comply with refactoring
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@@ -814,7 +814,7 @@ bool RigGeometry_readLocalData(Object& obj, Input& fr)
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}
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osgAnimation::BoneInfluenceList vi;
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vi.setName(name);
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vi.setBoneName(name);
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vi.reserve(nbVertexes);
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for (int j = 0; j < nbVertexes; j++)
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{
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