
scrawl
2017-02-03 17:51:03 +01:00
parent e48aa118b6
commit 4e1a2d3246
2 changed files with 4 additions and 15 deletions

View File

@@ -67,7 +67,7 @@ public:
osg::StateSet *getRootStateSet() const { return _rootStateSet.get(); }
void apply(osg::Node &node);
void apply(osg::Geode &geode);
void apply(osg::Drawable &drawable);
void reset();