From Cedric Pinson,

Add check in RigTransformSoftware if bones are null
Indent TimelineAnimationManager
Add check for NaN in UpdateCallback.cpp
Fix TimelineAnimationManager clear target (a refactore of Timeline is require for futur)
Fix Computation of bounding box for RigGeometry
This commit is contained in:
Cedric Pinson
2009-12-09 18:45:46 +00:00
parent f099dab160
commit 53d5b56202
8 changed files with 81 additions and 34 deletions

View File

@@ -12,8 +12,8 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ANIMATION_MANAGER_BASE_H
#define OSGANIMATION_ANIMATION_MANAGER_BASE_H
#ifndef OSGANIMATION_ANIMATION_MANAGER_BASE
#define OSGANIMATION_ANIMATION_MANAGER_BASE 1
#include <osgAnimation/LinkVisitor>
#include <osgAnimation/Animation>
@@ -55,7 +55,6 @@ namespace osgAnimation
/// set a flag to define the behaviour
void setAutomaticLink(bool);
bool isAutomaticLink() const;
void dirty();
protected:

View File

@@ -16,8 +16,8 @@
* Michael Platings <mplatings@pixelpower.com>
*/
#ifndef OSGANIMATION_INTERPOLATOR_H
#define OSGANIMATION_INTERPOLATOR_H
#ifndef OSGANIMATION_INTERPOLATOR
#define OSGANIMATION_INTERPOLATOR 1
#include <osg/Notify>
#include <osgAnimation/Keyframe>

View File

@@ -86,7 +86,7 @@ namespace osgAnimation
{
if (_bones.empty())
{
osg::notify(osg::WARN) << "RigTransformSoftware::UniqBoneSetVertexSet no bones found" << std::endl;
osg::notify(osg::WARN) << this << " RigTransformSoftware::UniqBoneSetVertexSet no bones found" << std::endl;
_result = osg::Matrix::identity();
return;
}
@@ -96,6 +96,11 @@ namespace osgAnimation
for (int i = 0; i < size; i++)
{
const Bone* bone = _bones[i].getBone();
if (!bone)
{
osg::notify(osg::WARN) << this << " RigTransformSoftware::computeMatrixForVertexSet Warning a bone is null, skip it" << std::endl;
continue;
}
const osg::Matrix& invBindMatrix = bone->getInvBindMatrixInSkeletonSpace();
const osg::Matrix& matrix = bone->getMatrixInSkeletonSpace();
osg::Matrix::value_type w = _bones[i].getWeight();

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@@ -12,12 +12,13 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_TIMELINE_H
#define OSGANIMATION_TIMELINE_H
#ifndef OSGANIMATION_TIMELINE
#define OSGANIMATION_TIMELINE 1
#include <osgAnimation/Export>
#include <map>
#include <vector>
#include <osg/observer_ptr>
#include <osg/Notify>
#include <osg/Stats>
#include <osgAnimation/Action>
@@ -27,7 +28,7 @@
namespace osgAnimation
{
class OSGANIMATION_EXPORT Timeline : public Action //osg::Object
class OSGANIMATION_EXPORT Timeline : public Action
{
public:
@@ -79,9 +80,9 @@ namespace osgAnimation
const ActionLayers& getActionLayers() const { return _actions; }
void processPendingOperation();
void setAnimationManager(AnimationManagerBase*);
protected:
osg::observer_ptr<AnimationManagerBase> _animationManager;
ActionLayers _actions;
double _lastUpdate;
double _speed;
@@ -89,7 +90,7 @@ namespace osgAnimation
unsigned int _previousFrameEvaluated;
bool _initFirstFrame;
TimelineStatus _state;
bool _collectStats;
osg::ref_ptr<osg::Stats> _stats;
osg::ref_ptr<osgAnimation::StatsActionVisitor> _statsVisitor;

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@@ -12,8 +12,8 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_TIMELINE_ANIMATION_MANAGER_H
#define OSGANIMATION_TIMELINE_ANIMATION_MANAGER_H
#ifndef OSGANIMATION_TIMELINE_ANIMATION_MANAGER
#define OSGANIMATION_TIMELINE_ANIMATION_MANAGER 1
#include <osgAnimation/Export>
#include <osgAnimation/AnimationManagerBase>
@@ -23,21 +23,21 @@
namespace osgAnimation
{
class OSGANIMATION_EXPORT TimelineAnimationManager : public AnimationManagerBase
{
protected:
osg::ref_ptr<Timeline> _timeline;
class OSGANIMATION_EXPORT TimelineAnimationManager : public AnimationManagerBase
{
protected:
osg::ref_ptr<Timeline> _timeline;
public:
META_Object(osgAnimation, TimelineAnimationManager);
TimelineAnimationManager();
TimelineAnimationManager(const AnimationManagerBase& manager);
TimelineAnimationManager(const TimelineAnimationManager& nc,const osg::CopyOp&);
public:
META_Object(osgAnimation, TimelineAnimationManager);
TimelineAnimationManager();
TimelineAnimationManager(const AnimationManagerBase& manager);
TimelineAnimationManager(const TimelineAnimationManager& nc,const osg::CopyOp&);
Timeline* getTimeline() { return _timeline.get(); }
const Timeline* getTimeline() const { return _timeline.get(); }
void update(double time);
};
Timeline* getTimeline() { return _timeline.get(); }
const Timeline* getTimeline() const { return _timeline.get(); }
void update(double time);
};
}