Added View::home() method and updated wrappers

This commit is contained in:
Robert Osfield
2007-06-07 09:58:49 +00:00
parent 1d7ba27e72
commit 51d489fb97
3 changed files with 53 additions and 11 deletions

View File

@@ -183,6 +183,16 @@ void View::setCameraManipulator(osgGA::MatrixManipulator* manipulator)
}
}
void View::home()
{
if (_cameraManipulator.valid())
{
osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
_cameraManipulator->home(*dummyEvent, *this);
}
}
void View::addEventHandler(osgGA::GUIEventHandler* eventHandler)
{
_eventHandlers.push_back(eventHandler);

View File

@@ -119,17 +119,17 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
I_Method1(void, setSceneData, IN, osg::Node *, node,
Properties::VIRTUAL,
__void__setSceneData__osg_Node_P1,
"",
"Set the scene graph that the View will use. ",
"");
I_Method0(osg::Node *, getSceneData,
Properties::NON_VIRTUAL,
__osg_Node_P1__getSceneData,
"",
"Get the View's scene graph. ",
"");
I_Method0(const osg::Node *, getSceneData,
Properties::NON_VIRTUAL,
__C5_osg_Node_P1__getSceneData,
"",
"Get the const View's scene graph. ",
"");
I_Method1(void, setEventQueue, IN, osgGA::EventQueue *, eventQueue,
Properties::NON_VIRTUAL,
@@ -149,38 +149,43 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
I_Method1(void, setCameraManipulator, IN, osgGA::MatrixManipulator *, manipulator,
Properties::NON_VIRTUAL,
__void__setCameraManipulator__osgGA_MatrixManipulator_P1,
"",
"Set the CameraManipulator that moves the View's master Camera position in response to events. ",
"");
I_Method0(osgGA::MatrixManipulator *, getCameraManipulator,
Properties::NON_VIRTUAL,
__osgGA_MatrixManipulator_P1__getCameraManipulator,
"",
"Get the View's CameraManipulator. ",
"");
I_Method0(const osgGA::MatrixManipulator *, getCameraManipulator,
Properties::NON_VIRTUAL,
__C5_osgGA_MatrixManipulator_P1__getCameraManipulator,
"",
"Get the const View's CameraManipulator. ",
"");
I_Method0(void, home,
Properties::NON_VIRTUAL,
__void__home,
"Set the view to the CameraManipulator's home position, if non is attached home() is does nothing. ",
"Note, to set the home position use getCamaraManipulator()->setHomePosition(...). ");
I_Method1(void, addEventHandler, IN, osgGA::GUIEventHandler *, eventHandler,
Properties::NON_VIRTUAL,
__void__addEventHandler__osgGA_GUIEventHandler_P1,
"",
"Add an EventHandler that adds handling of events to the View. ",
"");
I_Method0(osgViewer::View::EventHandlers &, getEventHandlers,
Properties::NON_VIRTUAL,
__EventHandlers_R1__getEventHandlers,
"",
"Get the View's list of EventHandlers. ",
"");
I_Method0(const osgViewer::View::EventHandlers &, getEventHandlers,
Properties::NON_VIRTUAL,
__C5_EventHandlers_R1__getEventHandlers,
"",
"Get the const View's list of EventHandlers. ",
"");
I_Method1(void, setCoordinateSystemNodePath, IN, const osg::NodePath &, nodePath,
Properties::NON_VIRTUAL,
__void__setCoordinateSystemNodePath__C5_osg_NodePath_R1,
"Set the NodePath to any active CoordinateSystemNode present in the Scene. ",
"");
"The CoordinateSystemNode path is used to help applications and CamaraManipualtors handle geocentric coordinates systems, such as known which way is the local up at any position on the a whole earth. ");
I_Method0(osg::NodePath, getCoordinateSystemNodePath,
Properties::NON_VIRTUAL,
__osg_NodePath__getCoordinateSystemNodePath,