Added Vector serialization and support in lua plugin top enable script users to set/get vector properties such as osg::Array, osg::PrimitiveSet and children lists.

This commit is contained in:
Robert Osfield
2014-02-24 10:19:48 +00:00
parent 6d68718fba
commit 4ef5d9eb5f
15 changed files with 1566 additions and 103 deletions

View File

@@ -53,44 +53,50 @@ class OSG_EXPORT Geometry : public Drawable
const Array* getVertexArray() const { return _vertexArray.get(); }
void setNormalArray(Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED);
void setNormalArray(Array* array) { setNormalArray(array, osg::Array::BIND_UNDEFINED); }
void setNormalArray(Array* array, osg::Array::Binding binding);
Array* getNormalArray() { return _normalArray.get(); }
const Array* getNormalArray() const { return _normalArray.get(); }
void setColorArray(Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED);
void setColorArray(Array* array) { setColorArray(array, osg::Array::BIND_UNDEFINED); }
void setColorArray(Array* array, osg::Array::Binding binding);
Array* getColorArray() { return _colorArray.get(); }
const Array* getColorArray() const { return _colorArray.get(); }
void setSecondaryColorArray(Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED);
void setSecondaryColorArray(Array* array) { setSecondaryColorArray(array, osg::Array::BIND_UNDEFINED); }
void setSecondaryColorArray(Array* array, osg::Array::Binding binding);
Array* getSecondaryColorArray() { return _secondaryColorArray.get(); }
const Array* getSecondaryColorArray() const { return _secondaryColorArray.get(); }
void setFogCoordArray(Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED);
void setFogCoordArray(Array* array) { setFogCoordArray(array, osg::Array::BIND_UNDEFINED); }
void setFogCoordArray(Array* array, osg::Array::Binding binding);
Array* getFogCoordArray() { return _fogCoordArray.get(); }
const Array* getFogCoordArray() const { return _fogCoordArray.get(); }
void setTexCoordArray(unsigned int unit,Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED);
void setTexCoordArray(unsigned int unit, Array* array) { setTexCoordArray(unit, array, osg::Array::BIND_UNDEFINED); }
void setTexCoordArray(unsigned int unit, Array* array, osg::Array::Binding binding);
Array* getTexCoordArray(unsigned int unit);
const Array* getTexCoordArray(unsigned int unit) const;
unsigned int getNumTexCoordArrays() const { return static_cast<unsigned int>(_texCoordList.size()); }
void setTexCoordArrayList(const ArrayList& arrrayList);
ArrayList& getTexCoordArrayList() { return _texCoordList; }
const ArrayList& getTexCoordArrayList() const { return _texCoordList; }
void setVertexAttribArray(unsigned int index, Array* array, osg::Array::Binding binding=osg::Array::BIND_UNDEFINED);
void setVertexAttribArray(unsigned int index, Array* array) { setVertexAttribArray(index, array, osg::Array::BIND_UNDEFINED); }
void setVertexAttribArray(unsigned int index, Array* array, osg::Array::Binding binding);
Array *getVertexAttribArray(unsigned int index);
const Array *getVertexAttribArray(unsigned int index) const;
unsigned int getNumVertexAttribArrays() const { return static_cast<unsigned int>(_vertexAttribList.size()); }
void setVertexAttribArrayList(const ArrayList& arrayList);
ArrayList& getVertexAttribArrayList() { return _vertexAttribList; }
const ArrayList& getVertexAttribArrayList() const { return _vertexAttribList; }
@@ -175,7 +181,7 @@ class OSG_EXPORT Geometry : public Drawable
/** Set up the vertex arrays for the purpose of rendering, called by drawImplemtation() prior to it calling drawPrimitivesImplementation().*/
void drawVertexArraysImplementation(RenderInfo& renderInfo) const;
/** dispatch the primitives to OpenGL, called by drawImplemtation() after calling drawVertexArraysImplementation().*/
void drawPrimitivesImplementation(RenderInfo& renderInfo) const;