Added Macro's new cube map generation classes and osgcubemap demo.
This commit is contained in:
41
include/osgUtil/HalfWayMapGenerator
Normal file
41
include/osgUtil/HalfWayMapGenerator
Normal file
@@ -0,0 +1,41 @@
|
||||
#ifndef OSGUTIL_HALFWAYMAPGENERATOR_
|
||||
#define OSGUTIL_HALFWAYMAPGENERATOR_
|
||||
|
||||
#include <osgUtil/Export>
|
||||
|
||||
#include <osgUtil/CubeMapGenerator>
|
||||
|
||||
namespace osgUtil
|
||||
{
|
||||
|
||||
/** This cube map generator produces an Half-way vector map, useful for
|
||||
hardware-based specular lighting effects.
|
||||
It computes: C = normalize(R - L), where C is the resulting color,
|
||||
R is the reflection vector and L is the light direction.
|
||||
*/
|
||||
class OSGUTIL_EXPORT HalfWayMapGenerator: public CubeMapGenerator {
|
||||
public:
|
||||
HalfWayMapGenerator(const osg::Vec3 &light_direction, int texture_size = 64);
|
||||
HalfWayMapGenerator(const HalfWayMapGenerator ©, const osg::CopyOp ©op);
|
||||
|
||||
protected:
|
||||
virtual ~HalfWayMapGenerator() {}
|
||||
HalfWayMapGenerator &operator=(const HalfWayMapGenerator &) { return *this; }
|
||||
|
||||
inline virtual osg::Vec4 compute_color(const osg::Vec3 &R) const;
|
||||
|
||||
private:
|
||||
osg::Vec3 ldir_;
|
||||
};
|
||||
|
||||
// INLINE METHODS
|
||||
|
||||
inline osg::Vec4 HalfWayMapGenerator::compute_color(const osg::Vec3 &R) const
|
||||
{
|
||||
const osg::Vec3 V = (R / R.length()) - ldir_;
|
||||
return vector_to_color(V / V.length());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user