Fix handling of in-scenegraph Drawables in ShaderGenVisitor
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@@ -67,7 +67,7 @@ public:
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osg::StateSet *getRootStateSet() const { return _rootStateSet.get(); }
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void apply(osg::Node &node);
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void apply(osg::Geode &geode);
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void apply(osg::Drawable &drawable);
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void reset();
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