Added GeometryTechinque to osgTerrain. Added usage of GeometryTechnique into osgterrain example

Added --width and --height command line options to osgdistortion to allow users
to control the window size.
This commit is contained in:
Robert Osfield
2007-03-21 16:34:04 +00:00
parent 2b52de5e9c
commit 541c3f13e9
19 changed files with 386 additions and 53 deletions

View File

@@ -12,6 +12,7 @@ SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/Layer
${HEADER_PATH}/TerrainNode
${HEADER_PATH}/TerrainTechnique
${HEADER_PATH}/GeometryTechnique
${HEADER_PATH}/Version
)
@@ -23,6 +24,7 @@ ADD_LIBRARY(${LIB_NAME}
Locator.cpp
TerrainNode.cpp
TerrainTechnique.cpp
GeometryTechnique.cpp
Version.cpp
)

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@@ -0,0 +1,56 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgTerrain/GeometryTechnique>
using namespace osgTerrain;
GeometryTechnique::GeometryTechnique()
{
}
GeometryTechnique::GeometryTechnique(const GeometryTechnique& gt,const osg::CopyOp& copyop):
TerrainTechnique(gt,copyop)
{
}
GeometryTechnique::~GeometryTechnique()
{
}
void GeometryTechnique::initialize()
{
osg::notify(osg::NOTICE)<<"Doing initalize"<<std::endl;
_geode = new osg::Geode;
_geometry = new osg::Geometry;
_geode->addDrawable(_geometry.get());
}
void GeometryTechnique::update(osgUtil::UpdateVisitor* nv)
{
osg::notify(osg::NOTICE)<<"Doing update"<<std::endl;
}
void GeometryTechnique::cull(osgUtil::CullVisitor* nv)
{
osg::notify(osg::NOTICE)<<"Doing cull"<<std::endl;
if (_geode.valid())
{
_geode->accept(*nv);
}
}

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@@ -23,7 +23,9 @@ TerrainNode::TerrainNode()
TerrainNode::TerrainNode(const TerrainNode& terrain,const osg::CopyOp& copyop):
Group(terrain,copyop),
_heightLayer(terrain._heightLayer)
_elevationLayer(terrain._elevationLayer),
_colorLayer(terrain._colorLayer),
_colorTransferFunction(terrain._colorTransferFunction)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
@@ -74,20 +76,17 @@ void TerrainNode::setTerrainTechnique(osgTerrain::TerrainTechnique* terrainTechn
}
void TerrainNode::setHeightLayer(osgTerrain::Layer* layer)
void TerrainNode::setElevationLayer(osgTerrain::Layer* layer)
{
_heightLayer = layer;
_elevationLayer = layer;
}
osgTerrain::Layer* TerrainNode::getHeightLayer()
void TerrainNode::setColorLayer(osgTerrain::Layer* layer)
{
return _heightLayer.get();
_colorLayer = layer;
}
void TerrainNode::addColorLayer(osgTerrain::Layer* layer)
{
}
void TerrainNode::removeColorLayer(osgTerrain::Layer* layer)
void TerrainNode::setColorTransferFunction(osg::TransferFunction* tf)
{
_colorTransferFunction = tf;
}

View File

@@ -29,3 +29,23 @@ TerrainTechnique::TerrainTechnique(const TerrainTechnique& TerrainTechnique,cons
TerrainTechnique::~TerrainTechnique()
{
}
void TerrainTechnique::initialize()
{
}
void TerrainTechnique::update(osgUtil::UpdateVisitor* nv)
{
}
void TerrainTechnique::cull(osgUtil::CullVisitor* nv)
{
}
void TerrainTechnique::cleanSceneGraph()
{
}
void TerrainTechnique::dirty()
{
}

View File

@@ -24,7 +24,8 @@
#undef OUT
#endif
BEGIN_VALUE_REFLECTOR(osg::TransferFunction)
BEGIN_OBJECT_REFLECTOR(osg::TransferFunction)
I_BaseType(osg::Referenced);
I_Constructor0(____TransferFunction,
"",
"");

View File

@@ -3,6 +3,7 @@ include $(TOPDIR)/Make/makedefs
CXXFILES =\
Export.cpp\
GeometryTechnique.cpp\
Layer.cpp\
Locator.cpp\
TerrainNode.cpp\

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@@ -0,0 +1,61 @@
// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osgTerrain/GeometryTechnique>
#include <osgUtil/CullVisitor>
#include <osgUtil/UpdateVisitor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgTerrain::GeometryTechnique)
I_BaseType(osgTerrain::TerrainTechnique);
I_Constructor0(____GeometryTechnique,
"",
"");
I_ConstructorWithDefaults2(IN, const osgTerrain::GeometryTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____GeometryTechnique__C5_GeometryTechnique_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(void, initialize,
Properties::VIRTUAL,
__void__initialize,
"",
"");
I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,
Properties::VIRTUAL,
__void__update__osgUtil_UpdateVisitor_P1,
"",
"");
I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,
Properties::VIRTUAL,
__void__cull__osgUtil_CullVisitor_P1,
"",
"");
I_Method0(void, cleanSceneGraph,
Properties::VIRTUAL,
__void__cleanSceneGraph,
"Clean scene graph from any terrain technique specific nodes. ",
"");
I_Method0(void, dirty,
Properties::VIRTUAL,
__void__dirty,
"Dirty so that cached data structurese are updated. ",
"");
END_REFLECTOR

View File

@@ -11,6 +11,7 @@
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Vec3d>
#include <osgTerrain/Locator>
// Must undefine IN and OUT macros defined in Windows headers
@@ -30,5 +31,15 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::Locator)
____Locator__C5_Locator_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method2(bool, convertLocalToModel, IN, const osg::Vec3d &, local, IN, osg::Vec3d &, world,
Properties::PURE_VIRTUAL,
__bool__convertLocalToModel__C5_osg_Vec3d_R1__osg_Vec3d_R1,
"",
"");
I_Method2(bool, convertModelToWorld, IN, const osg::Vec3d &, local, IN, osg::Vec3d &, world,
Properties::PURE_VIRTUAL,
__bool__convertModelToWorld__C5_osg_Vec3d_R1__osg_Vec3d_R1,
"",
"");
END_REFLECTOR

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@@ -13,7 +13,9 @@
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/TransferFunction>
#include <osgTerrain/Layer>
#include <osgTerrain/Locator>
#include <osgTerrain/TerrainNode>
#include <osgTerrain/TerrainTechnique>
@@ -84,29 +86,78 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainNode)
__C5_TerrainTechnique_P1__getTerrainTechnique,
"Get the const TerrainTechnique. ",
"");
I_Method1(void, setHeightLayer, IN, osgTerrain::Layer *, layer,
I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator,
Properties::NON_VIRTUAL,
__void__setHeightLayer__osgTerrain_Layer_P1,
__void__setLocator__Locator_P1,
"Set the coordinate frame locator of the terrain node. ",
"The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back. ");
I_Method0(osgTerrain::Locator *, getLocator,
Properties::NON_VIRTUAL,
__Locator_P1__getLocator,
"Get the coordinate frame locator of the terrain node. ",
"");
I_Method0(const osgTerrain::Locator *, getLocator,
Properties::NON_VIRTUAL,
__C5_Locator_P1__getLocator,
"Get the coordinate frame locator of the terrain node. ",
"");
I_Method1(void, setElevationLayer, IN, osgTerrain::Layer *, layer,
Properties::NON_VIRTUAL,
__void__setElevationLayer__Layer_P1,
"",
"");
I_Method0(osgTerrain::Layer *, getHeightLayer,
I_Method0(osgTerrain::Layer *, getElevationLayer,
Properties::NON_VIRTUAL,
__osgTerrain_Layer_P1__getHeightLayer,
__Layer_P1__getElevationLayer,
"",
"");
I_Method1(void, addColorLayer, IN, osgTerrain::Layer *, layer,
I_Method0(const osgTerrain::Layer *, getElevationLayer,
Properties::NON_VIRTUAL,
__void__addColorLayer__osgTerrain_Layer_P1,
__C5_Layer_P1__getElevationLayer,
"",
"");
I_Method1(void, removeColorLayer, IN, osgTerrain::Layer *, layer,
I_Method1(void, setColorLayer, IN, osgTerrain::Layer *, layer,
Properties::NON_VIRTUAL,
__void__removeColorLayer__osgTerrain_Layer_P1,
__void__setColorLayer__osgTerrain_Layer_P1,
"",
"");
I_SimpleProperty(osgTerrain::Layer *, HeightLayer,
__osgTerrain_Layer_P1__getHeightLayer,
__void__setHeightLayer__osgTerrain_Layer_P1);
I_Method0(osgTerrain::Layer *, getColorLayer,
Properties::NON_VIRTUAL,
__Layer_P1__getColorLayer,
"",
"");
I_Method0(const osgTerrain::Layer *, getColorLayer,
Properties::NON_VIRTUAL,
__C5_Layer_P1__getColorLayer,
"",
"");
I_Method1(void, setColorTransferFunction, IN, osg::TransferFunction *, tf,
Properties::NON_VIRTUAL,
__void__setColorTransferFunction__osg_TransferFunction_P1,
"",
"");
I_Method0(osg::TransferFunction *, getColorTransferFunction,
Properties::NON_VIRTUAL,
__osg_TransferFunction_P1__getColorTransferFunction,
"",
"");
I_Method0(const osg::TransferFunction *, getColorTransferFunction,
Properties::NON_VIRTUAL,
__C5_osg_TransferFunction_P1__getColorTransferFunction,
"",
"");
I_SimpleProperty(osgTerrain::Layer *, ColorLayer,
__Layer_P1__getColorLayer,
__void__setColorLayer__osgTerrain_Layer_P1);
I_SimpleProperty(osg::TransferFunction *, ColorTransferFunction,
__osg_TransferFunction_P1__getColorTransferFunction,
__void__setColorTransferFunction__osg_TransferFunction_P1);
I_SimpleProperty(osgTerrain::Layer *, ElevationLayer,
__Layer_P1__getElevationLayer,
__void__setElevationLayer__Layer_P1);
I_SimpleProperty(osgTerrain::Locator *, Locator,
__Locator_P1__getLocator,
__void__setLocator__Locator_P1);
I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique,
__TerrainTechnique_P1__getTerrainTechnique,
__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1);

View File

@@ -11,6 +11,7 @@
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osgTerrain/TerrainNode>
#include <osgTerrain/TerrainTechnique>
#include <osgUtil/CullVisitor>
@@ -24,7 +25,7 @@
#undef OUT
#endif
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
I_BaseType(osg::Object);
I_Constructor0(____TerrainTechnique,
"",
@@ -33,6 +34,31 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
____TerrainTechnique__C5_TerrainTechnique_R1__C5_osg_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method0(osgTerrain::TerrainNode *, getTerrainNode,
Properties::NON_VIRTUAL,
__TerrainNode_P1__getTerrainNode,
@@ -44,25 +70,30 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
"",
"");
I_Method0(void, initialize,
Properties::PURE_VIRTUAL,
Properties::VIRTUAL,
__void__initialize,
"",
"");
I_Method0(void, heightFieldHasBeenModified,
Properties::PURE_VIRTUAL,
__void__heightFieldHasBeenModified,
"",
"");
I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,
Properties::PURE_VIRTUAL,
Properties::VIRTUAL,
__void__update__osgUtil_UpdateVisitor_P1,
"",
"");
I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,
Properties::PURE_VIRTUAL,
Properties::VIRTUAL,
__void__cull__osgUtil_CullVisitor_P1,
"",
"");
I_Method0(void, cleanSceneGraph,
Properties::VIRTUAL,
__void__cleanSceneGraph,
"Clean scene graph from any terrain technique specific nodes. ",
"");
I_Method0(void, dirty,
Properties::VIRTUAL,
__void__dirty,
"Dirty so that cached data structurese are updated. ",
"");
I_SimpleProperty(osgTerrain::TerrainNode *, TerrainNode,
__TerrainNode_P1__getTerrainNode,
0);