First cut at class interfaces and stubs for implementations for the new osgShadow NodeKit

This commit is contained in:
Robert Osfield
2006-10-06 14:16:11 +00:00
parent d445995432
commit 5163c4a762
27 changed files with 1697 additions and 3 deletions

View File

@@ -0,0 +1,49 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgShadow/ShadowTechnique>
#include <osgShadow/ShadowedScene>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowedScene)
I_BaseType(osg::Group);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgShadow::ShadowedScene &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method1(void, setRecievesShadowTraversalMask, IN, unsigned int, mask);
I_Method0(unsigned int, getRecievesShadowTraversalMask);
I_Method1(void, setCastsShadowTraversalMask, IN, unsigned int, mask);
I_Method0(unsigned int, getCastsShadowTraversalMask);
I_Method1(void, setShadowTechnique, IN, osgShadow::ShadowTechnique *, technique);
I_Method0(osgShadow::ShadowTechnique *, getShadowTechnique);
I_Method0(const osgShadow::ShadowTechnique *, getShadowTechnique);
I_Property(unsigned int, CastsShadowTraversalMask);
I_Property(unsigned int, RecievesShadowTraversalMask);
I_Property(osgShadow::ShadowTechnique *, ShadowTechnique);
END_REFLECTOR