Fixed typo of _texParametersDirty.
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@@ -209,7 +209,7 @@ void TextureCubeMap::apply(State& state) const
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if (handle != 0)
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{
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glBindTexture( GL_TEXTURE_CUBE_MAP, handle );
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if (_texParamtersDirty) applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
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if (_texParametersDirty) applyTexParameters(GL_TEXTURE_CUBE_MAP,state);
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if (_subloadCallback.valid())
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{
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