Added Macro's new cube map generation classes and osgcubemap demo.
This commit is contained in:
16
src/Demos/osgcubemap/Makefile
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16
src/Demos/osgcubemap/Makefile
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TOPDIR = ../../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgcubemap.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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Makefile.inst=Makefile
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EXEC = osgcubemap
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include $(TOPDIR)/Make/makerules
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12
src/Demos/osgcubemap/Makefile.inst
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12
src/Demos/osgcubemap/Makefile.inst
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgcubemap.cpp\
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LIBS += $(OSG_LIBS) $(GLUT_LIB) $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgcubemap
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include $(TOPDIR)/Make/makerules
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157
src/Demos/osgcubemap/osgcubemap.cpp
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157
src/Demos/osgcubemap/osgcubemap.cpp
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#include <osg/Group>
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#include <osg/StateSet>
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#include <osg/TextureCubeMap>
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#include <osg/TexGen>
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#include <osg/TexEnvCombine>
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#include <osgUtil/ReflectionMapGenerator>
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#include <osgUtil/HighlightMapGenerator>
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#include <osgUtil/HalfWayMapGenerator>
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#include <osgUtil/Optimizer>
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#include <osgDB/ReadFile>
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#include <osgDB/Registry>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/FlightManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgGLUT/Viewer>
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#include <osgGLUT/glut>
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#include <iostream>
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#include <string>
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#include <vector>
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void write_usage(std::ostream& out, const std::string& name)
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{
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out << std::endl;
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out <<"usage:"<< std::endl;
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out <<" "<<name<<" [options] infile1 [infile2 ...]"<< std::endl;
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out << std::endl;
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out <<"options:"<< std::endl;
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out <<" -l libraryName - load plugin of name libraryName"<< std::endl;
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out <<" i.e. -l osgdb_pfb"<< std::endl;
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out <<" Useful for loading reader/writers which can load"<< std::endl;
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out <<" other file formats in addition to its extension."<< std::endl;
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out <<" -e extensionName - load reader/wrter plugin for file extension"<< std::endl;
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out <<" i.e. -e pfb"<< std::endl;
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out <<" Useful short hand for specifying full library name as"<< std::endl;
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out <<" done with -l above, as it automatically expands to"<< std::endl;
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out <<" the full library name appropriate for each platform."<< std::endl;
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out <<std::endl;
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out <<" -stereo - switch on stereo rendering, using the default of,"<< std::endl;
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out <<" ANAGLYPHIC or the value set in the OSG_STEREO_MODE "<< std::endl;
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out <<" environmental variable. See doc/stereo.html for "<< std::endl;
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out <<" further details on setting up accurate stereo "<< std::endl;
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out <<" for your system. "<< std::endl;
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out <<" -stereo ANAGLYPHIC - switch on anaglyphic(red/cyan) stereo rendering."<< std::endl;
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out <<" -stereo QUAD_BUFFER - switch on quad buffered stereo rendering."<< std::endl;
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out <<std::endl;
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out <<" -stencil - use a visual with stencil buffer enabled, this "<< std::endl;
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out <<" also allows the depth complexity statistics mode"<< std::endl;
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out <<" to be used (press 'p' three times to cycle to it)."<< std::endl;
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out <<" -f - start with a full screen, borderless window." << std::endl;
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out << std::endl;
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}
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void create_specular_highlights(osg::Node *node)
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{
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osg::StateSet *ss = node->getOrCreateStateSet();
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// create and setup the texture object
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osg::TextureCubeMap *tcm = osgNew osg::TextureCubeMap;
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tcm->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
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tcm->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
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tcm->setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP);
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tcm->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
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tcm->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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// generate the six highlight map images (light direction = [1, 1, -1])
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osgUtil::HighlightMapGenerator *mapgen = osgNew osgUtil::HighlightMapGenerator(
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osg::Vec3(1, 1, -1), // light direction
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osg::Vec4(1, 0.9f, 0.8f, 1), // light color
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8); // specular exponent
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mapgen->generateMap();
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// assign the six images to the texture object
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tcm->setImage(osg::TextureCubeMap::POSITIVE_X, mapgen->getImage(osg::TextureCubeMap::POSITIVE_X));
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tcm->setImage(osg::TextureCubeMap::NEGATIVE_X, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_X));
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tcm->setImage(osg::TextureCubeMap::POSITIVE_Y, mapgen->getImage(osg::TextureCubeMap::POSITIVE_Y));
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tcm->setImage(osg::TextureCubeMap::NEGATIVE_Y, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_Y));
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tcm->setImage(osg::TextureCubeMap::POSITIVE_Z, mapgen->getImage(osg::TextureCubeMap::POSITIVE_Z));
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tcm->setImage(osg::TextureCubeMap::NEGATIVE_Z, mapgen->getImage(osg::TextureCubeMap::NEGATIVE_Z));
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// enable texturing, replacing any textures in the subgraphs
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ss->setTextureAttributeAndModes(0, tcm, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
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ss->setTextureMode(0, GL_TEXTURE_CUBE_MAP, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
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// texture coordinate generation
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osg::TexGen *tg = osgNew osg::TexGen;
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tg->setMode(osg::TexGen::REFLECTION_MAP);
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ss->setTextureAttributeAndModes(0, tg, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
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// use TexEnvCombine to add the highlights to the original lighting
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osg::TexEnvCombine *te = osgNew osg::TexEnvCombine;
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te->setCombine_RGB(osg::TexEnvCombine::ADD);
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te->setOperand0_RGB(osg::TexEnvCombine::TEXTURE0);
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te->setOperand1_RGB(osg::TexEnvCombine::PRIMARY_COLOR);
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ss->setTextureAttributeAndModes(0, te, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON);
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}
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int main(int argc, char *argv[])
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{
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// initialize the GLUT
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glutInit( &argc, argv );
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if (argc<2) {
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write_usage(std::cout, argv[0]);
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return 0;
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}
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// create the commandline args.
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std::vector<std::string> commandLine;
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for(int i=1; i<argc; ++i) commandLine.push_back(argv[i]);
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// initialize the viewer.
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osgGLUT::Viewer viewer;
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viewer.setWindowTitle(argv[0]);
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// configure the viewer from the commandline arguments, and eat any
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// parameters that have been matched.
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viewer.readCommandLine(commandLine);
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// configure the plugin registry from the commandline arguments, and
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// eat any parameters that have been matched.
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osgDB::readCommandLine(commandLine);
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// load the nodes from the commandline arguments.
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osg::Node* rootnode = osgDB::readNodeFiles(commandLine);
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if (!rootnode) {
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return 1;
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}
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// create specular highlights
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create_specular_highlights(rootnode);
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// run optimization over the scene graph
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osgUtil::Optimizer optimzer;
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optimzer.optimize(rootnode);
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// add a viewport to the viewer and attach the scene graph.
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viewer.addViewport(rootnode);
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// register trackball, flight and drive.
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viewer.registerCameraManipulator(new osgGA::TrackballManipulator);
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viewer.registerCameraManipulator(new osgGA::FlightManipulator);
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viewer.registerCameraManipulator(new osgGA::DriveManipulator);
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// open the viewer window.
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viewer.open();
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// fire up the event loop.
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viewer.run();
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return 0;
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}
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58
src/osgUtil/CubeMapGenerator.cpp
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58
src/osgUtil/CubeMapGenerator.cpp
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#include <osgUtil/CubeMapGenerator>
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#include <memory>
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#include <cstdlib>
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using namespace osgUtil;
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CubeMapGenerator::CubeMapGenerator(int texture_size)
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: osg::Referenced(),
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texture_size_(texture_size)
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{
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for (int i=0; i<6; ++i) {
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osg::ref_ptr<osg::Image> image = osgNew osg::Image;
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std::auto_ptr<unsigned char> data(static_cast<unsigned char *>(std::malloc(texture_size*texture_size*4)));
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image->setImage(texture_size, texture_size, 1, 4, GL_RGBA, GL_UNSIGNED_BYTE, data.get());
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data.release();
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images_.push_back(image);
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}
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}
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CubeMapGenerator::CubeMapGenerator(const CubeMapGenerator ©, const osg::CopyOp ©op)
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: osg::Referenced(copy),
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texture_size_(copy.texture_size_)
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{
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Image_list::const_iterator i;
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for (i=copy.images_.begin(); i!=copy.images_.end(); ++i) {
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images_.push_back(static_cast<osg::Image *>(copyop(i->get())));
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}
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}
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void CubeMapGenerator::generateMap(bool use_osg_system)
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{
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const float duv = 2.0f/(texture_size_-1);
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float v = 1;
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for (int i=0; i<texture_size_; ++i) {
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float u = 1;
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for (int j=0; j<texture_size_; ++j) {
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if (use_osg_system) {
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set_pixel(0, j, i, compute_color(osg::Vec3(1, -u, v)));
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set_pixel(1, j, i, compute_color(osg::Vec3(-1, u, v)));
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set_pixel(2, j, i, compute_color(osg::Vec3(-u, v, 1)));
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set_pixel(3, j, i, compute_color(osg::Vec3(-u, -v, -1)));
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set_pixel(4, j, i, compute_color(osg::Vec3(-u, -1, v)));
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set_pixel(5, j, i, compute_color(osg::Vec3(u, 1, v)));
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} else {
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set_pixel(0, j, i, compute_color(osg::Vec3(1, v, -u)));
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set_pixel(1, j, i, compute_color(osg::Vec3(-1, v, u)));
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set_pixel(2, j, i, compute_color(osg::Vec3(-u, 1, v)));
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set_pixel(3, j, i, compute_color(osg::Vec3(-u, -1, -v)));
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set_pixel(4, j, i, compute_color(osg::Vec3(-u, v, -1)));
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set_pixel(5, j, i, compute_color(osg::Vec3(u, v, 1)));
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}
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u -= duv;
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}
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v -= duv;
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}
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}
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16
src/osgUtil/HalfWayMapGenerator.cpp
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16
src/osgUtil/HalfWayMapGenerator.cpp
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#include <osgUtil/HalfWayMapGenerator>
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using namespace osgUtil;
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HalfWayMapGenerator::HalfWayMapGenerator(const osg::Vec3 &light_direction, int texture_size)
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: CubeMapGenerator(texture_size),
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ldir_(light_direction)
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{
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ldir_.normalize();
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}
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HalfWayMapGenerator::HalfWayMapGenerator(const HalfWayMapGenerator ©, const osg::CopyOp ©op)
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: CubeMapGenerator(copy, copyop),
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ldir_(copy.ldir_)
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{
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}
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23
src/osgUtil/HighlightMapGenerator.cpp
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23
src/osgUtil/HighlightMapGenerator.cpp
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#include <osgUtil/HighlightMapGenerator>
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using namespace osgUtil;
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HighlightMapGenerator::HighlightMapGenerator(const osg::Vec3 &light_direction,
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const osg::Vec4 &light_color,
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float specular_exponent,
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int texture_size)
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: CubeMapGenerator(texture_size),
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ldir_(light_direction),
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lcol_(light_color),
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sexp_(specular_exponent)
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{
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ldir_.normalize();
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}
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HighlightMapGenerator::HighlightMapGenerator(const HighlightMapGenerator ©, const osg::CopyOp ©op)
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: CubeMapGenerator(copy, copyop),
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ldir_(copy.ldir_),
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lcol_(copy.lcol_),
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sexp_(copy.sexp_)
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{
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}
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@@ -22,6 +22,9 @@ CXXFILES = \
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Tesselator.cpp\
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TransformCallback.cpp\
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TriStripVisitor.cpp\
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CubeMapGenerator.cpp\
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HalfWayMapGenerator.cpp\
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HighlightMapGenerator.cpp\
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Version.cpp\
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DEF += -DOSGUTIL_LIBRARY
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