From Cedric Pinson,
Add check in RigTransformSoftware if bones are null Indent TimelineAnimationManager Add check for NaN in UpdateCallback.cpp Fix TimelineAnimationManager clear target (a refactore of Timeline is require for futur) Fix Computation of bounding box for RigGeometry
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@@ -16,8 +16,8 @@
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* Michael Platings <mplatings@pixelpower.com>
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*/
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#ifndef OSGANIMATION_INTERPOLATOR_H
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#define OSGANIMATION_INTERPOLATOR_H
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#ifndef OSGANIMATION_INTERPOLATOR
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#define OSGANIMATION_INTERPOLATOR 1
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#include <osg/Notify>
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#include <osgAnimation/Keyframe>
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