Moved TextNode into osgText.

Cleaned up freetype plugin so it no longer does tesselation - instead Glyph and TextNode do this.
This commit is contained in:
Robert Osfield
2010-09-07 18:18:35 +00:00
parent a6abbb545e
commit 50be800787
16 changed files with 2000 additions and 968 deletions

View File

@@ -11,12 +11,14 @@ SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/Export
${HEADER_PATH}/Font
${HEADER_PATH}/Font3D
${HEADER_PATH}/FadeText
${HEADER_PATH}/Glyph
${HEADER_PATH}/KerningType
${HEADER_PATH}/String
${HEADER_PATH}/TextBase
${HEADER_PATH}/Text
${HEADER_PATH}/TextNode
${HEADER_PATH}/Text3D
${HEADER_PATH}/FadeText
${HEADER_PATH}/Version
)
@@ -26,11 +28,15 @@ ADD_LIBRARY(${LIB_NAME}
${LIB_PUBLIC_HEADERS}
DefaultFont.cpp
DefaultFont.h
GlyphGeometry.h
GlyphGeometry.cpp
Font.cpp
String.cpp
FadeText.cpp
Glyph.cpp
String.cpp
TextBase.cpp
Text.cpp
TextNode.cpp
Text3D.cpp
Version.cpp
${OPENSCENEGRAPH_VERSIONINFO_RC}

View File

@@ -194,7 +194,7 @@ void DefaultFont::constructGlyphs()
// populate the glyph mp
for(unsigned int i=32;i<127;i++)
{
osg::ref_ptr<Glyph> glyph = new Glyph(i);
osg::ref_ptr<Glyph> glyph = new Glyph(this, i);
unsigned int dataSize = sourceWidth*sourceHeight;
unsigned char* data = new unsigned char[dataSize];

View File

@@ -493,463 +493,3 @@ void Font::addGlyph(const FontResolution& fontRes, unsigned int charcode, Glyph*
glyphTexture->addGlyph(glyph,posX,posY);
}
GlyphTexture::GlyphTexture():
_margin(1),
_marginRatio(0.02f),
_usedY(0),
_partUsedX(0),
_partUsedY(0)
{
setWrap(WRAP_S, CLAMP_TO_EDGE);
setWrap(WRAP_T, CLAMP_TO_EDGE);
}
GlyphTexture::~GlyphTexture()
{
}
// return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
int GlyphTexture::compare(const osg::StateAttribute& rhs) const
{
if (this<&rhs) return -1;
else if (this>&rhs) return 1;
return 0;
}
bool GlyphTexture::getSpaceForGlyph(Glyph* glyph, int& posX, int& posY)
{
int maxAxis = std::max(glyph->s(), glyph->t());
int margin = _margin + (int)((float)maxAxis * _marginRatio);
int width = glyph->s()+2*margin;
int height = glyph->t()+2*margin;
// first check box (_partUsedX,_usedY) to (width,height)
if (width <= (getTextureWidth()-_partUsedX) &&
height <= (getTextureHeight()-_usedY))
{
// can fit in existing row.
// record the position in which the texture will be stored.
posX = _partUsedX+margin;
posY = _usedY+margin;
// move used markers on.
_partUsedX += width;
if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
return true;
}
// start an new row.
if (width <= getTextureWidth() &&
height <= (getTextureHeight()-_partUsedY))
{
// can fit next row.
_partUsedX = 0;
_usedY = _partUsedY;
posX = _partUsedX+margin;
posY = _usedY+margin;
// move used markers on.
_partUsedX += width;
if (_usedY+height>_partUsedY) _partUsedY = _usedY+height;
return true;
}
// doesn't fit into glyph.
return false;
}
void GlyphTexture::addGlyph(Glyph* glyph, int posX, int posY)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
_glyphs.push_back(glyph);
for(unsigned int i=0;i<_glyphsToSubload.size();++i)
{
_glyphsToSubload[i].push_back(glyph);
}
// set up the details of where to place glyph's image in the texture.
glyph->setTexture(this);
glyph->setTexturePosition(posX,posY);
glyph->setMinTexCoord( osg::Vec2( static_cast<float>(posX)/static_cast<float>(getTextureWidth()),
static_cast<float>(posY)/static_cast<float>(getTextureHeight()) ) );
glyph->setMaxTexCoord( osg::Vec2( static_cast<float>(posX+glyph->s())/static_cast<float>(getTextureWidth()),
static_cast<float>(posY+glyph->t())/static_cast<float>(getTextureHeight()) ) );
}
void GlyphTexture::apply(osg::State& state) const
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
const unsigned int contextID = state.getContextID();
if (contextID>=_glyphsToSubload.size())
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
// graphics context is beyond the number of glyphsToSubloads, so
// we must now copy the glyph list across, this is a potential
// threading issue though is multiple applies are happening the
// same time on this object - to avoid this condition number of
// graphics contexts should be set before create text.
for(unsigned int i=_glyphsToSubload.size();i<=contextID;++i)
{
GlyphPtrList& glyphPtrs = _glyphsToSubload[i];
for(GlyphRefList::const_iterator itr=_glyphs.begin();
itr!=_glyphs.end();
++itr)
{
glyphPtrs.push_back(itr->get());
}
}
}
const Extensions* extensions = getExtensions(contextID,true);
bool generateMipMapSupported = extensions->isGenerateMipMapSupported();
// get the texture object for the current contextID.
TextureObject* textureObject = getTextureObject(contextID);
bool newTextureObject = (textureObject == 0);
if (newTextureObject)
{
GLint maxTextureSize = 256;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
if (maxTextureSize < getTextureWidth() || maxTextureSize < getTextureHeight())
{
OSG_WARN<<"Warning: osgText::Font texture size of ("<<getTextureWidth()<<", "<<getTextureHeight()<<") too large, unable to create font texture."<<std::endl;
OSG_WARN<<" Maximum supported by hardward by native OpenGL implementation is ("<<maxTextureSize<<","<<maxTextureSize<<")."<<std::endl;
OSG_WARN<<" Please set OSG_MAX_TEXTURE_SIZE lenvironment variable to "<<maxTextureSize<<" and re-run application."<<std::endl;
return;
}
// being bound for the first time, need to allocate the texture
_textureObjectBuffer[contextID] = textureObject = osg::Texture::generateTextureObject(
this, contextID,GL_TEXTURE_2D,1,GL_ALPHA,getTextureWidth(), getTextureHeight(),1,0);
textureObject->bind();
applyTexParameters(GL_TEXTURE_2D,state);
// need to look at generate mip map extension if mip mapping required.
switch(_min_filter)
{
case NEAREST_MIPMAP_NEAREST:
case NEAREST_MIPMAP_LINEAR:
case LINEAR_MIPMAP_NEAREST:
case LINEAR_MIPMAP_LINEAR:
if (generateMipMapSupported)
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
}
else glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, LINEAR);
break;
default:
// not mip mapping so no problems.
break;
}
unsigned int imageDataSize = getTextureHeight()*getTextureWidth();
unsigned char* imageData = new unsigned char[imageDataSize];
for(unsigned int i=0; i<imageDataSize; ++i)
{
imageData[i] = 0;
}
// OSG_NOTICE<<"Texture width = "<<getTextureWidth()<<std::endl;
// OSG_NOTICE<<"Texture height = "<<getTextureHeight()<<std::endl;
// allocate the texture memory.
glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA,
getTextureWidth(), getTextureHeight(), 0,
GL_ALPHA,
GL_UNSIGNED_BYTE,
imageData );
delete [] imageData;
}
else
{
// reuse texture by binding.
textureObject->bind();
if (getTextureParameterDirty(contextID))
{
applyTexParameters(GL_TEXTURE_2D,state);
}
}
static const GLubyte* s_renderer = 0;
static bool s_subloadAllGlyphsTogether = false;
if (!s_renderer)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
s_renderer = glGetString(GL_RENDERER);
OSG_INFO<<"glGetString(GL_RENDERER)=="<<s_renderer<<std::endl;
if (s_renderer && strstr((const char*)s_renderer,"IMPACT")!=0)
{
// we're running on an Octane, so need to work around its
// subloading bugs by loading all at once.
s_subloadAllGlyphsTogether = true;
}
if (s_renderer &&
((strstr((const char*)s_renderer,"Radeon")!=0) ||
(strstr((const char*)s_renderer,"RADEON")!=0) ||
(strstr((const char*)s_renderer,"ALL-IN-WONDER")!=0)))
{
// we're running on an ATI, so need to work around its
// subloading bugs by loading all at once.
s_subloadAllGlyphsTogether = true;
}
if (s_renderer && strstr((const char*)s_renderer,"Sun")!=0)
{
// we're running on an solaris x server, so need to work around its
// subloading bugs by loading all at once.
s_subloadAllGlyphsTogether = true;
}
const char* str = getenv("OSG_TEXT_INCREMENTAL_SUBLOADING");
if (str)
{
s_subloadAllGlyphsTogether = strcmp(str,"OFF")==0 || strcmp(str,"Off")==0 || strcmp(str,"off")==0;
}
}
// now subload the glyphs that are outstanding for this graphics context.
GlyphPtrList& glyphsWereSubloading = _glyphsToSubload[contextID];
if (!glyphsWereSubloading.empty() || newTextureObject)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
if (!s_subloadAllGlyphsTogether)
{
if (newTextureObject)
{
for(GlyphRefList::const_iterator itr=_glyphs.begin();
itr!=_glyphs.end();
++itr)
{
(*itr)->subload();
}
}
else // just subload the new entries.
{
// default way of subloading as required.
//std::cout<<"subloading"<<std::endl;
for(GlyphPtrList::iterator itr=glyphsWereSubloading.begin();
itr!=glyphsWereSubloading.end();
++itr)
{
(*itr)->subload();
}
}
// clear the list since we have now subloaded them.
glyphsWereSubloading.clear();
}
else
{
OSG_INFO<<"osgText::Font loading all glyphs as a single subload."<<std::endl;
// Octane has bugs in OGL driver which mean that subloads smaller
// than 32x32 produce errors, and also cannot handle general alignment,
// so to get round this copy all glyphs into a temporary image and
// then subload the whole lot in one go.
int tsize = getTextureHeight() * getTextureWidth();
unsigned char *local_data = new unsigned char[tsize];
memset( local_data, 0L, tsize);
for(GlyphRefList::const_iterator itr=_glyphs.begin();
itr!=_glyphs.end();
++itr)
{
//(*itr)->subload();
// Rather than subloading to graphics, we'll write the values
// of the glyphs into some intermediate data and subload the
// whole thing at the end
for( int t = 0; t < (*itr)->t(); t++ )
{
for( int s = 0; s < (*itr)->s(); s++ )
{
int sindex = (t*(*itr)->s()+s);
int dindex =
((((*itr)->getTexturePositionY()+t) * getTextureWidth()) +
((*itr)->getTexturePositionX()+s));
const unsigned char *sptr = &(*itr)->data()[sindex];
unsigned char *dptr = &local_data[dindex];
(*dptr) = (*sptr);
}
}
}
// clear the list since we have now subloaded them.
glyphsWereSubloading.clear();
// Subload the image once
glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0,
getTextureWidth(),
getTextureHeight(),
GL_ALPHA, GL_UNSIGNED_BYTE, local_data );
delete [] local_data;
}
}
else
{
// OSG_INFO << "no need to subload "<<std::endl;
}
// if (generateMipMapTurnedOn)
// {
// glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
// }
}
void GlyphTexture::setThreadSafeRefUnref(bool threadSafe)
{
osg::Texture2D::setThreadSafeRefUnref(threadSafe);
}
void GlyphTexture::resizeGLObjectBuffers(unsigned int maxSize)
{
osg::Texture2D::resizeGLObjectBuffers(maxSize);
_glyphsToSubload.resize(maxSize);
}
// all the methods in Font::Glyph have been made non inline because VisualStudio6.0 is STUPID, STUPID, STUPID PILE OF JUNK.
Glyph::Glyph(unsigned int glyphCode):
_font(0),
_glyphCode(glyphCode),
_horizontalBearing(0.0f,0.f),
_horizontalAdvance(0.f),
_verticalBearing(0.0f,0.f),
_verticalAdvance(0.f),
_texture(0),
_texturePosX(0),
_texturePosY(0),
_minTexCoord(0.0f,0.0f),
_maxTexCoord(0.0f,0.0f)
{
setThreadSafeRefUnref(true);
}
Glyph::~Glyph()
{
}
void Glyph::setHorizontalBearing(const osg::Vec2& bearing) { _horizontalBearing=bearing; }
const osg::Vec2& Glyph::getHorizontalBearing() const { return _horizontalBearing; }
void Glyph::setHorizontalAdvance(float advance) { _horizontalAdvance=advance; }
float Glyph::getHorizontalAdvance() const { return _horizontalAdvance; }
void Glyph::setVerticalBearing(const osg::Vec2& bearing) { _verticalBearing=bearing; }
const osg::Vec2& Glyph::getVerticalBearing() const { return _verticalBearing; }
void Glyph::setVerticalAdvance(float advance) { _verticalAdvance=advance; }
float Glyph::getVerticalAdvance() const { return _verticalAdvance; }
void Glyph::setTexture(GlyphTexture* texture) { _texture = texture; }
GlyphTexture* Glyph::getTexture() { return _texture; }
const GlyphTexture* Glyph::getTexture() const { return _texture; }
void Glyph::setTexturePosition(int posX,int posY) { _texturePosX = posX; _texturePosY = posY; }
int Glyph::getTexturePositionX() const { return _texturePosX; }
int Glyph::getTexturePositionY() const { return _texturePosY; }
void Glyph::setMinTexCoord(const osg::Vec2& coord) { _minTexCoord=coord; }
const osg::Vec2& Glyph::getMinTexCoord() const { return _minTexCoord; }
void Glyph::setMaxTexCoord(const osg::Vec2& coord) { _maxTexCoord=coord; }
const osg::Vec2& Glyph::getMaxTexCoord() const { return _maxTexCoord; }
void Glyph::subload() const
{
GLenum errorNo = glGetError();
if (errorNo!=GL_NO_ERROR)
{
#ifdef OSG_GLU_AVAILABLE
const GLubyte* msg = gluErrorString(errorNo);
if (msg) { OSG_WARN<<"before Glyph::subload(): detected OpenGL error: "<<msg<<std::endl; }
else { OSG_WARN<<"before Glyph::subload(): detected OpenGL error number: "<<errorNo<<std::endl; }
#else
OSG_WARN<<"before Glyph::subload(): detected OpenGL error number: "<<errorNo<<std::endl;
#endif
}
if(s() <= 0 || t() <= 0)
{
OSG_INFO<<"Glyph::subload(): texture sub-image width and/or height of 0, ignoring operation."<<std::endl;
return;
}
glPixelStorei(GL_UNPACK_ALIGNMENT,getPacking());
glTexSubImage2D(GL_TEXTURE_2D,0,
_texturePosX,_texturePosY,
s(),t(),
(GLenum)getPixelFormat(),
(GLenum)getDataType(),
data());
errorNo = glGetError();
if (errorNo!=GL_NO_ERROR)
{
#ifdef OSG_GLU_AVAILABLE
const GLubyte* msg = gluErrorString(errorNo);
if (msg) { OSG_WARN<<"after Glyph::subload() : detected OpenGL error: "<<msg<<std::endl; }
else { OSG_WARN<<"after Glyph::subload() : detected OpenGL error number: "<<errorNo<<std::endl; }
#else
OSG_WARN<<"after Glyph::subload() : detected OpenGL error number: "<<errorNo<<std::endl;
#endif
OSG_WARN<< "\tglTexSubImage2D(0x"<<hex<<GL_TEXTURE_2D<<dec<<" ,"<<0<<"\t"<<std::endl<<
"\t "<<_texturePosX<<" ,"<<_texturePosY<<std::endl<<
"\t "<<s()<<" ,"<<t()<<std::endl<<hex<<
"\t 0x"<<(GLenum)getPixelFormat()<<std::endl<<
"\t 0x"<<(GLenum)getDataType()<<std::endl<<
"\t 0x"<<(unsigned long)data()<<");"<<dec<<std::endl;
}
}
void Glyph3D::setThreadSafeRefUnref(bool threadSafe)
{
if (_vertexArray.valid()) _vertexArray->setThreadSafeRefUnref(threadSafe);
if (_normalArray.valid()) _normalArray->setThreadSafeRefUnref(threadSafe);
}

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@@ -0,0 +1,32 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_GLYPHGEOMETRY
#define OSGTEXT_GLYPHGEOMETRY 1
#include <osgText/TextNode>
namespace osgText
{
extern osg::Geometry* computeGlyphGeometry(osgText::Glyph3D* glyph, float bevelThickness, float shellThickness);
extern osg::Geometry* computeTextGeometry(osgText::Glyph3D* glyph, float width);
extern osg::Geometry* computeTextGeometry(osg::Geometry* glyphGeometry, const Bevel& profile, float width);
extern osg::Geometry* computeShellGeometry(osg::Geometry* glyphGeometry, const Bevel& profile, float width);
}
#endif

425
src/osgText/TextNode.cpp Normal file
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@@ -0,0 +1,425 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgText/TextNode>
#include "GlyphGeometry.h"
#include <osg/PositionAttitudeTransform>
#include <osg/Geode>
#include <osgUtil/SmoothingVisitor>
#include <osg/io_utils>
using namespace osgText;
/////////////////////////////////////////////////////////////////////////////////////////
//
// Bevel
//
Bevel::Bevel()
{
_thickness = 0.02f;
flatBevel();
}
Bevel::Bevel(const Bevel& bevel, const osg::CopyOp&):
_thickness(bevel._thickness),
_vertices(bevel._vertices)
{
}
void Bevel::flatBevel(float width)
{
_vertices.clear();
if (width>0.5f) width = 0.5f;
_vertices.push_back(osg::Vec2(0.0f,0.0f));
_vertices.push_back(osg::Vec2(width,1.0f));
if (width<0.5f) _vertices.push_back(osg::Vec2(1-width,1.0f));
_vertices.push_back(osg::Vec2(1.0f,0.0f));
}
void Bevel::roundedBevel(float width, unsigned int numSteps)
{
_vertices.clear();
if (width>0.5f) width = 0.5f;
unsigned int i = 0;
for(; i<=numSteps; ++i)
{
float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps));
_vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, sinf(angle)) );
}
// start the second half one into the curve if the width is half way across
i = width<0.5f ? 0 : 1;
for(; i<=numSteps; ++i)
{
float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps));
_vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, sin(angle)) );
}
}
void Bevel::roundedBevel2(float width, unsigned int numSteps)
{
_vertices.clear();
if (width>0.5f) width = 0.5f;
float h = 0.1f;
float r = 1.0f-h;
_vertices.push_back(osg::Vec2(0.0,0.0));
unsigned int i = 0;
for(; i<=numSteps; ++i)
{
float angle = float(osg::PI)*0.5f*(float(i)/float(numSteps));
_vertices.push_back( osg::Vec2((1.0f-cosf(angle))*width, h + sinf(angle)*r) );
}
// start the second half one into the curve if the width is half way across
i = width<0.5f ? 0 : 1;
for(; i<=numSteps; ++i)
{
float angle = float(osg::PI)*0.5f*(float(numSteps-i)/float(numSteps));
_vertices.push_back( osg::Vec2(1.0-(1.0f-cosf(angle))*width, h + sin(angle)*r) );
}
_vertices.push_back(osg::Vec2(1.0,0.0));
}
void Bevel::print(std::ostream& fout)
{
OSG_NOTICE<<"print bevel"<<std::endl;
for(Vertices::iterator itr = _vertices.begin();
itr != _vertices.end();
++itr)
{
OSG_NOTICE<<" "<<*itr<<std::endl;
}
}
/////////////////////////////////////////////////////////////////////////////////////////
//
// Style
//
Style::Style():
_widthRatio(1.0f),
_thicknessRatio(0.0f),
_outlineRatio(0.0f),
_sampleDensity(1.0f)
{
}
Style::Style(const Style& style, const osg::CopyOp& copyop):
osg::Object(style,copyop),
_bevel(dynamic_cast<Bevel*>(copyop(style._bevel.get()))),
_widthRatio(style._widthRatio),
_thicknessRatio(style._thicknessRatio),
_outlineRatio(style._outlineRatio),
_sampleDensity(style._sampleDensity)
{
}
/// default Layout implementation used if no other is specified on TextNode
osg::ref_ptr<Style>& Style::getDefaultStyle()
{
static OpenThreads::Mutex s_DefaultStyleMutex;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_DefaultStyleMutex);
static osg::ref_ptr<Style> s_defaultStyle = new Style;
return s_defaultStyle;
}
/////////////////////////////////////////////////////////////////////////////////////////
//
// Layout
//
Layout::Layout()
{
}
Layout::Layout(const Layout& layout, const osg::CopyOp& copyop):
osg::Object(layout,copyop)
{
}
osg::ref_ptr<Layout>& Layout::getDefaultLayout()
{
static OpenThreads::Mutex s_DefaultLayoutMutex;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_DefaultLayoutMutex);
static osg::ref_ptr<Layout> s_defaultLayout = new Layout;
return s_defaultLayout;
}
void Layout::layout(TextNode& text) const
{
OSG_NOTICE<<"Layout::layout"<<std::endl;
Font* font = text.getActiveFont();
Style* style = text.getActiveStyle();
TextTechnique* technique = text.getTextTechnique();
const String& str = text.getText();
if (!text.getTextTechnique())
{
OSG_NOTICE<<"Warning: no TextTechnique assigned to Layout"<<std::endl;
return;
}
osg::Vec3 pos(0.0f,0.0f,0.0f);
float characterSize = text.getCharacterSize();
osg::Vec3 size(characterSize, characterSize, 0.0);
if (style)
{
size.y() = characterSize;
size.z() = characterSize;
}
osgText::FontResolution resolution(32,32);
if (style)
{
resolution.first = static_cast<unsigned int>(static_cast<float>(resolution.first)*style->getSampleDensity());
resolution.second = static_cast<unsigned int>(static_cast<float>(resolution.second)*style->getSampleDensity());
}
float characterWidthScale = 1.0f;
float characterHeightScale = 1.0f;
bool textIs3D = (style && style->getThicknessRatio()!=0.0);
if (textIs3D)
{
characterWidthScale = font->getScale();
characterHeightScale = font->getScale();
}
else
{
characterWidthScale = 1.0f/static_cast<float>(resolution.first);
characterHeightScale = 1.0f/static_cast<float>(resolution.second);
}
osgText::KerningType kerningType = osgText::KERNING_DEFAULT;
technique->start();
unsigned int previousCharcode = 0;
for(unsigned int i=0; i<str.size(); ++i)
{
unsigned int charcode = str[i];
if (size.z()==0.0f)
{
osgText::Glyph* glyph = font->getGlyph(resolution, charcode);
if (glyph)
{
technique->addCharacter(pos, size, glyph, style);
pos += osg::Vec3(size.x()*(glyph->getHorizontalAdvance()*characterWidthScale), 0.0f ,0.0f);
}
}
else
{
osgText::Glyph3D* glyph = font->getGlyph3D(charcode);
OSG_NOTICE<<"pos = "<<pos<<", charcode="<<charcode<<", glyph="<<glyph<< std::endl;
if (glyph)
{
osg::Vec3 local_scale( size );
local_scale *= (1.0f/font->getScale());
technique->addCharacter(pos, local_scale, glyph, style);
pos += osg::Vec3(size.x()*(glyph->getHorizontalWidth()/font->getScale()), 0.0f ,0.0f);
}
}
if (previousCharcode!=0 && charcode!=0)
{
osg::Vec2 offset = font->getKerning(previousCharcode, charcode, kerningType);
OSG_NOTICE<<" offset = "<<offset<< std::endl;
pos.x() += offset.x();
pos.y() += offset.y();
}
previousCharcode = charcode;
}
technique->finish();
}
/////////////////////////////////////////////////////////////////////////////////////////
//
// TextTechnique
//
TextTechnique::TextTechnique():
_textNode(0)
{
}
TextTechnique::TextTechnique(const TextTechnique& technique, const osg::CopyOp& copyop):
osg::Object(technique, copyop),
_textNode(0)
{
}
osg::ref_ptr<TextTechnique>& TextTechnique::getDefaultTextTechinque()
{
static OpenThreads::Mutex s_DefaultTextTechniqueMutex;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_DefaultTextTechniqueMutex);
static osg::ref_ptr<TextTechnique> s_defaultTextTechnique = new TextTechnique;
return s_defaultTextTechnique;
}
void TextTechnique::start()
{
OSG_NOTICE<<"TextTechnique::start()"<<std::endl;
}
void TextTechnique::addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph* glyph, Style* style)
{
OSG_NOTICE<<"TextTechnique::addCharacter 2D("<<position<<", "<<size<<", "<<glyph<<", "<<style<<")"<<std::endl;
}
void TextTechnique::addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph3D* glyph, Style* style)
{
OSG_NOTICE<<"TextTechnique::addCharacter 3D("<<position<<", "<<size<<", "<<glyph<<", "<<style<<")"<<std::endl;
osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform;
transform->setPosition(position);
transform->setAttitude(osg::Quat(osg::inDegrees(90.0),osg::Vec3d(1.0,0.0,0.0)));
transform->setScale(size);
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
const Bevel* bevel = style ? style->getBevel() : 0;
bool outline = style ? style->getOutlineRatio()>0.0f : false;
float width = style->getThicknessRatio();
float creaseAngle = 30.0f;
bool smooth = true;
if (bevel)
{
float thickness = bevel->getBevelThickness();
osg::ref_ptr<osg::Geometry> glyphGeometry = osgText::computeGlyphGeometry(glyph, thickness, width);
osg::ref_ptr<osg::Geometry> textGeometry = osgText::computeTextGeometry(glyphGeometry.get(), *bevel, width);
osg::ref_ptr<osg::Geometry> shellGeometry = outline ? osgText::computeShellGeometry(glyphGeometry.get(), *bevel, width) : 0;
if (textGeometry.valid()) geode->addDrawable(textGeometry.get());
if (shellGeometry.valid()) geode->addDrawable(shellGeometry.get());
// create the normals
if (smooth && textGeometry.valid())
{
osgUtil::SmoothingVisitor::smooth(*textGeometry, osg::DegreesToRadians(creaseAngle));
}
}
else
{
osg::ref_ptr<osg::Geometry> textGeometry = osgText::computeTextGeometry(glyph, width);
if (textGeometry.valid()) geode->addDrawable(textGeometry.get());
// create the normals
if (smooth && textGeometry.valid())
{
osgUtil::SmoothingVisitor::smooth(*textGeometry, osg::DegreesToRadians(creaseAngle));
}
}
transform->addChild(geode.get());
_textNode->addChild(transform.get());
transform->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
}
void TextTechnique::finish()
{
OSG_NOTICE<<"TextTechnique::finish()"<<std::endl;
}
void TextTechnique::traverse(osg::NodeVisitor& nv)
{
// OSG_NOTICE<<"TextTechnique::traverse()"<<std::endl;
if (_textNode) _textNode->Group::traverse(nv);
}
/////////////////////////////////////////////////////////////////////////////////////////
//
// TextNode
//
TextNode::TextNode():
_characterSize(1.0f)
{
}
TextNode::TextNode(const TextNode& text, const osg::CopyOp& copyop):
osg::Group(text, copyop)
{
}
TextNode::~TextNode()
{
setTextTechnique(0);
}
void TextNode::traverse(osg::NodeVisitor& nv)
{
if (_technique.valid())
{
_technique->traverse(nv);
}
else
{
Group::traverse(nv);
}
}
void TextNode::setTextTechnique(TextTechnique* technique)
{
if (_technique==technique) return;
if (_technique.valid()) _technique->setTextNode(0);
if (TextTechnique::getDefaultTextTechinque()==technique)
{
OSG_NOTICE<<"Warning: Attempt to assign DefaultTextTechnique() prototype to TextNode::setTextTechnique(..), assigning a clone() of it instead."<<std::endl;
technique = new TextTechnique(*TextTechnique::getDefaultTextTechinque());
}
_technique = technique;
if (_technique.valid()) _technique->setTextNode(this);
}
void TextNode::update()
{
getActiveLayout()->layout(*this);
}
void TextNode::setText(const std::string& str)
{
_string.set(str);
}