Added GeometryTechinque to osgTerrain. Added usage of GeometryTechnique into osgterrain example
Added --width and --height command line options to osgdistortion to allow users to control the window size.
This commit is contained in:
@@ -12,6 +12,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/Layer
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${HEADER_PATH}/TerrainNode
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${HEADER_PATH}/TerrainTechnique
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${HEADER_PATH}/GeometryTechnique
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${HEADER_PATH}/Version
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)
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@@ -23,6 +24,7 @@ ADD_LIBRARY(${LIB_NAME}
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Locator.cpp
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TerrainNode.cpp
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TerrainTechnique.cpp
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GeometryTechnique.cpp
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Version.cpp
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)
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56
src/osgTerrain/GeometryTechnique.cpp
Normal file
56
src/osgTerrain/GeometryTechnique.cpp
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@@ -0,0 +1,56 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgTerrain/GeometryTechnique>
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using namespace osgTerrain;
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GeometryTechnique::GeometryTechnique()
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{
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}
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GeometryTechnique::GeometryTechnique(const GeometryTechnique& gt,const osg::CopyOp& copyop):
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TerrainTechnique(gt,copyop)
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{
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}
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GeometryTechnique::~GeometryTechnique()
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{
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}
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void GeometryTechnique::initialize()
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{
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osg::notify(osg::NOTICE)<<"Doing initalize"<<std::endl;
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_geode = new osg::Geode;
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_geometry = new osg::Geometry;
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_geode->addDrawable(_geometry.get());
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}
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void GeometryTechnique::update(osgUtil::UpdateVisitor* nv)
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{
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osg::notify(osg::NOTICE)<<"Doing update"<<std::endl;
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}
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void GeometryTechnique::cull(osgUtil::CullVisitor* nv)
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{
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osg::notify(osg::NOTICE)<<"Doing cull"<<std::endl;
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if (_geode.valid())
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{
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_geode->accept(*nv);
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}
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}
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@@ -23,7 +23,9 @@ TerrainNode::TerrainNode()
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TerrainNode::TerrainNode(const TerrainNode& terrain,const osg::CopyOp& copyop):
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Group(terrain,copyop),
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_heightLayer(terrain._heightLayer)
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_elevationLayer(terrain._elevationLayer),
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_colorLayer(terrain._colorLayer),
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_colorTransferFunction(terrain._colorTransferFunction)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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@@ -74,20 +76,17 @@ void TerrainNode::setTerrainTechnique(osgTerrain::TerrainTechnique* terrainTechn
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}
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void TerrainNode::setHeightLayer(osgTerrain::Layer* layer)
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void TerrainNode::setElevationLayer(osgTerrain::Layer* layer)
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{
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_heightLayer = layer;
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_elevationLayer = layer;
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}
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osgTerrain::Layer* TerrainNode::getHeightLayer()
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void TerrainNode::setColorLayer(osgTerrain::Layer* layer)
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{
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return _heightLayer.get();
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_colorLayer = layer;
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}
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void TerrainNode::addColorLayer(osgTerrain::Layer* layer)
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{
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}
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void TerrainNode::removeColorLayer(osgTerrain::Layer* layer)
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void TerrainNode::setColorTransferFunction(osg::TransferFunction* tf)
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{
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_colorTransferFunction = tf;
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}
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@@ -29,3 +29,23 @@ TerrainTechnique::TerrainTechnique(const TerrainTechnique& TerrainTechnique,cons
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TerrainTechnique::~TerrainTechnique()
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{
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}
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void TerrainTechnique::initialize()
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{
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}
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void TerrainTechnique::update(osgUtil::UpdateVisitor* nv)
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{
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}
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void TerrainTechnique::cull(osgUtil::CullVisitor* nv)
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{
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}
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void TerrainTechnique::cleanSceneGraph()
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{
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}
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void TerrainTechnique::dirty()
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{
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}
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@@ -24,7 +24,8 @@
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#undef OUT
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#endif
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BEGIN_VALUE_REFLECTOR(osg::TransferFunction)
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BEGIN_OBJECT_REFLECTOR(osg::TransferFunction)
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I_BaseType(osg::Referenced);
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I_Constructor0(____TransferFunction,
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"",
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"");
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@@ -3,6 +3,7 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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Export.cpp\
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GeometryTechnique.cpp\
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Layer.cpp\
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Locator.cpp\
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TerrainNode.cpp\
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61
src/osgWrappers/osgTerrain/GeometryTechnique.cpp
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61
src/osgWrappers/osgTerrain/GeometryTechnique.cpp
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@@ -0,0 +1,61 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osgTerrain/GeometryTechnique>
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#include <osgUtil/CullVisitor>
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#include <osgUtil/UpdateVisitor>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgTerrain::GeometryTechnique)
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I_BaseType(osgTerrain::TerrainTechnique);
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I_Constructor0(____GeometryTechnique,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgTerrain::GeometryTechnique &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____GeometryTechnique__C5_GeometryTechnique_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(void, initialize,
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Properties::VIRTUAL,
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__void__initialize,
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"",
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"");
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I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,
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Properties::VIRTUAL,
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__void__update__osgUtil_UpdateVisitor_P1,
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"",
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"");
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I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,
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Properties::VIRTUAL,
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__void__cull__osgUtil_CullVisitor_P1,
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"",
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"");
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I_Method0(void, cleanSceneGraph,
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Properties::VIRTUAL,
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__void__cleanSceneGraph,
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"Clean scene graph from any terrain technique specific nodes. ",
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"");
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I_Method0(void, dirty,
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Properties::VIRTUAL,
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__void__dirty,
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"Dirty so that cached data structurese are updated. ",
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"");
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END_REFLECTOR
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@@ -11,6 +11,7 @@
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Vec3d>
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#include <osgTerrain/Locator>
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// Must undefine IN and OUT macros defined in Windows headers
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@@ -30,5 +31,15 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::Locator)
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____Locator__C5_Locator_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method2(bool, convertLocalToModel, IN, const osg::Vec3d &, local, IN, osg::Vec3d &, world,
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Properties::PURE_VIRTUAL,
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__bool__convertLocalToModel__C5_osg_Vec3d_R1__osg_Vec3d_R1,
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"",
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"");
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I_Method2(bool, convertModelToWorld, IN, const osg::Vec3d &, local, IN, osg::Vec3d &, world,
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Properties::PURE_VIRTUAL,
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__bool__convertModelToWorld__C5_osg_Vec3d_R1__osg_Vec3d_R1,
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"",
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"");
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END_REFLECTOR
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@@ -13,7 +13,9 @@
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/TransferFunction>
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#include <osgTerrain/Layer>
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#include <osgTerrain/Locator>
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#include <osgTerrain/TerrainNode>
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#include <osgTerrain/TerrainTechnique>
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@@ -84,29 +86,78 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainNode)
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__C5_TerrainTechnique_P1__getTerrainTechnique,
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"Get the const TerrainTechnique. ",
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"");
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I_Method1(void, setHeightLayer, IN, osgTerrain::Layer *, layer,
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I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator,
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Properties::NON_VIRTUAL,
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__void__setHeightLayer__osgTerrain_Layer_P1,
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__void__setLocator__Locator_P1,
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"Set the coordinate frame locator of the terrain node. ",
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"The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back. ");
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I_Method0(osgTerrain::Locator *, getLocator,
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Properties::NON_VIRTUAL,
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__Locator_P1__getLocator,
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"Get the coordinate frame locator of the terrain node. ",
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"");
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I_Method0(const osgTerrain::Locator *, getLocator,
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Properties::NON_VIRTUAL,
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__C5_Locator_P1__getLocator,
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"Get the coordinate frame locator of the terrain node. ",
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"");
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I_Method1(void, setElevationLayer, IN, osgTerrain::Layer *, layer,
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Properties::NON_VIRTUAL,
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__void__setElevationLayer__Layer_P1,
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"",
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"");
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I_Method0(osgTerrain::Layer *, getHeightLayer,
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I_Method0(osgTerrain::Layer *, getElevationLayer,
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Properties::NON_VIRTUAL,
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__osgTerrain_Layer_P1__getHeightLayer,
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__Layer_P1__getElevationLayer,
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"",
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"");
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I_Method1(void, addColorLayer, IN, osgTerrain::Layer *, layer,
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I_Method0(const osgTerrain::Layer *, getElevationLayer,
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Properties::NON_VIRTUAL,
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__void__addColorLayer__osgTerrain_Layer_P1,
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__C5_Layer_P1__getElevationLayer,
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"",
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"");
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I_Method1(void, removeColorLayer, IN, osgTerrain::Layer *, layer,
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I_Method1(void, setColorLayer, IN, osgTerrain::Layer *, layer,
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Properties::NON_VIRTUAL,
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__void__removeColorLayer__osgTerrain_Layer_P1,
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__void__setColorLayer__osgTerrain_Layer_P1,
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"",
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"");
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I_SimpleProperty(osgTerrain::Layer *, HeightLayer,
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__osgTerrain_Layer_P1__getHeightLayer,
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__void__setHeightLayer__osgTerrain_Layer_P1);
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I_Method0(osgTerrain::Layer *, getColorLayer,
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Properties::NON_VIRTUAL,
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__Layer_P1__getColorLayer,
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"",
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"");
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I_Method0(const osgTerrain::Layer *, getColorLayer,
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Properties::NON_VIRTUAL,
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__C5_Layer_P1__getColorLayer,
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"",
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"");
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I_Method1(void, setColorTransferFunction, IN, osg::TransferFunction *, tf,
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Properties::NON_VIRTUAL,
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__void__setColorTransferFunction__osg_TransferFunction_P1,
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"",
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"");
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I_Method0(osg::TransferFunction *, getColorTransferFunction,
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Properties::NON_VIRTUAL,
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__osg_TransferFunction_P1__getColorTransferFunction,
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"",
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"");
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I_Method0(const osg::TransferFunction *, getColorTransferFunction,
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Properties::NON_VIRTUAL,
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__C5_osg_TransferFunction_P1__getColorTransferFunction,
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"",
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"");
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I_SimpleProperty(osgTerrain::Layer *, ColorLayer,
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__Layer_P1__getColorLayer,
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__void__setColorLayer__osgTerrain_Layer_P1);
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I_SimpleProperty(osg::TransferFunction *, ColorTransferFunction,
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__osg_TransferFunction_P1__getColorTransferFunction,
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__void__setColorTransferFunction__osg_TransferFunction_P1);
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I_SimpleProperty(osgTerrain::Layer *, ElevationLayer,
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__Layer_P1__getElevationLayer,
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__void__setElevationLayer__Layer_P1);
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I_SimpleProperty(osgTerrain::Locator *, Locator,
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__Locator_P1__getLocator,
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__void__setLocator__Locator_P1);
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I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique,
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__TerrainTechnique_P1__getTerrainTechnique,
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__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1);
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@@ -11,6 +11,7 @@
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osgTerrain/TerrainNode>
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#include <osgTerrain/TerrainTechnique>
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#include <osgUtil/CullVisitor>
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@@ -24,7 +25,7 @@
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#undef OUT
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
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BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
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I_BaseType(osg::Object);
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I_Constructor0(____TerrainTechnique,
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"",
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@@ -33,6 +34,31 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
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____TerrainTechnique__C5_TerrainTechnique_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method0(osgTerrain::TerrainNode *, getTerrainNode,
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Properties::NON_VIRTUAL,
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__TerrainNode_P1__getTerrainNode,
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@@ -44,25 +70,30 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
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"",
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"");
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I_Method0(void, initialize,
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Properties::PURE_VIRTUAL,
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Properties::VIRTUAL,
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__void__initialize,
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"",
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"");
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I_Method0(void, heightFieldHasBeenModified,
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Properties::PURE_VIRTUAL,
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__void__heightFieldHasBeenModified,
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"",
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"");
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I_Method1(void, update, IN, osgUtil::UpdateVisitor *, nv,
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Properties::PURE_VIRTUAL,
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Properties::VIRTUAL,
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__void__update__osgUtil_UpdateVisitor_P1,
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"",
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"");
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I_Method1(void, cull, IN, osgUtil::CullVisitor *, nv,
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Properties::PURE_VIRTUAL,
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Properties::VIRTUAL,
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__void__cull__osgUtil_CullVisitor_P1,
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"",
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"");
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I_Method0(void, cleanSceneGraph,
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Properties::VIRTUAL,
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__void__cleanSceneGraph,
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"Clean scene graph from any terrain technique specific nodes. ",
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"");
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I_Method0(void, dirty,
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Properties::VIRTUAL,
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__void__dirty,
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"Dirty so that cached data structurese are updated. ",
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"");
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I_SimpleProperty(osgTerrain::TerrainNode *, TerrainNode,
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__TerrainNode_P1__getTerrainNode,
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0);
|
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|
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Reference in New Issue
Block a user