Added osg::ShadeModel state attribute which encapsulates glShadeModel.
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19
src/osg/ShadeModel.cpp
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19
src/osg/ShadeModel.cpp
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#include <osg/GL>
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#include <osg/ShadeModel>
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using namespace osg;
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ShadeModel::ShadeModel()
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{
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_mode = SMOOTH;
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}
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ShadeModel::~ShadeModel()
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{
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}
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void ShadeModel::apply(State&) const
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{
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glShadeModel((GLenum)_mode);
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}
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