Updated to DatabasePager support
This commit is contained in:
@@ -26,13 +26,12 @@
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#include <map>
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#include <list>
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Mutex>
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#endif
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Mutex>
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using namespace osg;
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unsigned int Drawable::s_numberDrawablesReusedLastInLastFrame = 0;
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unsigned int Drawable::s_numberNewDrawablesInLastFrame = 0;
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unsigned int Drawable::s_numberDeletedDrawablesInLastFrame = 0;
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@@ -42,43 +41,72 @@ unsigned int Drawable::s_numberDeletedDrawablesInLastFrame = 0;
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typedef std::list<GLuint> DisplayListList;
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typedef std::map<GLuint,DisplayListList> DeletedDisplayListCache;
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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static OpenThreads::Mutex s_mutex_deletedDisplayListCache;
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#endif
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static OpenThreads::Mutex s_mutex_deletedDisplayListCache;
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static DeletedDisplayListCache s_deletedDisplayListCache;
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GLuint Drawable::generateDisplayList(unsigned int contextID, unsigned int sizeHint)
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GLuint Drawable::generateDisplayList(unsigned int contextID, unsigned int /*sizeHint*/)
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{
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedDisplayListCache);
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#endif
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedDisplayListCache);
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DisplayListList& dll = s_deletedDisplayListCache[contextID];
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if (dll.empty()) return glGenLists( 1 );
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if (dll.empty())
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{
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++s_numberNewDrawablesInLastFrame;
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return glGenLists( 1 );
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}
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else
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{
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notify(NOTICE)<<"reusing display list "<<std::endl;
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++s_numberDrawablesReusedLastInLastFrame;
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// notify(NOTICE)<<"reusing display list "<<std::endl;
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GLuint globj = dll.back();
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dll.pop_back();
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return globj;
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}
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}
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void Drawable::deleteDisplayList(unsigned int contextID,GLuint globj, unsigned int sizeHint)
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unsigned int s_minimumNumberOfDisplayListsToRetainInCache = 0;
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void Drawable::setMinimumNumberOfDisplayListsToRetainInCache(unsigned int minimum)
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{
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s_minimumNumberOfDisplayListsToRetainInCache = minimum;
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}
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unsigned int Drawable::getMinimumNumberOfDisplayListsToRetainInCache()
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{
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return s_minimumNumberOfDisplayListsToRetainInCache;
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}
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void Drawable::deleteDisplayList(unsigned int contextID,GLuint globj, unsigned int /*sizeHint*/)
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{
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if (globj!=0)
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{
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedDisplayListCache);
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#endif
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// insert the globj into the cache for the appropriate context.
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s_deletedDisplayListCache[contextID].push_back(globj);
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}
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}
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/** flush all the cached display list which need to be deleted
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* in the OpenGL context related to contextID.*/
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void Drawable::flushDeletedDisplayLists(unsigned int contextID,double /*currentTime*/, double& availableTime)
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void Drawable::flushAllDeletedDisplayLists(unsigned int contextID)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedDisplayListCache);
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DeletedDisplayListCache::iterator citr = s_deletedDisplayListCache.find(contextID);
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if (citr!=s_deletedDisplayListCache.end())
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{
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DisplayListList& dll = citr->second;
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for(DisplayListList::iterator ditr=dll.begin();
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ditr!=dll.end();
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++ditr)
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{
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glDeleteLists(*ditr,1);
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}
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dll.clear();
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}
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}
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void Drawable::flushDeletedDisplayLists(unsigned int contextID, double& availableTime)
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{
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// if no time available don't try to flush objects.
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if (availableTime<=0.0) return;
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@@ -90,17 +118,15 @@ void Drawable::flushDeletedDisplayLists(unsigned int contextID,double /*currentT
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unsigned int noDeleted = 0;
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{
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedDisplayListCache);
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#endif
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DeletedDisplayListCache::iterator citr = s_deletedDisplayListCache.find(contextID);
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if (citr!=s_deletedDisplayListCache.end())
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{
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DisplayListList& dll = citr->second;
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for(DisplayListList::iterator ditr=dll.begin();
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ditr!=dll.end() && elapsedTime<availableTime;
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ditr!=dll.end() && elapsedTime<availableTime && dll.size()>s_minimumNumberOfDisplayListsToRetainInCache;
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)
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{
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glDeleteLists(*ditr,1);
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@@ -114,24 +140,20 @@ void Drawable::flushDeletedDisplayLists(unsigned int contextID,double /*currentT
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}
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elapsedTime = timer.delta_s(start_tick,timer.tick());
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if (noDeleted) notify(NOTICE)<<"Number display lists deleted = "<<noDeleted<<" elapsed time"<<elapsedTime<<std::endl;
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// if (noDeleted) notify(NOTICE)<<"Number display lists deleted = "<<noDeleted<<" elapsed time"<<elapsedTime<<std::endl;
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availableTime -= elapsedTime;
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}
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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static OpenThreads::Mutex s_mutex_deletedVertexBufferObjectCache;
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#endif
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static OpenThreads::Mutex s_mutex_deletedVertexBufferObjectCache;
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static DeletedDisplayListCache s_deletedVertexBufferObjectCache;
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void Drawable::deleteVertexBufferObject(unsigned int contextID,GLuint globj)
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{
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if (globj!=0)
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{
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedVertexBufferObjectCache);
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#endif
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// insert the globj into the cache for the appropriate context.
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s_deletedVertexBufferObjectCache[contextID].push_back(globj);
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@@ -151,9 +173,7 @@ void Drawable::flushDeletedVertexBufferObjects(unsigned int contextID,double /*c
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{
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedVertexBufferObjectCache);
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#endif
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DeletedDisplayListCache::iterator citr = s_deletedVertexBufferObjectCache.find(contextID);
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if (citr!=s_deletedVertexBufferObjectCache.end())
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@@ -267,11 +287,11 @@ void Drawable::compileGLObjects(State& state) const
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// call the globj if already set otherwise comple and execute.
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if( globj != 0 )
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{
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{
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glDeleteLists( globj, 1 );
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}
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globj = glGenLists( 1 );
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globj = generateDisplayList(contextID, getGLObjectSizeHint());
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glNewList( globj, GL_COMPILE );
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if (_drawCallback.valid())
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@@ -18,10 +18,8 @@
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#include <list>
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Mutex>
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#endif
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Mutex>
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using namespace osg;
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@@ -31,18 +29,14 @@ using namespace osg;
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typedef std::list<GLuint> FragmentProgramObjectList;
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typedef std::map<unsigned int,FragmentProgramObjectList> DeletedFragmentProgramObjectCache;
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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static OpenThreads::Mutex s_mutex_deletedFragmentProgramObjectCache;
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#endif
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static OpenThreads::Mutex s_mutex_deletedFragmentProgramObjectCache;
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static DeletedFragmentProgramObjectCache s_deletedFragmentProgramObjectCache;
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void FragmentProgram::deleteFragmentProgramObject(unsigned int contextID,GLuint handle)
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{
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if (handle!=0)
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{
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedFragmentProgramObjectCache);
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#endif
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// insert the handle into the cache for the appropriate context.
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s_deletedFragmentProgramObjectCache[contextID].push_back(handle);
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@@ -60,9 +54,7 @@ void FragmentProgram::flushDeletedFragmentProgramObjects(unsigned int contextID,
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double elapsedTime = 0.0;
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{
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedFragmentProgramObjectCache);
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#endif
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DeletedFragmentProgramObjectCache::iterator citr = s_deletedFragmentProgramObjectCache.find(contextID);
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if (citr!=s_deletedFragmentProgramObjectCache.end())
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@@ -18,6 +18,9 @@
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#include <osg/GLU>
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#include <osg/Timer>
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#include <OpenThreads/ScopedLock>
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#include <OpenThreads/Mutex>
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using namespace osg;
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#ifndef GL_TEXTURE_WRAP_R
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@@ -41,7 +44,80 @@ unsigned int Texture::s_numberTextureReusedLastInLastFrame = 0;
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unsigned int Texture::s_numberNewTextureInLastFrame = 0;
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unsigned int Texture::s_numberDeletedTextureInLastFrame = 0;
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Texture::TextureObject* Texture::TextureObjectManager::generateTextureObject(unsigned int /*contextID*/,GLenum target)
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unsigned int s_minimumNumberOfTextureObjectsToRetainInCache = 0;
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void Texture::setMinimumNumberOfTextureObjectsToRetainInCache(unsigned int minimum)
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{
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s_minimumNumberOfTextureObjectsToRetainInCache = minimum;
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}
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unsigned int Texture::getMinimumNumberOfTextureObjectsToRetainInCache()
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{
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return s_minimumNumberOfTextureObjectsToRetainInCache;
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}
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class SG_EXPORT TextureObjectManager : public osg::Referenced
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{
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public:
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TextureObjectManager():
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_expiryDelay(0.0) {}
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virtual Texture::TextureObject* generateTextureObject(unsigned int contextID,GLenum target);
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virtual Texture::TextureObject* generateTextureObject(unsigned int contextID,
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GLenum target,
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GLint numMipmapLevels,
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GLenum internalFormat,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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GLint border);
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virtual Texture::TextureObject* reuseTextureObject(unsigned int contextID,
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GLenum target,
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GLint numMipmapLevels,
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GLenum internalFormat,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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GLint border);
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inline Texture::TextureObject* reuseOrGenerateTextureObject(unsigned int contextID,
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GLenum target,
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GLint numMipmapLevels,
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GLenum internalFormat,
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GLsizei width,
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GLsizei height,
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GLsizei depth,
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GLint border)
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{
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Texture::TextureObject* to = reuseTextureObject(contextID,target,numMipmapLevels,internalFormat,width,height,depth,border);
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if (to) return to;
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else return generateTextureObject(contextID,target,numMipmapLevels,internalFormat,width,height,depth,border);
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}
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void addTextureObjects(Texture::TextureObjectListMap& toblm);
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void addTextureObjectsFrom(Texture& texture);
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void flushAllTextureObjects(unsigned int contextID);
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void flushTextureObjects(unsigned int contextID,double currentTime, double& availableTime);
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void setExpiryDelay(double expiryDelay) { _expiryDelay = expiryDelay; }
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double getExpiryDelay() const { return _expiryDelay; }
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/** How long to keep unused texture objects before deletion. */
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double _expiryDelay;
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Texture::TextureObjectListMap _textureObjectListMap;
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// mutex to keep access serialized.
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OpenThreads::Mutex _mutex;
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};
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Texture::TextureObject* TextureObjectManager::generateTextureObject(unsigned int /*contextID*/,GLenum target)
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{
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GLuint id;
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glGenTextures( 1L, &id );
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@@ -51,7 +127,7 @@ Texture::TextureObject* Texture::TextureObjectManager::generateTextureObject(uns
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static int s_number = 0;
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Texture::TextureObject* Texture::TextureObjectManager::generateTextureObject(unsigned int /*contextID*/,
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Texture::TextureObject* TextureObjectManager::generateTextureObject(unsigned int /*contextID*/,
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GLenum target,
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GLint numMipmapLevels,
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GLenum internalFormat,
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@@ -61,7 +137,7 @@ Texture::TextureObject* Texture::TextureObjectManager::generateTextureObject(uns
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GLint border)
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{
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++s_number;
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++s_numberNewTextureInLastFrame;
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++Texture::s_numberNewTextureInLastFrame;
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// notify(NOTICE)<<"creating new texture object "<<s_number<<std::endl;
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// no useable texture object found so return 0
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@@ -71,7 +147,7 @@ Texture::TextureObject* Texture::TextureObjectManager::generateTextureObject(uns
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return new Texture::TextureObject(id,target,numMipmapLevels,internalFormat,width,height,depth,border);
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}
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Texture::TextureObject* Texture::TextureObjectManager::reuseTextureObject(unsigned int contextID,
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Texture::TextureObject* TextureObjectManager::reuseTextureObject(unsigned int contextID,
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GLenum target,
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GLint numMipmapLevels,
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GLenum internalFormat,
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@@ -80,12 +156,10 @@ Texture::TextureObject* Texture::TextureObjectManager::reuseTextureObject(unsign
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GLsizei depth,
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GLint border)
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{
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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#endif
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TextureObjectList& tol = _textureObjectListMap[contextID];
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for(TextureObjectList::iterator itr = tol.begin();
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Texture::TextureObjectList& tol = _textureObjectListMap[contextID];
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for(Texture::TextureObjectList::iterator itr = tol.begin();
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itr != tol.end();
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++itr)
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{
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@@ -97,7 +171,7 @@ Texture::TextureObject* Texture::TextureObjectManager::reuseTextureObject(unsign
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// notify(NOTICE)<<"reusing texture object "<<std::endl;
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++s_numberTextureReusedLastInLastFrame;
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++Texture::s_numberTextureReusedLastInLastFrame;
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return textureObject;
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}
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@@ -108,31 +182,46 @@ Texture::TextureObject* Texture::TextureObjectManager::reuseTextureObject(unsign
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void Texture::TextureObjectManager::addTextureObjects(Texture::TextureObjectListMap& toblm)
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void TextureObjectManager::addTextureObjects(Texture::TextureObjectListMap& toblm)
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{
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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#endif
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for(TextureObjectListMap::iterator itr = toblm.begin();
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for(Texture::TextureObjectListMap::iterator itr = toblm.begin();
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itr != toblm.end();
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++itr)
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{
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TextureObjectList& tol = _textureObjectListMap[itr->first];
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Texture::TextureObjectList& tol = _textureObjectListMap[itr->first];
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tol.insert(tol.end(),itr->second.begin(),itr->second.end());
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}
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}
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void Texture::TextureObjectManager::addTextureObjectsFrom(Texture& texture)
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void TextureObjectManager::addTextureObjectsFrom(Texture& texture)
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{
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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#endif
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texture.takeTextureObjects(_textureObjectListMap);
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}
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void Texture::TextureObjectManager::flushTextureObjects(unsigned int contextID,double currentTime, double& availableTime)
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void TextureObjectManager::flushAllTextureObjects(unsigned int contextID)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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Texture::TextureObjectListMap::iterator tmitr = _textureObjectListMap.find(contextID);
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if (tmitr!=_textureObjectListMap.end())
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{
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Texture::TextureObjectList& tol = tmitr->second;
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for(Texture::TextureObjectList::iterator itr=tol.begin();
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itr!=tol.end();
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++itr)
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{
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glDeleteTextures( 1L, &((*itr)->_id));
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}
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tol.clear();
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}
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}
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void TextureObjectManager::flushTextureObjects(unsigned int contextID,double currentTime, double& availableTime)
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{
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// if no time available don't try to flush objects.
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if (availableTime<=0.0) return;
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@@ -146,17 +235,15 @@ void Texture::TextureObjectManager::flushTextureObjects(unsigned int contextID,d
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unsigned int numTexturesDeleted = 0;
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{
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#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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#endif
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TextureObjectListMap::iterator tmitr = _textureObjectListMap.find(contextID);
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Texture::TextureObjectListMap::iterator tmitr = _textureObjectListMap.find(contextID);
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if (tmitr!=_textureObjectListMap.end())
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{
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TextureObjectList& tol = tmitr->second;
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Texture::TextureObjectList& tol = tmitr->second;
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// reset the time of any uninitialized objects.
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TextureObjectList::iterator itr;
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Texture::TextureObjectList::iterator itr;
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for(itr=tol.begin();
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itr!=tol.end();
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++itr)
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@@ -167,13 +254,13 @@ void Texture::TextureObjectManager::flushTextureObjects(unsigned int contextID,d
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double expiryTime = currentTime-_expiryDelay;
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for(itr=tol.begin();
|
||||
itr!=tol.end() && elapsedTime<availableTime && numObjectsDeleted<maxNumObjectsToDelete;
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||||
itr!=tol.end() && elapsedTime<availableTime && tol.size()>s_minimumNumberOfTextureObjectsToRetainInCache && numObjectsDeleted<maxNumObjectsToDelete;
|
||||
)
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||||
{
|
||||
if ((*itr)->_timeStamp<expiryTime)
|
||||
{
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||||
--s_number;
|
||||
++s_numberDeletedTextureInLastFrame;
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++Texture::s_numberDeletedTextureInLastFrame;
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|
||||
glDeleteTextures( 1L, &((*itr)->_id));
|
||||
itr = tol.erase(itr);
|
||||
@@ -195,20 +282,45 @@ void Texture::TextureObjectManager::flushTextureObjects(unsigned int contextID,d
|
||||
availableTime -= elapsedTime;
|
||||
}
|
||||
|
||||
static ref_ptr<Texture::TextureObjectManager> s_textureObjectManager;
|
||||
|
||||
void Texture::setTextureObjectManager(Texture::TextureObjectManager* tom)
|
||||
static TextureObjectManager* getTextureObjectManager()
|
||||
{
|
||||
s_textureObjectManager = tom;
|
||||
}
|
||||
|
||||
Texture::TextureObjectManager* Texture::getTextureObjectManager()
|
||||
{
|
||||
if (!s_textureObjectManager) s_textureObjectManager = new Texture::TextureObjectManager;
|
||||
static ref_ptr<TextureObjectManager> s_textureObjectManager;
|
||||
if (!s_textureObjectManager) s_textureObjectManager = new TextureObjectManager;
|
||||
return s_textureObjectManager.get();
|
||||
}
|
||||
|
||||
void Texture::flushTextureObjects(unsigned int contextID,double currentTime, double& availbleTime)
|
||||
|
||||
Texture::TextureObject* Texture::generateTextureObject(unsigned int contextID,GLenum target)
|
||||
{
|
||||
return getTextureObjectManager()->generateTextureObject(contextID,target);
|
||||
}
|
||||
|
||||
Texture::TextureObject* Texture::generateTextureObject(unsigned int contextID,
|
||||
GLenum target,
|
||||
GLint numMipmapLevels,
|
||||
GLenum internalFormat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLint border)
|
||||
{
|
||||
return getTextureObjectManager()->reuseOrGenerateTextureObject(contextID,
|
||||
target,
|
||||
numMipmapLevels,
|
||||
internalFormat,
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
border);
|
||||
}
|
||||
|
||||
void Texture::flushAllDeletedTextureObjects(unsigned int contextID)
|
||||
{
|
||||
getTextureObjectManager()->flushAllTextureObjects(contextID);
|
||||
}
|
||||
|
||||
void Texture::flushDeletedTextureObjects(unsigned int contextID,double currentTime, double& availbleTime)
|
||||
{
|
||||
getTextureObjectManager()->flushTextureObjects(contextID, currentTime, availbleTime);
|
||||
}
|
||||
@@ -1097,9 +1209,7 @@ void Texture::releaseGLObjects(State* state) const
|
||||
unsigned int contextID = state->getContextID();
|
||||
if (_textureObjectBuffer[contextID].valid())
|
||||
{
|
||||
#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
|
||||
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(getTextureObjectManager()->_mutex);
|
||||
#endif
|
||||
|
||||
getTextureObjectManager()->_textureObjectListMap[contextID].push_back(_textureObjectBuffer[contextID]);
|
||||
_textureObjectBuffer[contextID] = 0;
|
||||
|
||||
@@ -118,7 +118,7 @@ void Texture1D::apply(State& state) const
|
||||
{
|
||||
|
||||
// we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object.
|
||||
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_1D);
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_1D);
|
||||
|
||||
textureObject->bind();
|
||||
|
||||
@@ -139,7 +139,7 @@ void Texture1D::apply(State& state) const
|
||||
{
|
||||
|
||||
// we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object.
|
||||
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_1D);
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_1D);
|
||||
|
||||
textureObject->bind();
|
||||
|
||||
@@ -310,7 +310,7 @@ void Texture1D::copyTexImage1D(State& state, int x, int y, int width)
|
||||
_min_filter = LINEAR;
|
||||
_mag_filter = LINEAR;
|
||||
|
||||
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_1D);
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_1D);
|
||||
|
||||
textureObject->bind();
|
||||
|
||||
|
||||
@@ -134,7 +134,7 @@ void Texture2D::apply(State& state) const
|
||||
else if (_subloadCallback.valid())
|
||||
{
|
||||
|
||||
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_2D);
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_2D);
|
||||
|
||||
textureObject->bind();
|
||||
|
||||
@@ -161,7 +161,7 @@ void Texture2D::apply(State& state) const
|
||||
computeRequiredTextureDimensions(state,*_image,_textureWidth, _textureHeight, _numMipmapLevels);
|
||||
|
||||
|
||||
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->reuseOrGenerateTextureObject(
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(
|
||||
contextID,GL_TEXTURE_2D,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);
|
||||
|
||||
textureObject->bind();
|
||||
@@ -251,7 +251,7 @@ void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height
|
||||
_min_filter = LINEAR;
|
||||
_mag_filter = LINEAR;
|
||||
|
||||
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_2D);
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_2D);
|
||||
|
||||
textureObject->bind();
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@ void Texture3D::apply(State& state) const
|
||||
else if (_subloadCallback.valid())
|
||||
{
|
||||
|
||||
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_3D);
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_3D);
|
||||
|
||||
textureObject->bind();
|
||||
|
||||
@@ -155,7 +155,7 @@ void Texture3D::apply(State& state) const
|
||||
else if (_image.valid() && _image->data())
|
||||
{
|
||||
|
||||
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_3D);
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_3D);
|
||||
|
||||
textureObject->bind();
|
||||
|
||||
|
||||
@@ -234,7 +234,7 @@ void TextureCubeMap::apply(State& state) const
|
||||
}
|
||||
else if (_subloadCallback.valid())
|
||||
{
|
||||
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_CUBE_MAP);
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_CUBE_MAP);
|
||||
|
||||
textureObject->bind();
|
||||
|
||||
@@ -258,7 +258,7 @@ void TextureCubeMap::apply(State& state) const
|
||||
// compute the dimensions of the texture.
|
||||
computeRequiredTextureDimensions(state,*_images[0],_textureWidth, _textureHeight, _numMipmapLevels);
|
||||
|
||||
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->reuseOrGenerateTextureObject(
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(
|
||||
contextID,GL_TEXTURE_CUBE_MAP,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);
|
||||
|
||||
textureObject->bind();
|
||||
|
||||
@@ -154,7 +154,7 @@ void TextureRectangle::apply(State& state) const
|
||||
else if (_subloadCallback.valid())
|
||||
{
|
||||
// we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object.
|
||||
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_RECTANGLE);
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_RECTANGLE);
|
||||
|
||||
textureObject->bind();
|
||||
|
||||
@@ -173,7 +173,7 @@ void TextureRectangle::apply(State& state) const
|
||||
else if (_image.valid() && _image->data())
|
||||
{
|
||||
// we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object.
|
||||
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_RECTANGLE);
|
||||
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_RECTANGLE);
|
||||
|
||||
textureObject->bind();
|
||||
|
||||
|
||||
@@ -18,10 +18,8 @@
|
||||
|
||||
#include <list>
|
||||
|
||||
#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
|
||||
#include <OpenThreads/ScopedLock>
|
||||
#include <OpenThreads/Mutex>
|
||||
#endif
|
||||
#include <OpenThreads/ScopedLock>
|
||||
#include <OpenThreads/Mutex>
|
||||
|
||||
using namespace osg;
|
||||
|
||||
@@ -31,18 +29,14 @@ using namespace osg;
|
||||
typedef std::list<GLuint> VertexProgramObjectList;
|
||||
typedef std::map<unsigned int,VertexProgramObjectList> DeletedVertexProgramObjectCache;
|
||||
|
||||
#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
|
||||
static OpenThreads::Mutex s_mutex_deletedVertexProgramObjectCache;
|
||||
#endif
|
||||
static OpenThreads::Mutex s_mutex_deletedVertexProgramObjectCache;
|
||||
static DeletedVertexProgramObjectCache s_deletedVertexProgramObjectCache;
|
||||
|
||||
void VertexProgram::deleteVertexProgramObject(unsigned int contextID,GLuint handle)
|
||||
{
|
||||
if (handle!=0)
|
||||
{
|
||||
#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
|
||||
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedVertexProgramObjectCache);
|
||||
#endif
|
||||
|
||||
// insert the handle into the cache for the appropriate context.
|
||||
s_deletedVertexProgramObjectCache[contextID].push_back(handle);
|
||||
@@ -60,9 +54,7 @@ void VertexProgram::flushDeletedVertexProgramObjects(unsigned int contextID,doub
|
||||
double elapsedTime = 0.0;
|
||||
|
||||
{
|
||||
#ifdef THREAD_SAFE_GLOBJECT_DELETE_LISTS
|
||||
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedVertexProgramObjectCache);
|
||||
#endif
|
||||
|
||||
DeletedVertexProgramObjectCache::iterator citr = s_deletedVertexProgramObjectCache.find(contextID);
|
||||
if (citr!=s_deletedVertexProgramObjectCache.end())
|
||||
|
||||
Reference in New Issue
Block a user