Added new shell of new class ConnectedParticleSystem, which will be used
for managing connect particle system for the purpose of doing missile trails etc.
This commit is contained in:
58
include/osgParticle/ConnectedParticleSystem
Normal file
58
include/osgParticle/ConnectedParticleSystem
Normal file
@@ -0,0 +1,58 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGPARTICLE_CONNECTEDPARTICLESYSTEM
|
||||
#define OSGPARTICLE_CONNECTEDPARTICLESYSTEM 1
|
||||
|
||||
#include <osgParticle/ParticleSystem>
|
||||
|
||||
namespace osgParticle
|
||||
{
|
||||
|
||||
/** ConnectConnectedParticleSystem is a specialise ConnectedParticleSystem for effects
|
||||
* like missle trails, where the individual particles are rendered as
|
||||
* single ribbon.
|
||||
*/
|
||||
class OSGPARTICLE_EXPORT ConnectedParticleSystem: public osgParticle::ParticleSystem
|
||||
{
|
||||
public:
|
||||
|
||||
ConnectedParticleSystem();
|
||||
ConnectedParticleSystem(const ConnectedParticleSystem& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_Object(osgParticle, ConnectedParticleSystem);
|
||||
|
||||
/// Create a new particle from the specified template (or the default one if <CODE>ptemplate</CODE> is null).
|
||||
virtual Particle* createParticle(const Particle* ptemplate);
|
||||
|
||||
/// Destroy the i-th particle.
|
||||
virtual void destroyParticle(int i);
|
||||
|
||||
/// Update the particles. Don't call this directly, use a <CODE>ConnectedParticleSystemUpdater</CODE> instead.
|
||||
virtual void update(double dt);
|
||||
|
||||
virtual void drawImplementation(osg::State& state) const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~ConnectedParticleSystem();
|
||||
|
||||
ConnectedParticleSystem& operator=(const ConnectedParticleSystem&) { return *this; }
|
||||
|
||||
Particle* _startParticle;
|
||||
Particle* _lastParticleCreated;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -257,6 +257,10 @@ namespace osgParticle
|
||||
int _cur_tile;
|
||||
float _s_coord;
|
||||
float _t_coord;
|
||||
|
||||
// previous and next Particles are only used in ConnectedParticleSystems
|
||||
Particle* _previousParticle;
|
||||
Particle* _nextParticle;
|
||||
};
|
||||
|
||||
// INLINE FUNCTIONS
|
||||
|
||||
Reference in New Issue
Block a user