Moved TextNode into osgText.
Cleaned up freetype plugin so it no longer does tesselation - instead Glyph and TextNode do this.
This commit is contained in:
@@ -17,241 +17,16 @@
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#include <string>
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#include <istream>
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#include <osg/Vec2>
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#include <osg/Image>
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#include <osg/Texture2D>
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#include <osg/StateSet>
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#include <osg/buffered_value>
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#include <osg/TexEnv>
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#include <osg/Geometry>
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#include <osgDB/ReaderWriter>
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#include <osgText/Export>
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#include <osgText/KerningType>
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#include <osgText/Glyph>
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#include <osgDB/Options>
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#include <OpenThreads/Mutex>
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namespace osgText {
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// forward declare Font
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class Font;
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class Text;
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class Glyph3D;
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class GlyphTexture;
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class OSGTEXT_EXPORT Glyph : public osg::Image
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{
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public:
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Glyph(unsigned int glyphCode);
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unsigned int getGlyphCode() const { return _glyphCode; }
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void setHorizontalBearing(const osg::Vec2& bearing);
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const osg::Vec2& getHorizontalBearing() const;
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void setHorizontalAdvance(float advance);
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float getHorizontalAdvance() const;
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void setVerticalBearing(const osg::Vec2& bearing);
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const osg::Vec2& getVerticalBearing() const;
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void setVerticalAdvance(float advance);
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float getVerticalAdvance() const;
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void setTexture(GlyphTexture* texture);
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GlyphTexture* getTexture();
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const GlyphTexture* getTexture() const;
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void setTexturePosition(int posX,int posY);
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int getTexturePositionX() const;
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int getTexturePositionY() const;
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void setMinTexCoord(const osg::Vec2& coord);
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const osg::Vec2& getMinTexCoord() const;
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void setMaxTexCoord(const osg::Vec2& coord);
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const osg::Vec2& getMaxTexCoord() const;
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void subload() const;
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protected:
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virtual ~Glyph();
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Font* _font;
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unsigned int _glyphCode;
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osg::Vec2 _horizontalBearing;
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float _horizontalAdvance;
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osg::Vec2 _verticalBearing;
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float _verticalAdvance;
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GlyphTexture* _texture;
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int _texturePosX;
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int _texturePosY;
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osg::Vec2 _minTexCoord;
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osg::Vec2 _maxTexCoord;
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typedef osg::buffered_value<GLuint> GLObjectList;
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mutable GLObjectList _globjList;
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};
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class OSGTEXT_EXPORT Glyph3D : public osg::Referenced
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{
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public:
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Glyph3D(unsigned int glyphCode):
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osg::Referenced(true),
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_glyphCode(glyphCode),
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_horizontalBearing(0,0),
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_horizontalAdvance(0),
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_verticalBearing(0,0),
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_verticalAdvance(0)
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{}
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unsigned int getGlyphCode() const { return _glyphCode; }
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void setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
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const osg::Vec2 & getHorizontalBearing() const { return _horizontalBearing; }
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void setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
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float getHorizontalAdvance() const { return _horizontalAdvance; }
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void setVerticalBearing(const osg::Vec2& bearing) { _verticalBearing=bearing; }
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const osg::Vec2& getVerticalBearing() const { return _verticalBearing; }
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void setVerticalAdvance(float advance) { _verticalAdvance=advance; }
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float getVerticalAdvance() const { return _verticalAdvance; }
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void setBoundingBox(osg::BoundingBox & bb) { _bb=bb; }
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const osg::BoundingBox & getBoundingBox() const { return _bb; }
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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void setRawVertexArray(osg::Vec3Array* vertices) { _rawVertexArray = vertices; }
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osg::Vec3Array* getRawVertexArray() { return _rawVertexArray.get(); }
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/** Get the PrimitiveSetList for the raw face which hasn't been tessellated. */
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osg::Geometry::PrimitiveSetList & getRawFacePrimitiveSetList() { return _rawFacePrimitiveSetList; }
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/** Get the PrimitiveSetList for the front face. */
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osg::Geometry::PrimitiveSetList & getFrontPrimitiveSetList() { return _frontPrimitiveSetList; }
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/** Get the PrimitiveSetList for the wall face. */
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osg::Geometry::PrimitiveSetList & getWallPrimitiveSetList() { return _wallPrimitiveSetList; }
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/** Get et the PrimitiveSetList for the back face. */
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osg::Geometry::PrimitiveSetList & getBackPrimitiveSetList() { return _backPrimitiveSetList; }
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/** Set the VertexArray of the glyph. */
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void setVertexArray(osg::Vec3Array * va) { _vertexArray = va; }
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/** Get the VertexArray of the glyph. */
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osg::Vec3Array * getVertexArray() { return _vertexArray.get(); }
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/** Set the VertexArray of the glyph. */
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void setNormalArray(osg::Vec3Array * na) { _normalArray = na; }
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/** Get the NormalArray for the wall face. */
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osg::Vec3Array * getNormalArray() { return _normalArray.get(); }
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float getHorizontalWidth() { return (-_horizontalBearing.x() + _horizontalAdvance); }
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float getHorizontalHeight() { return (-_horizontalBearing.y() + _bb.yMax()); }
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float getVerticalWidth() { return (-_verticalBearing.x() + _bb.xMax()); }
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float getVerticalHeight() { return (-_verticalBearing.y() + _verticalAdvance); }
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void setWidth(float width) { _width = width; }
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float getWidth() { return _width; }
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void setHeight(float height) { _height = height; }
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float getHeight() { return _height; }
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protected:
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virtual ~Glyph3D() {}
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unsigned int _glyphCode;
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osg::Vec2 _horizontalBearing;
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float _horizontalAdvance;
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osg::Vec2 _verticalBearing;
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float _verticalAdvance;
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osg::BoundingBox _bb;
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// osg::Vec2 _advance;
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float _width;
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float _height;
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osg::ref_ptr<osg::Vec3Array> _vertexArray;
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osg::ref_ptr<osg::Vec3Array> _normalArray;
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osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
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osg::ref_ptr<osg::Vec3Array> _rawVertexArray;
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osg::Geometry::PrimitiveSetList _rawFacePrimitiveSetList;
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};
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class OSGTEXT_EXPORT GlyphTexture : public osg::Texture2D
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{
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public:
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GlyphTexture();
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const char* className() const { return "GlyphTexture"; }
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const osg::StateAttribute& rhs) const;
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/** Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other.*/
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void setGlyphImageMargin(unsigned int margin) { _margin = margin; }
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unsigned int getGlyphImageMargin() const { return _margin; }
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void setGlyphImageMarginRatio(float margin) { _marginRatio = margin; }
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float getGlyphImageMarginRatio() const { return _marginRatio; }
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bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY);
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void addGlyph(Glyph* glyph,int posX, int posY);
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virtual void apply(osg::State& state) const;
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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protected:
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virtual ~GlyphTexture();
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// parameter used to compute the size and position of empty space
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// in the texture which could accommodate new glyphs.
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int _margin;
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float _marginRatio;
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int _usedY;
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int _partUsedX;
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int _partUsedY;
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typedef std::vector< osg::ref_ptr<Glyph> > GlyphRefList;
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typedef std::vector< const Glyph* > GlyphPtrList;
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typedef osg::buffered_object< GlyphPtrList > GlyphBuffer;
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GlyphRefList _glyphs;
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mutable GlyphBuffer _glyphsToSubload;
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mutable OpenThreads::Mutex _mutex;
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};
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/** Read a font from specified file. The filename may contain a path.
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* It will search for the font file in the following places in this order:
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@@ -272,14 +47,14 @@ protected:
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* If the given file could not be found, the path part will be stripped and
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* the file will be searched again in the OS specific directories.
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*/
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extern OSGTEXT_EXPORT Font* readFontFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0);
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extern OSGTEXT_EXPORT Font* readFontFile(const std::string& filename, const osgDB::Options* userOptions = 0);
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/** read a font from specified stream.*/
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extern OSGTEXT_EXPORT Font* readFontStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0);
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extern OSGTEXT_EXPORT Font* readFontStream(std::istream& stream, const osgDB::Options* userOptions = 0);
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extern OSGTEXT_EXPORT osg::ref_ptr<Font> readRefFontFile(const std::string& filename, const osgDB::ReaderWriter::Options* userOptions = 0);
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extern OSGTEXT_EXPORT osg::ref_ptr<Font> readRefFontFile(const std::string& filename, const osgDB::Options* userOptions = 0);
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extern OSGTEXT_EXPORT osg::ref_ptr<Font> readRefFontStream(std::istream& stream, const osgDB::ReaderWriter::Options* userOptions = 0);
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extern OSGTEXT_EXPORT osg::ref_ptr<Font> readRefFontStream(std::istream& stream, const osgDB::Options* userOptions = 0);
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extern OSGTEXT_EXPORT std::string findFontFile(const std::string& str);
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229
include/osgText/TextNode
Normal file
229
include/osgText/TextNode
Normal file
@@ -0,0 +1,229 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTEXT_TEXTNODE
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#define OSGTEXT_TEXTNODE 1
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#include <osg/Group>
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#include <osg/Quat>
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#include <osgUtil/CullVisitor>
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#include <osgText/Font>
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#include <osgText/String>
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namespace osgText {
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// forward declare
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class TextNode;
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class Glyph;
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class Bevel : public osg::Object
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{
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public:
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Bevel();
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Bevel(const Bevel& bevel, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgText, Bevel)
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void setBevelThickness(float thickness) { _thickness = thickness; }
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float getBevelThickness() const { return _thickness; }
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void flatBevel(float width=0.25f);
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void roundedBevel(float width=0.5f, unsigned int numSteps=10);
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void roundedBevel2(float width=0.5f, unsigned int numSteps=10);
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typedef std::vector<osg::Vec2> Vertices;
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void setVertices(const Vertices& vertices) { _vertices = vertices; }
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Vertices& getVertices() { return _vertices; }
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const Vertices& getVertices() const { return _vertices; }
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void print(std::ostream& fout);
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protected:
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float _thickness;
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Vertices _vertices;
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};
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class Style : public osg::Object
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{
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public:
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Style();
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Style(const Style& style, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgText, Style)
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/// default Layout implementation used if no other is specified on TextNode
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static osg::ref_ptr<Style>& getDefaultStyle();
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/// NULL is no bevel
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void setBevel(Bevel* bevel) { _bevel = bevel; }
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const Bevel* getBevel() const { return _bevel.get(); }
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/// 1 is the default width of the text
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void setWidthRatio(float widthRatio) { _widthRatio = widthRatio; }
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float getWidthRatio() const { return _widthRatio; }
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/// 0 is 2D text
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void setThicknessRatio(float thicknessRatio) { _thicknessRatio = thicknessRatio; }
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float getThicknessRatio() const { return _thicknessRatio; }
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/// 0 is off
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void setOutlineRatio(float outlineRatio) { _outlineRatio = outlineRatio; }
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float getOutlineRatio() const { return _outlineRatio; }
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/// 1.0 is default number of samples
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void setSampleDensity(float sd) { _sampleDensity = sd; }
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float getSampleDensity() const { return _sampleDensity; }
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protected:
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osg::ref_ptr<Bevel> _bevel;
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float _widthRatio;
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float _thicknessRatio;
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float _outlineRatio;
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float _sampleDensity;
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};
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class Layout : public osg::Object
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{
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public:
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Layout();
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Layout(const Layout& layout, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgText,Layout)
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/// default Layout implementation used if no other is specified on TextNode
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static osg::ref_ptr<Layout>& getDefaultLayout();
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virtual void layout(TextNode& text) const;
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protected:
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};
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class TextTechnique : public osg::Object
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{
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public:
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TextTechnique();
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TextTechnique(const TextTechnique& technique, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgText, TextTechnique)
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TextNode* getTextNode() { return _textNode; }
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const TextNode* getTextNode() const { return _textNode; }
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/// default TextTechnique implementation used if no other is specified on TextNode
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static osg::ref_ptr<TextTechnique>& getDefaultTextTechinque();
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/// start building a new charater layout
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virtual void start();
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/// called by Layout engine to place individual characters
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virtual void addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph* glyph, Style* style);
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/// called by Layout engine to place individual characters
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virtual void addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph3D* glyph, Style* style);
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/// finish building new charater layout
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virtual void finish();
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/// provide traversal control
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virtual void traverse(osg::NodeVisitor& nv);
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protected:
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friend class TextNode;
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void setTextNode(TextNode* textNode) { _textNode = textNode; }
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TextNode* _textNode;
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};
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class TextNode : public osg::Group
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{
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public:
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TextNode();
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TextNode(const TextNode& text, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgText, TextNode)
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virtual void traverse(osg::NodeVisitor& nv);
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void setFont(Font* font) { _font = font; }
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Font* getFont() { return _font.get(); }
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const Font* getFont() const { return _font.get(); }
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Font* getActiveFont() { return _font.valid() ? _font.get() : Font::getDefaultFont().get(); }
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const Font* getActiveFont() const { return _font.valid() ? _font.get() : Font::getDefaultFont().get(); }
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void setStyle(Style* style) { _style = style; }
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Style* getStyle() { return _style.get(); }
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const Style* getStyle() const { return _style.get(); }
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Style* getActiveStyle() { return _style.valid() ? _style.get() : Style::getDefaultStyle().get(); }
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const Style* getActiveStyle() const { return _style.valid() ? _style.get() : Style::getDefaultStyle().get(); }
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void setLayout(Layout* layout) { _layout = layout; }
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Layout* getLayout() { return _layout.get(); }
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const Layout* getLayout() const { return _layout.get(); }
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const Layout* getActiveLayout() const { return _layout.valid() ? _layout.get() : Layout::getDefaultLayout().get(); }
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void setTextTechnique(TextTechnique* technique);
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TextTechnique* getTextTechnique() { return _technique.get(); }
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const TextTechnique* getTextTechnique() const { return _technique.get(); }
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void setText(const std::string& str);
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void setText(const String& str) { _string = str; }
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String& getText() { return _string; }
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const String& getText() const { return _string; }
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void setPosition(const osg::Vec3d& position) { _position = position; }
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const osg::Vec3d& getPosition() const { return _position; }
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void setRotation(const osg::Quat& rotation) { _rotation = rotation; }
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const osg::Quat& getRotation() const { return _rotation; }
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void setCharacterSize(float characterSize) { _characterSize = characterSize; }
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float getCharacterSize() const { return _characterSize; }
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/// force a regeneration of the rendering backend required to represent the text.
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virtual void update();
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||||
|
||||
protected:
|
||||
|
||||
virtual ~TextNode();
|
||||
|
||||
osg::ref_ptr<Font> _font;
|
||||
osg::ref_ptr<Style> _style;
|
||||
osg::ref_ptr<Layout> _layout;
|
||||
osg::ref_ptr<TextTechnique> _technique;
|
||||
|
||||
String _string;
|
||||
osg::Vec3d _position;
|
||||
osg::Quat _rotation;
|
||||
float _characterSize;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user