Improvements to the handling of coordinate system nodes
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@@ -61,6 +61,17 @@ void KeySwitchMatrixManipulator::setNode(osg::Node* node)
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}
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}
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void KeySwitchMatrixManipulator::setMinimumDistance(float minimumDistance)
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{
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_minimumDistance = minimumDistance;
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for(KeyManipMap::iterator itr=_manips.begin();
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itr!=_manips.end();
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++itr)
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{
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itr->second.second->setMinimumDistance(minimumDistance);
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}
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}
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void KeySwitchMatrixManipulator::setCoordinateFrameCallback(CoordinateFrameCallback* cb)
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{
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_coordinateFrameCallback = cb;
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