From David Callu, serializer support for new Vec* and Vec*Array classes
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@@ -81,6 +81,12 @@ OutputStream& OutputStream::operator<<( const osg::Vec3b& v )
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OutputStream& OutputStream::operator<<( const osg::Vec4b& v )
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{ *this << v.x() << v.y() << v.z() << v.w(); return *this; }
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OutputStream& OutputStream::operator<<( const osg::Vec2ub& v )
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{ *this << v.x() << v.y(); return *this; }
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OutputStream& OutputStream::operator<<( const osg::Vec3ub& v )
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{ *this << v.x() << v.y() << v.z(); return *this; }
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OutputStream& OutputStream::operator<<( const osg::Vec4ub& v )
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{ *this << v.r() << v.g() << v.b() << v.a(); return *this; }
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@@ -93,6 +99,15 @@ OutputStream& OutputStream::operator<<( const osg::Vec3s& v )
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OutputStream& OutputStream::operator<<( const osg::Vec4s& v )
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{ *this << v.x() << v.y() << v.z() << v.w(); return *this; }
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OutputStream& OutputStream::operator<<( const osg::Vec2us& v )
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{ *this << v.x() << v.y(); return *this; }
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OutputStream& OutputStream::operator<<( const osg::Vec3us& v )
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{ *this << v.x() << v.y() << v.z(); return *this; }
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OutputStream& OutputStream::operator<<( const osg::Vec4us& v )
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{ *this << v.x() << v.y() << v.z() << v.w(); return *this; }
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OutputStream& OutputStream::operator<<( const osg::Vec2f& v )
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{ *this << v.x() << v.y(); return *this; }
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@@ -227,6 +242,14 @@ void OutputStream::writeArray( const osg::Array* a )
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*this << MAPPEE(ArrayType, ID_VEC4B_ARRAY);
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writeArrayImplementation( static_cast<const osg::Vec4bArray*>(a), a->getNumElements() );
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break;
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case osg::Array::Vec2ubArrayType:
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*this << MAPPEE(ArrayType, ID_VEC2UB_ARRAY);
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writeArrayImplementation( static_cast<const osg::Vec2ubArray*>(a), a->getNumElements() );
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break;
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case osg::Array::Vec3ubArrayType:
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*this << MAPPEE(ArrayType, ID_VEC3UB_ARRAY);
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writeArrayImplementation( static_cast<const osg::Vec3ubArray*>(a), a->getNumElements() );
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break;
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case osg::Array::Vec4ubArrayType:
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*this << MAPPEE(ArrayType, ID_VEC4UB_ARRAY);
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writeArrayImplementation( static_cast<const osg::Vec4ubArray*>(a), a->getNumElements() );
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@@ -243,6 +266,18 @@ void OutputStream::writeArray( const osg::Array* a )
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*this << MAPPEE(ArrayType, ID_VEC4S_ARRAY);
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writeArrayImplementation( static_cast<const osg::Vec4sArray*>(a), a->getNumElements() );
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break;
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case osg::Array::Vec2usArrayType:
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*this << MAPPEE(ArrayType, ID_VEC2US_ARRAY);
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writeArrayImplementation( static_cast<const osg::Vec2usArray*>(a), a->getNumElements() );
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break;
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case osg::Array::Vec3usArrayType:
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*this << MAPPEE(ArrayType, ID_VEC3US_ARRAY);
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writeArrayImplementation( static_cast<const osg::Vec3usArray*>(a), a->getNumElements() );
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break;
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case osg::Array::Vec4usArrayType:
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*this << MAPPEE(ArrayType, ID_VEC4US_ARRAY);
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writeArrayImplementation( static_cast<const osg::Vec4usArray*>(a), a->getNumElements() );
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break;
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case osg::Array::Vec2ArrayType:
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*this << MAPPEE(ArrayType, ID_VEC2_ARRAY);
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writeArrayImplementation( static_cast<const osg::Vec2Array*>(a), a->getNumElements() );
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