From Geoff Michel & Roger James,revised AC3D loader - accepted the improvement from Roger James for texture mapping, and developed his writer until it actually writes most geometries (no text or osgFX nodes of course).
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@@ -96,10 +96,30 @@ LINK32=link.exe
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SOURCE=..\..\..\src\osgPlugins\ac3d\ac3d.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ac3d\Exception.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ac3d\Geode.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ac3d\Exception.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ac3d\Geode.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\ac3d\osgac3d.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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