From Cedric Pinson,
Add check in RigTransformSoftware if bones are null Indent TimelineAnimationManager Add check for NaN in UpdateCallback.cpp Fix TimelineAnimationManager clear target (a refactore of Timeline is require for futur) Fix Computation of bounding box for RigGeometry
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@@ -12,8 +12,8 @@
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_ANIMATION_MANAGER_BASE_H
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#define OSGANIMATION_ANIMATION_MANAGER_BASE_H
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#ifndef OSGANIMATION_ANIMATION_MANAGER_BASE
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#define OSGANIMATION_ANIMATION_MANAGER_BASE 1
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#include <osgAnimation/LinkVisitor>
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#include <osgAnimation/Animation>
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@@ -55,7 +55,6 @@ namespace osgAnimation
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/// set a flag to define the behaviour
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void setAutomaticLink(bool);
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bool isAutomaticLink() const;
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void dirty();
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protected:
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