Added support for multiple graphics contexts, submission from Max Rhiener.
Alas changed the indenting to use 4 spaces instead of tabs, this irons out differences when working under Windows and Unix, keeping the identing consistent.
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@@ -1,32 +1,32 @@
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#include "FTBitmapGlyph.h"
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#include "FTBitmapGlyph.h"
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FTBitmapGlyph::FTBitmapGlyph( FT_Glyph glyph)
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: FTGlyph(),
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destWidth(0),
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destHeight(0),
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data(0)
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: FTGlyph(),
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destWidth(0),
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destHeight(0),
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data(0)
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{
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// This function will always fail if the glyph's format isn't scalable????
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FT_Error err = FT_Glyph_To_Bitmap( &glyph, ft_render_mode_mono, 0, 1);
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if( err || ft_glyph_format_bitmap != glyph->format)
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{return;}
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// This function will always fail if the glyph's format isn't scalable????
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FT_Error err = FT_Glyph_To_Bitmap( &glyph, ft_render_mode_mono, 0, 1);
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if( err || ft_glyph_format_bitmap != glyph->format)
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{return;}
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FT_BitmapGlyph bitmap = (FT_BitmapGlyph)glyph;
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FT_Bitmap* source = &bitmap->bitmap;
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FT_BitmapGlyph bitmap = (FT_BitmapGlyph)glyph;
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FT_Bitmap* source = &bitmap->bitmap;
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//check the pixel mode
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//ft_pixel_mode_grays
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int srcWidth = source->width;
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int srcHeight = source->rows;
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int srcPitch = source->pitch;
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//check the pixel mode
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//ft_pixel_mode_grays
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int srcWidth = source->width;
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int srcHeight = source->rows;
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int srcPitch = source->pitch;
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advance = glyph->advance.x >> 16;
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advance = glyph->advance.x >> 16;
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pos.x = bitmap->left;
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pos.y = srcHeight - bitmap->top;
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pos.x = bitmap->left;
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pos.y = srcHeight - bitmap->top;
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// FIXME What about dest alignment?
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destWidth = srcWidth;
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destHeight = srcHeight;
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@@ -35,39 +35,39 @@ FTBitmapGlyph::FTBitmapGlyph( FT_Glyph glyph)
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for(int y = 0; y < srcHeight; ++y)
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{
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--destHeight;
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for(int x = 0; x < srcPitch; ++x)
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{
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*( data + ( destHeight * srcPitch + x)) = *( source->buffer + ( y * srcPitch) + x);
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}
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--destHeight;
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for(int x = 0; x < srcPitch; ++x)
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{
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*( data + ( destHeight * srcPitch + x)) = *( source->buffer + ( y * srcPitch) + x);
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}
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}
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destHeight = srcHeight;
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// discard glyph image (bitmap or not)
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// Is this the right place to do this?
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FT_Done_Glyph( glyph );
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// discard glyph image (bitmap or not)
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// Is this the right place to do this?
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FT_Done_Glyph( glyph );
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}
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FTBitmapGlyph::~FTBitmapGlyph()
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{
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delete[] data;
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delete[] data;
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}
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float FTBitmapGlyph::Render( const FT_Vector& pen)
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{
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if( data != 0 )
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{
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// Move the glyph origin
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glBitmap( 0, 0, 0.0, 0.0, pen.x + pos.x, pen.y - pos.y, (const GLubyte *)0 );
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if( data != 0 )
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{
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// Move the glyph origin
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glBitmap( 0, 0, 0.0, 0.0, pen.x + pos.x, pen.y - pos.y, (const GLubyte *)0 );
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glBitmap( destWidth, destHeight, 0.0f, 0.0, 0.0, 0.0, (const GLubyte *)data);
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glBitmap( destWidth, destHeight, 0.0f, 0.0, 0.0, 0.0, (const GLubyte *)data);
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// Restore the glyph origin
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glBitmap( 0, 0, 0.0, 0.0, -pen.x - pos.x, -pen.y + pos.y, (const GLubyte *)0 );
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}
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return advance;
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// Restore the glyph origin
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glBitmap( 0, 0, 0.0, 0.0, -pen.x - pos.x, -pen.y + pos.y, (const GLubyte *)0 );
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}
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return advance;
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}
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