From Cedric Pinson, Fix the drop of the first frame of action when adding action with addActionNow\nReport stats only for active animations\nAdd priority to RunAction callback

This commit is contained in:
Cedric Pinson
2009-06-24 10:10:09 +00:00
parent 8955321dcc
commit 51579cf436
4 changed files with 6 additions and 14 deletions

View File

@@ -32,8 +32,6 @@ void osgAnimation::StatsActionVisitor::apply(Timeline& tm)
void osgAnimation::StatsActionVisitor::apply(Action& action)
{
_channels.push_back(action.getName());
_stats->setAttribute(_frame,action.getName(),0);
if (isActive())
{
_channels.push_back(action.getName());
@@ -43,8 +41,6 @@ void osgAnimation::StatsActionVisitor::apply(Action& action)
void osgAnimation::StatsActionVisitor::apply(BlendIn& action)
{
_channels.push_back(action.getName());
_stats->setAttribute(_frame,action.getName(),0);
if (isActive())
{
_channels.push_back(action.getName());
@@ -54,8 +50,6 @@ void osgAnimation::StatsActionVisitor::apply(BlendIn& action)
void osgAnimation::StatsActionVisitor::apply(BlendOut& action)
{
_channels.push_back(action.getName());
_stats->setAttribute(_frame,action.getName(),0);
if (isActive())
{
_channels.push_back(action.getName());
@@ -65,8 +59,6 @@ void osgAnimation::StatsActionVisitor::apply(BlendOut& action)
void osgAnimation::StatsActionVisitor::apply(ActionAnimation& action)
{
_channels.push_back(action.getName());
_stats->setAttribute(_frame,action.getName(),0);
if (isActive())
{
_channels.push_back(action.getName());
@@ -76,8 +68,6 @@ void osgAnimation::StatsActionVisitor::apply(ActionAnimation& action)
void osgAnimation::StatsActionVisitor::apply(StripAnimation& action)
{
_channels.push_back(action.getName());
_stats->setAttribute(_frame,action.getName(),0);
if (isActive())
{
_channels.push_back(action.getName());