Added osg::ShadeModel state attribute which encapsulates glShadeModel.
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62
src/osgPlugins/osg/ShadeModel.cpp
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62
src/osgPlugins/osg/ShadeModel.cpp
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#include "osg/ShadeModel"
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#include "osgDB/Registry"
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#include "osgDB/Input"
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#include "osgDB/Output"
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using namespace osg;
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using namespace osgDB;
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// forward declare functions to use later.
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bool ShadeModel_readLocalData(Object& obj, Input& fr);
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bool ShadeModel_writeLocalData(const Object& obj, Output& fw);
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// register the read and write functions with the osgDB::Registry.
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RegisterDotOsgWrapperProxy g_ShadeModelFuncProxy
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(
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new osg::ShadeModel,
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"ShadeModel",
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"Object StateAttribute ShadeModel",
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&ShadeModel_readLocalData,
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&ShadeModel_writeLocalData
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);
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bool ShadeModel_readLocalData(Object& obj,Input& fr)
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{
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bool iteratorAdvanced = false;
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ShadeModel& shademodel = static_cast<ShadeModel&>(obj);
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if (fr[0].matchWord("mode"))
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{
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if (fr[1].matchWord("FLAT"))
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{
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shademodel.setMode(ShadeModel::FLAT);
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fr+=2;
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iteratorAdvanced = true;
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}
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else if (fr[1].matchWord("SMOOTH"))
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{
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shademodel.setMode(ShadeModel::SMOOTH);
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fr+=2;
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iteratorAdvanced = true;
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}
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}
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return iteratorAdvanced;
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}
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bool ShadeModel_writeLocalData(const Object& obj, Output& fw)
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{
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const ShadeModel& shademodel = static_cast<const ShadeModel&>(obj);
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switch(shademodel.getMode())
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{
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case(ShadeModel::FLAT): fw.indent() << "mode FLAT" <<std::endl; break;
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case(ShadeModel::SMOOTH): fw.indent() << "mode SMOOTH" <<std::endl; break;
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}
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return true;
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}
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