Refactored Text3D so that it no longer depends upon GLBeginEndAdapter
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@@ -149,6 +149,10 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
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osg::ref_ptr<osg::StateSet> _wallStateSet;
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osg::ref_ptr<osg::StateSet> _backStateSet;
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void setupDecoration();
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osg::ref_ptr<osg::Vec3Array> _decorationVertices;
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};
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}
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