First cut at class interfaces and stubs for implementations for the new osgShadow NodeKit
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include/osgShadow/ParallelSplitShadowMap
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41
include/osgShadow/ParallelSplitShadowMap
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSHADOW_PARALLELSPLITSHADOWMAP
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#define OSGSHADOW_PARALLELSPLITSHADOWMAP 1
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#include <osg/CameraNode>
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#include <osgShadow/ShadowTechnique>
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namespace osgShadow {
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/** ShadowedTexture provides an implementation of shadow textures.*/
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class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
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{
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public :
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ParallelSplitShadowMap();
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ParallelSplitShadowMap(const ParallelSplitShadowMap& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgShadow, ParallelSplitShadowMap);
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protected :
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virtual ~ParallelSplitShadowMap() {}
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};
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}
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#endif
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