Added GeometryTechinque to osgTerrain. Added usage of GeometryTechnique into osgterrain example

Added --width and --height command line options to osgdistortion to allow users
to control the window size.
This commit is contained in:
Robert Osfield
2007-03-21 16:34:04 +00:00
parent 2b52de5e9c
commit 541c3f13e9
19 changed files with 386 additions and 53 deletions

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@@ -22,12 +22,11 @@ namespace osg {
/** TransferFunction used to manage the mapping for 1D, 2D or 3D input to output Vec4 values.
*/
class OSG_EXPORT TransferFunction
class OSG_EXPORT TransferFunction : public osg::Referenced
{
public :
TransferFunction();
virtual ~TransferFunction();
osg::Image* getImage() { return _image.get(); }
const osg::Image* getImage() const { return _image.get(); }
@@ -40,6 +39,8 @@ class OSG_EXPORT TransferFunction
protected:
virtual ~TransferFunction();
typedef std::vector<osg::Vec4> Colors;
Colors _colors;
osg::ref_ptr<osg::Image> _image;

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@@ -0,0 +1,56 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_GEOMETRYTECHNIQUE
#define OSGTERRAIN_GEOMETRYTECHNIQUE 1
#include <osg/Geode>
#include <osg/Geometry>
#include <osgTerrain/TerrainTechnique>
namespace osgTerrain {
class OSGTERRAIN_EXPORT GeometryTechnique : public TerrainTechnique
{
public:
GeometryTechnique();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
GeometryTechnique(const GeometryTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual void initialize();
virtual void update(osgUtil::UpdateVisitor* nv);
virtual void cull(osgUtil::CullVisitor* nv);
virtual void cleanSceneGraph() {}
/** Dirty so that cached data structurese are updated.*/
virtual void dirty() { _dirty = true; }
protected:
virtual ~GeometryTechnique();
osg::ref_ptr<osg::Geode> _geode;
osg::ref_ptr<osg::Geometry> _geometry;
bool _dirty;
};
}
#endif

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@@ -40,8 +40,7 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
virtual ~Layer();
osg::ref_ptr<Locator> _locator;
osg::ref_ptr<Locator> _locator;
};

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@@ -15,13 +15,12 @@
#define OSGTERRAIN_LOCATOR 1
#include <osg/Object>
#include <osg/Vec3d>
#include <osgTerrain/Export>
namespace osgTerrain {
class TerrainNode;
class OSGTERRAIN_EXPORT Locator : public osg::Object
{
public:
@@ -31,6 +30,8 @@ class OSGTERRAIN_EXPORT Locator : public osg::Object
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Locator(const Locator&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual bool convertLocalToModel(const osg::Vec3d& local, osg::Vec3d& world) = 0;
virtual bool convertModelToWorld(const osg::Vec3d& local, osg::Vec3d& world) = 0;
protected:

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@@ -15,11 +15,12 @@
#define OSGTERRAIN_TERRAINNODE 1
#include <osg/Group>
#include <osg/Image>
#include <osg/CoordinateSystemNode>
#include <osg/TransferFunction>
#include <osgTerrain/TerrainTechnique>
#include <osgTerrain/Layer>
#include <osgTerrain/Locator>
namespace osgTerrain {
@@ -49,20 +50,40 @@ class OSGTERRAIN_EXPORT TerrainNode : public osg::Group
const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
void setHeightLayer(osgTerrain::Layer* layer);
osgTerrain::Layer* getHeightLayer();
/** Set the coordinate frame locator of the terrain node.
* The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back.*/
void setLocator(Locator* locator) { _locator = locator; }
/** Get the coordinate frame locator of the terrain node.*/
Locator* getLocator() { return _locator.get(); }
/** Get the coordinate frame locator of the terrain node.*/
const Locator* getLocator() const { return _locator.get(); }
void setElevationLayer(Layer* layer);
Layer* getElevationLayer() { return _elevationLayer.get(); }
const Layer* getElevationLayer() const { return _elevationLayer.get(); }
void addColorLayer(osgTerrain::Layer* layer);
void removeColorLayer(osgTerrain::Layer* layer);
void setColorLayer(osgTerrain::Layer* layer);
Layer* getColorLayer() { return _colorLayer.get(); }
const Layer* getColorLayer() const { return _colorLayer.get(); }
void setColorTransferFunction(osg::TransferFunction* tf);
osg::TransferFunction* getColorTransferFunction() { return _colorTransferFunction.get(); }
const osg::TransferFunction* getColorTransferFunction() const { return _colorTransferFunction.get(); }
protected:
virtual ~TerrainNode();
osg::ref_ptr<TerrainTechnique> _terrainTechnique;
osg::ref_ptr<Locator> _locator;
osg::ref_ptr<TerrainTechnique> _terrainTechnique;
osg::ref_ptr<Layer> _heightLayer;
osg::ref_ptr<Layer> _elevationLayer;
osg::ref_ptr<Layer> _colorLayer;
osg::ref_ptr<osg::TransferFunction> _colorTransferFunction;
};
}

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@@ -34,16 +34,22 @@ class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TerrainTechnique(const TerrainTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgTerrain, TerrainTechnique);
TerrainNode* getTerrainNode() { return _terrainNode; }
const TerrainNode* getTerrainNode() const { return _terrainNode; }
virtual void initialize() = 0;
virtual void initialize();
virtual void heightFieldHasBeenModified() = 0;
virtual void update(osgUtil::UpdateVisitor* nv);
virtual void update(osgUtil::UpdateVisitor* nv) = 0;
virtual void cull(osgUtil::CullVisitor* nv);
virtual void cull(osgUtil::CullVisitor* nv) = 0;
/** Clean scene graph from any terrain technique specific nodes.*/
virtual void cleanSceneGraph();
/** Dirty so that cached data structurese are updated.*/
virtual void dirty();
protected: