First cut at class interfaces and stubs for implementations for the new osgShadow NodeKit

This commit is contained in:
Robert Osfield
2006-10-06 14:16:11 +00:00
parent d445995432
commit 5163c4a762
27 changed files with 1697 additions and 3 deletions

21
src/osgShadow/GNUmakefile Normal file
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TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES = \
ShadowedScene.cpp\
ShadowTechnique.cpp\
ShadowMap.cpp\
ShadowTexture.cpp\
ShadowVolume.cpp\
ParallelSplitShadowMap.cpp\
Version.cpp\
DEF += -DOSGTEXT_LIBRARY
LIBS += -losgDB -losg $(GL_LIBS) $(OTHER_LIBS)
TARGET_BASENAME = osgText
LIB = $(LIB_PREFIX)$(TARGET_BASENAME).$(LIB_EXT)
include $(TOPDIR)/Make/makerules

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgShadow/ParallelSplitShadowMap>
#include <osg/Notify>
using namespace osgShadow;
ParallelSplitShadowMap::ParallelSplitShadowMap()
{
osg::notify(osg::NOTICE)<<"Warning: osgShadow::ParallelSplitShadowMap technique not implemented yet."<<std::endl;
}
ParallelSplitShadowMap::ParallelSplitShadowMap(const ParallelSplitShadowMap& copy, const osg::CopyOp& copyop):
ShadowTechnique(copy,copyop)
{
}

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgShadow/ShadowMap>
#include <osg/Notify>
using namespace osgShadow;
ShadowMap::ShadowMap()
{
osg::notify(osg::NOTICE)<<"Warning: osgShadow::ShadowMap technique not implemented yet."<<std::endl;
}
ShadowMap::ShadowMap(const ShadowMap& copy, const osg::CopyOp& copyop):
ShadowTechnique(copy,copyop)
{
}

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgShadow/ShadowTechnique>
using namespace osgShadow;
ShadowTechnique::ShadowTechnique()
{
}
ShadowTechnique::ShadowTechnique(const ShadowTechnique& copy, const osg::CopyOp& copyop):
osg::Object(copy,copyop)
{
}

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgShadow/ShadowTexture>
#include <osg/Notify>
using namespace osgShadow;
ShadowTexture::ShadowTexture()
{
osg::notify(osg::NOTICE)<<"Warning: osgShadow::ShadowTexture technique not implemented yet."<<std::endl;
}
ShadowTexture::ShadowTexture(const ShadowTexture& copy, const osg::CopyOp& copyop):
ShadowTechnique(copy,copyop)
{
}

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgShadow/ShadowVolume>
#include <osg/Notify>
using namespace osgShadow;
ShadowVolume::ShadowVolume()
{
osg::notify(osg::NOTICE)<<"Warning: osgShadow::ShadowVolume technique not implemented yet."<<std::endl;
}
ShadowVolume::ShadowVolume(const ShadowVolume& copy, const osg::CopyOp& copyop):
ShadowTechnique(copy,copyop)
{
}

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Texture2D>
#include <osg/CoordinateSystemNode>
#include <osg/TexEnv>
#include <osg/io_utils>
#include <osgUtil/CullVisitor>
#include <osgShadow/ShadowedScene>
using namespace osgShadow;
using namespace osg;
ShadowedScene::ShadowedScene()
{
setNumChildrenRequiringUpdateTraversal(1);
}
ShadowedScene::ShadowedScene(const ShadowedScene& copy, const osg::CopyOp& copyop):
osg::Group(copy,copyop)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
}
void ShadowedScene::traverse(osg::NodeVisitor& nv)
{
if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
Group::traverse(nv);
return;
}
if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR)
{
Group::traverse(nv);
return;
}
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (!cv)
{
Group::traverse(nv);
return;
}
Group::traverse(nv);
}

12
src/osgShadow/Version.cpp Normal file
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#include <osgShadow/Version>
const char* osgShadowGetVersion()
{
return "1.2";
}
const char* osgShaodowGetLibraryName()
{
return "OpenSceneGraph Shadow Library";
}

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osgShadow/ParallelSplitShadowMap>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgShadow::ParallelSplitShadowMap)
I_BaseType(osgShadow::ShadowTechnique);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgShadow::ParallelSplitShadowMap &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
END_REFLECTOR

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osgShadow/ShadowTechnique>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowTechnique)
I_BaseType(osg::Object);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgShadow::ShadowTechnique &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
END_REFLECTOR

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osgShadow/ShadowVolume>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowVolume)
I_BaseType(osgShadow::ShadowTechnique);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgShadow::ShadowVolume &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
END_REFLECTOR

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// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgShadow/ShadowTechnique>
#include <osgShadow/ShadowedScene>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowedScene)
I_BaseType(osg::Group);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgShadow::ShadowedScene &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method1(void, setRecievesShadowTraversalMask, IN, unsigned int, mask);
I_Method0(unsigned int, getRecievesShadowTraversalMask);
I_Method1(void, setCastsShadowTraversalMask, IN, unsigned int, mask);
I_Method0(unsigned int, getCastsShadowTraversalMask);
I_Method1(void, setShadowTechnique, IN, osgShadow::ShadowTechnique *, technique);
I_Method0(osgShadow::ShadowTechnique *, getShadowTechnique);
I_Method0(const osgShadow::ShadowTechnique *, getShadowTechnique);
I_Property(unsigned int, CastsShadowTraversalMask);
I_Property(unsigned int, RecievesShadowTraversalMask);
I_Property(osgShadow::ShadowTechnique *, ShadowTechnique);
END_REFLECTOR